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Battle Adjustments (02/01/2011)Follow

#1 Feb 01 2011 at 3:50 AM Rating: Excellent
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PlayOnline wrote:
Battle Adjustments (02/01/2011)

The forthcoming minor version update will usher in a host of battle-related refinements, including increased experience point yield and eased skill gain conditions.

Increased Experience Point Yield

The amount of experience points obtained by defeating monsters in non-Abyssea areas will be revised across the board. For instance, defeating an "Even Match" foe will yield roughly double the current amount of experience points. This adjustment will also benefit dragoon wyverns and adventuring fellow NPCs.

Eased Skill Gain Conditions

At present, only by fighting foes rated "Even Match" or stronger can players raise their combat and magic skills to their upper limits. With the February version update, however, this requirement will be reduced to "Decent Challenge." Further, players will find that actions targeting themselves or party members will raise the corresponding skill at a faster rate. Once these changes come into effect, players can expect larger figures to accompany each rise in skill. Puppetmasters should also be pleased to know that automatons, too, will benefit from this adjustment.

With this plus the removal of FoV page limits, I guess we can say goodbye to key-whoring and hello to fun new fast-paced FoV parties! One would hope...

Edited, Feb 1st 2011 1:53am by Gatero
#2 Feb 01 2011 at 4:18 AM Rating: Good
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Gatero wrote:
PlayOnline wrote:
Battle Adjustments (02/01/2011)

The forthcoming minor version update will usher in a host of battle-related refinements, including increased experience point yield and eased skill gain conditions.

Increased Experience Point Yield

The amount of experience points obtained by defeating monsters in non-Abyssea areas will be revised across the board. For instance, defeating an "Even Match" foe will yield roughly double the current amount of experience points. This adjustment will also benefit dragoon wyverns and adventuring fellow NPCs.

Eased Skill Gain Conditions

At present, only by fighting foes rated "Even Match" or stronger can players raise their combat and magic skills to their upper limits. With the February version update, however, this requirement will be reduced to "Decent Challenge." Further, players will find that actions targeting themselves or party members will raise the corresponding skill at a faster rate. Once these changes come into effect, players can expect larger figures to accompany each rise in skill. Puppetmasters should also be pleased to know that automatons, too, will benefit from this adjustment.

With this plus the removal of FoV page limits, I guess we can say goodbye to key-whoring and hello to fun new fast-paced FoV parties! One would hope...

Edited, Feb 1st 2011 1:53am by Gatero


very sweet. pre-abyssea just got brought back from the dead. still won't be as fast as abyssea xp methinks, but should be good enough that you can get your low levels to 30 quicker and you probably still like the exp in between enough to low-man it more reasonably if you don't do keys for it.
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#3 Feb 01 2011 at 4:43 AM Rating: Decent
Really happy to read the XP changes, I don't know if double is enough to tease wouldbe party makers out of abyssea xp leeching but we will see.

Like the skillup changes, leveling so fast made all my skills across multiple jobs lag behind badly and skilling up isnt something as easy as it used to be.
#4 Feb 01 2011 at 4:46 AM Rating: Excellent
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Double xp + FoV makes it almost competitive with abyssea.

All my worries, begone!

Really, FFXIV was the best thing that ever happened to FFXI. I really love the new dev team.
#5 Feb 01 2011 at 4:50 AM Rating: Excellent
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I'm just amazed at the comparative clarity in their phrasing and word usage.
#6 Feb 01 2011 at 4:57 AM Rating: Excellent
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zellbaca wrote:
I'm just amazed at the comparative clarity in their phrasing and word usage.


This..

No more of "Things will change in the future that might deal with stuff that you like".. It's much less formal and straight to the point.
#7 Feb 01 2011 at 5:15 AM Rating: Default
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I'm a little unclear with regards to the skill ups. Will things like weapons skill up faster?
#8 Feb 01 2011 at 5:33 AM Rating: Decent
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This looks to be like faster Enhancing skill ups...just what I've needed.
#9 Feb 01 2011 at 5:57 AM Rating: Default
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It doesnt look like weapons will skill up faster.

Also I doubt double exp with unlimited FoV is enough to stop key whores.

Key whoreing is faster and requires less work, while FoV would require a solo capable class (sorry whm!) and the ability to clear the pages faster then a dominion group would clear its page.

At 38 I got 1.2k every 2 minutes on bluffalo. I believe the level 38 pages for FoV will give 800 exp every 15 minutes (solo, time will vary per job). If they dont adjust the spawn rate outside of abyssea enjoy the 15 minute respawn as well.

#10 Feb 01 2011 at 5:57 AM Rating: Good
Jeraziah wrote:
I'm a little unclear with regards to the skill ups. Will things like weapons skill up faster?


Yeppers, all skills magic and combat
#11 Feb 01 2011 at 6:14 AM Rating: Excellent
dustinfoley wrote:
It doesnt look like weapons will skill up faster.

Also I doubt double exp with unlimited FoV is enough to stop key whores.

Key whoreing is faster and requires less work, while FoV would require a solo capable class (sorry whm!) and the ability to clear the pages faster then a dominion group would clear its page.

At 38 I got 1.2k every 2 minutes on bluffalo. I believe the level 38 pages for FoV will give 800 exp every 15 minutes (solo, time will vary per job). If they dont adjust the spawn rate outside of abyssea enjoy the 15 minute respawn as well.


