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[dev1007] Voidwatch Emerges!Follow

#1 May 02 2011 at 1:48 AM Rating: Excellent
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[dev1007] Voidwatch Emerges!



What Is Voidwatch?
In Voidwatch, bands of six to eighteen members will square off against “Voidwalkers,” savage entities that have breached planar bounds to invade multiple landscapes spanning past and present. By slaying these manifestations of terror, you and your stalwart comrades will gradually come to discover the true nature of the threat that has all of Vana’diel up in arms.

The May 9, 2011 version update introduces the first installment of this new challenge, and readies eighteen fields whereupon you will duel the dreaded Voidwalkers. The battle will expand to yet more areas in ensuing releases.
*Accessing this content requires the purchase and registration of the “Wings of the Goddess” expansion.
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Participation Requirements

Level 75 or above.
Possession of the following key items:
Adventurer’s Certificate / Stratum Abyssite / Voidstone
Affiliation with the Allied Forces of Altana.



Progressing Through the Ops
Voidwatch Ops are broken down into three distinct jurisdictions as follows:

Stage 1 Stage 2 Stage 3 Stage 4
San d’Oria East Ronfaure Ordelle’s Caves Jugner Forest King Ranperre’s Tomb
East Ronfaure [S] Jugner Forest [S]
Bastok North Gustaberg Gusgen Mines Pashhow Marshlands Dangruf Wadi
North Gustaberg [S] Pashhow Marshlands [S]
Windurst West Sarutabaruta Maze of Shakhrami Meriphataud Mountains Outer Horutoto Ruins
West Sarutabaruta [S] Meriphataud Mountains [S]



[1] Acquiring the Key Items
The “stratum abyssite” and “voidstone” key items can be acquired by speaking to one of the Voidwatch officers posted at the following locations:

Southern San d’Oria [S] (L-9) / Bastok Markets [S] (G-5) / Windurst Waters [S] (G-5) / Southern San d’Oria (F-9) / Bastok Markets (D-11) / Windurst Waters (G-5)

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Stratum Abyssite
Stratum abyssite are permanent key items and need only be obtained once. There exist three types, each corresponding to a jurisdiction as follows:

San d’Oria: Crimson Stratum Abyssite
Bastok: Indigo Stratum Abyssite
Windurst: Jade Stratum Abyssite

Voidstones
These magicked stones find use across all jurisdictions. Information regarding voidstone stock and issuance can be confirmed by speaking with a Voidwatch Officer NPC.


[2] Undertaking Voidwatch Ops
Voidwatch Officer NPCs will assign you an operation based on your current progress, after which you must make your way to the designated operation site. Players may choose to utilize the teleportation service offered by the nearby Atmacite Refiner NPC in exchange for cruor (the same substance as that found in Abyssea).
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[3] Battling Voidwalkers
Each Voidwatch operation takes place at one of three predetermined “planar rifts,” weak points in the fabric of space. Enemy strength and spoils obtainable will not be affected by the choice of rift.
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To spawn a Voidwalker and initiate battle, simply examine a planar rift while in possession of the requisite key items. Combatants have thirty minutes to dispatch their foe, after which time the Voidwalker will disappear and the operation will be deemed a failure.
*A single voidstone will be expended for all who possess one, and not only the character who initiated battle. While those without a voidstone can still participate, their reward will be limited to experience points and cruor.
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The “Voidwatcher” status will be bestowed upon players for the duration of a Voidwatch operation.
*Players will be unable to benefit from the effects of Signet and Sigil during this time.
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[4] Obtaining Spoils
At the successful completion of battle, a mysterious “riftworn pyxis” will manifest from the planar rift and remain for three minutes. All combatants may examine the pyxis, the contents of which will differ for each person. Players can improve both the quantity and quality of their spoils as well as obtain rare atmacite and periapt key items by manipulating “spectral alignment” values as outlined below.
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Spectral Alignment
There exist five lights in the existential spectrum. Their alignment values can be enhanced to produce the following benefits:

Blue: Increases reward quantity.
Red: Increases reward quality.
Yellow: Increases experience yield.
Green: Increases cruor yield.
White: Increases chances of atmacite and periapt obtainment.

The alignment values for the above can be enhanced via the two methods below.

(1) Trading “ascent items” to a planar rift ahead of battle. Doing so will enhance alignment values for that player only.

Ascent items can be obtained in the following ways:

Purchased with cruor from a Voidwatch Officer.
Purchased with Conquest Points from a Conquest Guard.
Purchased with Imperial Standings from an Imperial Guard.
Purchased with Allied Notes from an Allied officer.
Found in a treasure casket.

