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[dev1009] New Trigger Conditions for Notorious MonstersFollow

#1 Apr 20 2011 at 1:06 AM Rating: Excellent
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Wow this is...I don't even know

In order to get BB items players have to KSNM 99 for the pop item > Pop NQ King for HQ pop item > Pop HQ King and the drop isn't 100% anymore...



[dev1009] New Trigger Conditions for Notorious Monsters

* Trigger conditions for following notorious monsters will be adjustedto spawn by trading specific items to the “???” in the respective area.

Fafnir / Nidhogg: Dragon’s Aery
Behemoth / King Behemoth: Behemoth’s Dominion
Adamantoise / Aspidochelone: Valley of Sorrows

- The ”???” will respawn a minute after the battle is over.
- The NM will despawn if unclaimed for 90 seconds at the spawned location.
- The feature wherein the level of these monsters will increase after battling them for a period of time will remain unchanged.

* How to obtain the trigger items:

Fafnir: Treasure from “Early Bird Catches the Wyrm”
Nidhogg: Treasure dropped by Fafnir
Behemoth: Treasure from “Horns of War”
King Behemoth: Treasure dropped by Behemoth
Adamantoise: Treasure from “The Hills are Alive”
Aspidochelone: Treasure dropped by Adamantoise

* At least one of these items will be dropped in every battle.

* The treasures dropped by the following notorious monsters will be adjusted as follows:

Fafnir : Wyrm Beard removed
Nidhogg : Drop rate of Wyrm Beard decreased
Behemoth : Behemoth Tongue removed
King Behemoth : Drop rate of Behemoth Tongue decreased
Adamantoise : Adamantoise Egg removed
Aspidochelone : Drop rate of Adamantoise Egg decreased

Source: http://forum.square-enix.com/ffxi/threads/5774

Edited, Apr 20th 2011 12:08am by ImmortalAlchemist

Edited, Apr 20th 2011 12:10am by ImmortalAlchemist
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#2 Apr 20 2011 at 1:10 AM Rating: Decent
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Glad we did KSNM99 for our MNKs tonight.
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#3 Apr 20 2011 at 1:12 AM Rating: Good
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Did we lose the good devs?
#4 Apr 20 2011 at 1:13 AM Rating: Decent
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Wow thats some BS. Way to go SE you sure know how to f***up a wet dream.
#5 Apr 20 2011 at 1:18 AM Rating: Good
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Making some popcorn to watch ********* on official forums.
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Nilatai wrote:
Vlorsutes wrote:
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#6 Apr 20 2011 at 1:29 AM Rating: Default
They stated BB will be obsolete in a few updates but yeah this is kinda o.O

Honestly though I wish they did something like this long ago when the gear they dropped was important enough to warrant such a system. Still would of been better than the botting system.
#7 Apr 20 2011 at 1:32 AM Rating: Good
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This would be ok(ish) if people still got KS, as it stands now i barely get any KS but get tons of KC and HKC.
#8 Apr 20 2011 at 1:33 AM Rating: Good
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they gave players what they've been screaming for. the timed spawn for them has been removed. There is now a clear path for obtaining black belt that does not have the time dependency. This is pretty clever imo.


You will always have a way to trigger Fafnir, behemoth, adamantoise. You will ALWAYS get at least 1x trigger for the HQ version after defeating the NQ version.

The drop rate for black belt items ONLY comes from the HQ versions, but they are MUCH more available... and decreasing it from 100% is not that bad when you can fight it several times in a row, or you have a clear path for farming another trigger set.

This is a great response w/out completely castrating the NM's and making it more of a McBlackbelt.

Whiners get no sympathy on this one.
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#9 Apr 20 2011 at 1:35 AM Rating: Good
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preludes wrote:
They stated BB will be obsolete in a few updates but yeah this is kinda o.O

Honestly though I wish they did something like this long ago when the gear they dropped was important enough to warrant such a system. Still would of been better than the botting system.