I soloed WHM from 30-42.

It's not hard, just requires a bit of dedication and a good hammer.
#12 Feb 01 2011 at 6:18 AM Rating: Default
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TheKhory wrote:
Double xp + FoV makes it almost competitive with abyssea.

All my worries, begone!

Really, FFXIV was the best thing that ever happened to FFXI. I really love the new dev team.


Like XIV's team switch up it's the same people but different direction.
#13 Feb 01 2011 at 6:45 AM Rating: Good
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Double's good, and when you consider how little TNL you actually have sub-50, that paired with unlimited FoV will make soloing 5k/hr or more possible paired with Signet bonuses and FoV buffs. Sure, key whoring would be faster, but that ultimately depends on a party needing one. Ultimately, the choice to do either is in the game's best interest, contrary to the cries of nerf for some.

Meanwhile, I doubt they would've mentioned Combat or even Automaton skills if they were just limiting the improvement to cures/buffs. Cutting the difficulty down to DC for EM equivalent skilling is also nice. Just curious if it will just be 1 level below EM or as soon as a mob can turn DC from EP.
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#14 Feb 01 2011 at 6:51 AM Rating: Default
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Seriha wrote:
Double's good, and when you consider how little TNL you actually have sub-50, that paired with unlimited FoV will make soloing 5k/hr or more possible paired with Signet bonuses and FoV buffs.


I could already do 8-10k solo an hour depending on how much effort I was willing to put in. Double EXP and more FoV could easily push it up to 20k with the right camp.
#15 Feb 01 2011 at 6:59 AM Rating: Good
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Win. Some people could already tolerance soloing sub-50, and with this adjustment there is no question that I and many others will be able to also. Unlimited FoV is going to be great too, whether it's low-man or solo. My sub job leveling worries are gone.
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#16 Feb 01 2011 at 7:00 AM Rating: Decent
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Maybe now there won't be such idiots and underskilled players in Abyssea now. I mean for a 78 war to be using Sturmwind in Abyssea and his comment was, I haven't skilled up yet, only goes to show me how much has been truly lost from the old days.
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#17 Feb 01 2011 at 7:01 AM Rating: Decent
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yeah, 20k solo is a good estimate.
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#18 Feb 01 2011 at 7:19 AM Rating: Good
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Turin wrote:
Seriha wrote:
Double's good, and when you consider how little TNL you actually have sub-50, that paired with unlimited FoV will make soloing 5k/hr or more possible paired with Signet bonuses and FoV buffs.


I could already do 8-10k solo an hour depending on how much effort I was willing to put in. Double EXP and more FoV could easily push it up to 20k with the right camp.


Was low-balling, really. And I'd imagine your number involved a pet camp (and perhaps an EXP ring), of which are limited. Pets on bombs are another possibility, but the only time I broke 10k/hr on SMN was Djinns on Iceday.
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#19 Feb 01 2011 at 7:27 AM Rating: Excellent
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Miitan wrote:
[quote=dustinfoley]
just requires a bit of dedication and a good hammer.



Amazing how many different things in life that covers. :P
#20 Feb 01 2011 at 7:29 AM Rating: Excellent
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Further, players will find that actions targeting themselves or party members will raise the corresponding skill at a faster rate.


So, let your PLD get charmed and then do weapon skillups?
#21 Feb 01 2011 at 7:33 AM Rating: Excellent
UNCTGTG wrote:
Maybe now there won't be such idiots and underskilled players in Abyssea now. I mean for a 78 war to be using Sturmwind in Abyssea and his comment was, I haven't skilled up yet, only goes to show me how much has been truly lost from the old days.


People sucked in the old days too. Anyone willing to join an abyssea pt with severely underleveled skills, would be the same people joining parties with underleveled skills in the old days, and ****** underleveled subjobs, with severely outdated gear.

People have always sucked, it's just a little easier to get away with it now, but I was always amazed how well people got away with it before too.
#22 Feb 01 2011 at 7:34 AM Rating: Default
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for those of us that are still gimped by being 76 and dont have much time i like the changes. means i can get some exps a bit at a time without drama with/without my fellow and with fellow and /dnc can skill up war and nin skills at tree
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#23 Feb 01 2011 at 8:00 AM Rating: Default
Its not just EXP per mob we're talking about. One of the huge limitations of the old world was teh actual cap on exp at 300, and the ****** timed skillchain system. It doesn't sound like either of those will be modified tho, so you'll still be limited in the exp you get per mob, even if you should be getting way more.
#24REDACTED, Posted: Feb 01 2011 at 8:13 AM, Rating: Sub-Default, (Expand Post) oh complete confusion here.
#25 Feb 01 2011 at 8:26 AM Rating: Excellent
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Quote:
You can skillup on dc mobs now depending on your skill level, there has never been a requirment that the mob needs to be even match. Odd.


There is no confusion. You do need to target EM or higher to *cap* your skill. If you fight something lower level than you, it will only raise your skill to whatever your cap was at that lower level.

At present, only by fighting foes rated "Even Match" or stronger can players raise their combat and magic skills to their upper limits.
#26 Feb 01 2011 at 8:26 AM Rating: Excellent
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xbobbobx wrote:
oh complete confusion here.

You can skillup on dc mobs now depending on your skill level, there has never been a requirment that the mob needs to be even match. Odd.


You need even match mobs to CAP your skill to that level.
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