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(2) Striking Voidwalker weaknesses.
Doing so will enhance alignment values for all combatants.
*Alignment values increased via ascent items are reset when the player opens a riftworn pyxis.
*Alignment values increased by striking enemy weaknesses are reflected in pyxis content and reset at the end of battle.
*Enhanced values will not benefit combatants who did not expend a voidstone at the commencement of battle. In this case, the portion of alignment enhanced via ascent items will be carried over.
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Atmacite and Periapt

Atmacite
By infusing yourself with atmacite using a specific key item, it is possible to enhance your fighting prowess during Voidwatch Ops. Furthermore, atmacite can be upgraded in stages by enriching it with cruor. Detailed information on the infusion, purging, and enrichment of atmacite can be obtained via Atmacite Refiner NPCs and planar rifts.
Periapt
These talisman-like objects bestow myriad benefits upon their bearers, such as reducing waiting time for voidstone issuance and enhancing the bonuses granted by ascent items.

edit: http://forum.square-enix.com/ffxi/threads/4925


Edited, May 2nd 2011 1:30pm by Mohit
#2 May 02 2011 at 2:05 AM Rating: Good
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Abyssea Lite: Now with more VNM!
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#3 May 02 2011 at 2:24 AM Rating: Excellent
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Digging the huge pink mandy.
#4 May 02 2011 at 2:40 AM Rating: Good
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Happy that we get to keep atmas. Sad that we are going to have to get completely new ones. Even sadder that it sounds like a once a day event. (One 30 min fight per stone? Unless we're getting stones every game day, this'll hurt.)

Here's hoping SE keeps the atma like buffs for everything from here on out!
#5 May 02 2011 at 2:41 AM Rating: Decent
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So pretty much Voidwatch is a Abyssea style version of WoE/BCNM. With weaknesses and all. Interesting.

I saw at the bottom where they mentioned increase your power via atmacite. I wonder can you use the atmas you already have or not? Either way depending on how they do it some jobs that where not needed/wanted (like sch due to not being able to proc all elemental magics) May or may not have some use again.

Atleast if they didn't let you use atmas from abyssea you'd start from scratch....but since you get cruor from doing them which is Abyssea's currency so to speak....wouldn't see why you couldnt use atmas....
#6 May 02 2011 at 2:46 AM Rating: Excellent
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Quote:
wouldn't see why you couldnt use atmas.


Cause it says they're atmacites, and that we have to get them anew and upgrade them.

I'm just happy that you can buy things with all the existing points. I don't want another damn zeni.

Edited, May 2nd 2011 4:47am by louispv
#7 May 02 2011 at 2:48 AM Rating: Default
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louispv wrote:
Happy that we get to keep atmas. Sad that we are going to have to get completely new ones. Even sadder that it sounds like a once a day event. (One 30 min fight per stone? Unless we're getting stones every game day, this'll hurt.)

Here's hoping SE keeps the atma like buffs for everything from here on out!


What I hope they do is branch the weakness out. Particularly for Yellow proc (if remained magic) Like add a few spells to that list that only certain mages have. (Like helix spells for sch and Tier II(merit) enfeebling spells for rdm) Atleast then would make the other mage jobs just as useful as blm and sch.

And honestly I think it would be nice if they wouldnt allow you to use atmas from abyssea (well atleast at first) have to work your way up to use them.
#8 May 02 2011 at 2:54 AM Rating: Decent
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louispv wrote:
Quote:
wouldn't see why you couldnt use atmas.


Cause it says they're atmacites, and that we have to get them anew and upgrade them.



Edited, May 2nd 2011 4:47am by louispv


Sorry meant in a sense of making your stuff stronger by comparison. Just thinking about it I hope they don't let use use the abyssea atmas at all. Got go back to your roots lol
#9 May 02 2011 at 3:22 AM Rating: Excellent
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I think this looks really fun/cool.

It sounds like they have definitely been considering player feedbak and found a clever way to include positive aspects of campaign, vnm's, abyssea, WoE together. I think they may have hit the balance right on this one.

I can't wait to explore it :P.

I bet there will be some time limit on it. It will mean 1 groups cannot monopolize an NM AND w/ a 30 min limit to fighting them, no one will hold it forever either.

very clever. weakness targeting... atmacite.. no info if they are derived from atma or just similar to atma yet. I'm confident thefunction in much the same way as atma.. but being able to expend cruor to enhance the effect is a neat twist.

very very clever. I can't wait!
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#10 May 02 2011 at 3:55 AM Rating: Good
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Quote:
Ascent items can be obtained in the following ways:

Purchased with cruor from a Voidwatch Officer.
Purchased with Conquest Points from a Conquest Guard.
Purchased with Imperial Standings from an Imperial Guard.
Purchased with Allied Notes from an Allied officer.
Found in a treasure casket.