Give a reference. Its possible ofcourse, but black belt has long been the single most potent piece of gear in the game. I doubt it will be "obsolete"

Quote:
This would be ok(ish) if people still got KS, as it stands now i barely get any KS but get tons of KC and HKC.

Kindred seals drop from mobs that you still get xp at level 90 on. I have hundreds sitting around doing nothing, I'm sure many players do also. if you run out, there are probably many players willing to sell a KSNM99 run.

Or farm stuff

Edited, Apr 20th 2011 3:38am by Xilk
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#10 Apr 20 2011 at 1:46 AM Rating: Decent
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Give a reference. Its possible ofcourse, but black belt has long been the single most potent piece of gear in the game. I doubt it will be "obsolete"


In a thread on the official forums they said they were working on a new JSE belt to replace BB for MNKs.
#11 Apr 20 2011 at 1:49 AM Rating: Decent
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I'm not so sure I like this change. It's kinda difficult to accumulate Kindred's Seals nowadays, due to the fact that they typically don't drop in Abyssea anymore. Don't know why they have to mess with the drop rates on the BB items; all that is going to do is make people wonder whether this change is for better or worse.
#12 Apr 20 2011 at 1:52 AM Rating: Decent
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Who wants to spend 8 hours and 15 minutes (based on the speculation of 5 minutes between drops) farming KS (much longer since BS, KC and HKC share that pool) so they can get a group together to do a KSNM so that they can pop a mob they can solo now.
#13 Apr 20 2011 at 1:56 AM Rating: Decent
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Interesting... I think this will actually help MNKs get the BB items, since the KSNM battles will still drop them and will be done much more often to get NQ HNM pops. No more 24h camps against botting linkshells, and being forced to pay millions for a drop. Who knows.. maybe they will now pay YOU for the pop. :D

I also suspect this will involve the new KCNM and HKCNM battles. Either you can buy KS orbs with KC/HKC, or new battles are added that pit you against a 90/99 cap version of the 75 cap battles for a chance at HQ HNM pops.

Abyssea doesn't drop that many Kindred Seals, but I reckon colibri camps are going to be very popular again for the highspeed killing and KS drops.
#14 Apr 20 2011 at 1:57 AM Rating: Good
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Part of me can see the logic in removing the 100% rate from the HQ. In general, abolishing the time requirement for the pop is good, we can all agree. On the other end, perhaps SE deemed to tweak things so the combined rate of the BC battle for the initial pop and the drop rate of the HQ equals to 100%. Statistically, it'd still be possible for people to go for 0/OMFGHAET!, but overall there will be far more of these mobs showing up over time, which means other things like Strider's, Speed Belts, and... well, okay, not much of the other stuff is worth mentioning anymore.

Far as KS go, I know I'm personally sitting on 1200. I wouldn't be all that surprised if maybe Shami is given a way to convert seals around to various types. Then again, maybe you'd be able to buy the KS99 orb for 50 KCs or 30 HKCs. Speculation, but a possibility. I guess if SE thinks KS rates are too scarce now with people 90+, the Void Watch NMs could also be given KS pouches much like Alexandrite.

Edit: Kinda beaten.

With the 5 minute seal drop restriction per single party, mass killing colibri won't even really be needed. You might see 4 people manipulating the party structure some to make 3 drops every 5 possible, but the need to chain infinity wouldn't be there and I doubt your average, dedicate person is hurting for EXP in the sync'd 75 environment.

Edited, Apr 20th 2011 4:00am by Seriha
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#15 Apr 20 2011 at 2:03 AM Rating: Good
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EXP parties have always been and always will be **** for getting seals, so I don't know why people are even saying that this is meant as an encouragement to EXP outside of Abyssea. It is not. It's encouragement to SOLO **** ant EP mobs outside of Abyssea.
#16 Apr 20 2011 at 2:19 AM Rating: Decent
Something else to keep in mind here which will be more important to others maybe.

The new HNM they are adding will be popped in a similar way but with crests, new BCNM > NQ > HQ. Without a doubt, they don't put this much effort into a whole new fair pop system unless it's going to be used on the new NM's too.

Having dealth with botters for years though i'm all for it.
#17 Apr 20 2011 at 2:31 AM Rating: Decent
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ImmortalAlchemist wrote:
Wow this is...I don't even know

In order to get BB items players have to KSNM 99 for the pop item > Pop NQ King for HQ pop item > Pop HQ King and the drop isn't 100% anymore...



[dev1009] New Trigger Conditions for Notorious Monsters

* Trigger conditions for following notorious monsters will be adjustedto spawn by trading specific items to the “???” in the respective area.

Fafnir / Nidhogg: Dragon’s Aery
Behemoth / King Behemoth: Behemoth’s Dominion
Adamantoise / Aspidochelone: Valley of Sorrows

- The ”???” will respawn a minute after the battle is over.
- The NM will despawn if unclaimed for 90 seconds at the spawned location.
- The feature wherein the level of these monsters will increase after battling them for a period of time will remain unchanged.

* How to obtain the trigger items:

Fafnir: Treasure from “Early Bird Catches the Wyrm”
Nidhogg: Treasure dropped by Fafnir
Behemoth: Treasure from “Horns of War”
King Behemoth: Treasure dropped by Behemoth
Adamantoise: Treasure from “The Hills are Alive”
Aspidochelone: Treasure dropped by Adamantoise

* At least one of these items will be dropped in every battle.

* The treasures dropped by the following notorious monsters will be adjusted as follows:

Fafnir : Wyrm Beard removed
Nidhogg : Drop rate of Wyrm Beard decreased
Behemoth : Behemoth Tongue removed
King Behemoth : Drop rate of Behemoth Tongue decreased
Adamantoise : Adamantoise Egg removed
Aspidochelone : Drop rate of Adamantoise Egg decreased


What? Did you think you were going to be able to kill skimmers for the pop?

I'm gonna call it now. The lvl95 and lvl99 Empyrean upgrades are going to be "Kill some ridiculous number of HQ kings" They wouldn't be changing this so much unless they had plans to make it relevant again.



Edited, Apr 20th 2011 5:36am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#18 Apr 20 2011 at 2:35 AM Rating: Good
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Ddevil wrote:
so they can get a group together to do a KSNM so that they can pop a mob they can solo now.


Unless they increase the level of the Kings, which is a definite possibility if they are changing them this much.

Return1 wrote:
Quote:
Give a reference. Its possible ofcourse, but black belt has long been the single most potent piece of gear in the game. I doubt it will be "obsolete"


In a thread on the official forums they said they were working on a new JSE belt to replace BB for MNKs.


Link?



Edited, Apr 20th 2011 5:40am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#19 Apr 20 2011 at 3:07 AM Rating: Good
Quote:

Thanks for your feedback!

We're aware that the community is eager to read any and all information posted by the development and operations teams in other regions. We're currently devising a flow that will streamline that process and make it easier for everyone to find out what's being said around the world.

In the meantime, here is what was discussed regarding the Black Belt specifically:

"We currently have no plans of easing the way Black Belt is obtained. Due to the increased level cap, we believe that the ease has already been affected.

We're actually looking into items that are more powerful than Black Belt for the future, and if they were to be introduced there may be a possibility that we re-visit adjustments for Black Belt acquisition."
#20 Apr 20 2011 at 3:09 AM Rating: Decent
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Return1 wrote:
Quote:
Give a reference. Its possible ofcourse, but black belt has long been the single most potent piece of gear in the game. I doubt it will be "obsolete"


In a thread on the official forums they said they were working on a new JSE belt to replace BB for MNKs.


thats not a reference, thats hearsay. a reference would be a link. I'm not going on a wild goose chase to prove someone else's point. burden of proof is on whomever is making the case.

Edited, Apr 20th 2011 5:14am by Xilk
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#21 Apr 20 2011 at 3:25 AM Rating: Default
Ddevil wrote:
Who wants to spend 8 hours and 15 minutes (based on the speculation of 5 minutes between drops) farming KS (much longer since BS, KC and HKC share that pool) so they can get a group together to do a KSNM so that they can pop a mob they can solo now.


Uhm... its an mmo.... an MMO? Seriously, everyone is talking about how anything can be solo-ed.

Yeah, sure, you can solo it. But if you want to solo something, just play a game that isn't online. Whats the point in going online in a massive world and then you say: ***** it, I don't need anybody.

Sounds kinda emo to me.

If I ever come to the point where I am forced to solo things, I'd rather quit, since the game for me is more about playing together with other ppl, rather than epeening over my last solo.

Having SE move the path to BB from time spawn to KSNM is something I like.

ps: expecting to get sub-defaulted here...
#22 Apr 20 2011 at 4:29 AM Rating: Excellent
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I really don't know how I feel about this news. Aren't the KSNM fights harder than the NQ counterparts? So it seems the hierchy here is kinda messed up. Also with such a high price on KS, this would create a bottleneck.

Hopefully the pop items will be bazaarable like how sky popsets are. I also hope the KSNMs are not the only way to obtain pop items.
#23 Apr 20 2011 at 4:36 AM Rating: Good
Xilk wrote:
they gave players what they've been screaming for. the timed spawn for them has been removed. There is now a clear path for obtaining black belt that does not have the time dependency. This is pretty clever imo.


You will always have a way to trigger Fafnir, behemoth, adamantoise. You will ALWAYS get at least 1x trigger for the HQ version after defeating the NQ version.

The drop rate for black belt items ONLY comes from the HQ versions, but they are MUCH more available... and decreasing it from 100% is not that bad when you can fight it several times in a row, or you have a clear path for farming another trigger set.

This is a great response w/out completely castrating the NM's and making it more of a McBlackbelt.

Whiners get no sympathy on this one.



QFT... I was somewhat shocked at the previous posts to this... I think this is win overall...considering the frustration folks had with the current/soon-to-be previous conditions.

Edited, Apr 20th 2011 6:36am by Xiozen
#24 Apr 20 2011 at 4:38 AM Rating: Default
Fynlar wrote:
I'm not so sure I like this change. It's kinda difficult to accumulate Kindred's Seals nowadays, due to the fact that they typically don't drop in Abyssea anymore. Don't know why they have to mess with the drop rates on the BB items; all that is going to do is make people wonder whether this change is for better or worse.



Hmm, here's a thought... stop spamming Abyssea and go back to regular mobs for a bit... you'll get them.
#25 Apr 20 2011 at 5:21 AM Rating: Decent
SilentRip wrote:
I really don't know how I feel about this news. Aren't the KSNM fights harder than the NQ counterparts? So it seems the hierchy here is kinda messed up. Also with such a high price on KS, this would create a bottleneck.

Hopefully the pop items will be bazaarable like how sky popsets are. I also hope the KSNMs are not the only way to obtain pop items.


You know there be bottle-necking no matter what they do right? Pop set off lesser nms? Bottle-necking there. Pop set off of regular monsters, the competition would be intense. It sucks they have to do this to make it so that it doesn't become. Poke this, kill that, BB item dispensed here. It's the fairest way with the least amount of bottle-necking. At least polite people will be able to alternate on the BC get their pops and alternate at the ???.


It's a knee-jerk reaction to be upset by this. My first thought when I read it was. Wow that's worse, however, when you stop to think about it, is in fact better. And guess what guys. They revived old content! It's been awhile ksnms.
#26 Apr 20 2011 at 5:35 AM Rating: Excellent
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My only worry is what they lowered the drop rate to. This is SE we're talking about... so what sounds about right? 5% drop rate, or is that too high? :(
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