That is a huge thing.
I was starting to think I'd just spend my 300k conquest points on the gear with the best npc value, as it was sitting aruond being useless.
Happy I didn't.
#11 May 02 2011 at 3:58 AM Rating: Excellent
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Please add the link to your OP. It isn't very obvious on the official forums where they put these notices and some might not realize that the thread was updated since it was originally posted 04/08/2011. Not to mention the fact that images don't show here.

http://forum.square-enix.com/ffxi/threads/4925-dev1007-Voidwatch-Emerges!

Edited, May 2nd 2011 5:00am by Paskil
#12 May 02 2011 at 4:17 AM Rating: Excellent
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Few things:

-This definitely sounds like "Yo dawg, I heard you like Abyssea so we put some Abyssea in your Vana'diel so you can Abyssea while you Vana'diel!" However, I don't necessarily consider this a bad thing. I recognize that SE is building from what's been bringing in the players and the cash.

-I see no mention of cruor buffs anywhere. That alone is going to change a lot. No more WTFHAX HP levels on MNKs for instance, so RDM and SCH cures won't feel so gimp. I'm sure people can think of other examples.

-Atmacites. As much as I love Atmas and glad to see they're making a return, it seems like people are once again jumping the gun saying things like "OMG RR will be back, crit fest galore my SAM and DRK will suck QQ" or "WTF unlimited MP again EASY MODE ARRGGGHHH QQ" (not around here just yet, but I see it on other forums). First, it doesn't seem like we'll be able to use the atmas we got from Abyssea already. Second, we're starting fresh here, so we're not gonna have any atmacite to begin with. Third, the whole "enhance your atmacite with cruor" thing implies that atmacites must suck compared to the real deal. Lastly, if SE is following the lunar abyssite pattern, we'll only be able to use 1 atmacite when this all starts, but you never know, SE might keep it that way this time around.

-Weakness procing. Is that a MNK procing yellow with Chi Blast? Interesting, so seems like they're mixing things up a bit. So if Job Abilities can be used for procing, I expect to see things like Barrage and Shield/Weapon Bash be used for the system (and might only work as main job), if only to shut the other jobs up.

All in all, looks fun to me, and I can't wait to try it out. Seems most complaints so far are stemming from It's The Same Now It Sucks.

#13 May 02 2011 at 5:07 AM Rating: Good
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Arcari wrote:
Few things:

-This definitely sounds like "Yo dawg, I heard you like Abyssea so we put some Abyssea in your Vana'diel so you can Abyssea while you Vana'diel!" However, I don't necessarily consider this a bad thing. I recognize that SE is building from what's been bringing in the players and the cash.

-I see no mention of cruor buffs anywhere. That alone is going to change a lot. No more WTFHAX HP levels on MNKs for instance, so RDM and SCH cures won't feel so gimp. I'm sure people can think of other examples.

-Atmacites. As much as I love Atmas and glad to see they're making a return, it seems like people are once again jumping the gun saying things like "OMG RR will be back, crit fest galore my SAM and DRK will suck QQ" or "WTF unlimited MP again EASY MODE ARRGGGHHH QQ" (not around here just yet, but I see it on other forums). First, it doesn't seem like we'll be able to use the atmas we got from Abyssea already. Second, we're starting fresh here, so we're not gonna have any atmacite to begin with. Third, the whole "enhance your atmacite with cruor" thing implies that atmacites must suck compared to the real deal. Lastly, if SE is following the lunar abyssite pattern, we'll only be able to use 1 atmacite when this all starts, but you never know, SE might keep it that way this time around.

-Weakness procing. Is that a MNK procing yellow with Chi Blast? Interesting, so seems like they're mixing things up a bit. So if Job Abilities can be used for procing, I expect to see things like Barrage and Shield/Weapon Bash be used for the system (and might only work as main job), if only to shut the other jobs up.

All in all, looks fun to me, and I can't wait to try it out. Seems most complaints so far are stemming from It's The Same Now It Sucks.



I was slow to the punch. I was re-reading the details, but I didn't focus on the pic.

From other comments and the dev ticket regarding removing blue spell procs, I expected them to have completely different procs for weakness targeting on the Voidwatch fights.

I'm really hoping for BST ready move triggers. I'll be happily surprised if they are included, but I think there's a slim chance.

They've stated they want this to balance out in variety of jobs.
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#14 May 02 2011 at 6:48 AM Rating: Excellent
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The interesting thing about this is that even if you have a job that you don't need, it won't hurt you to bring it with you if you have the space.

It says that each person will get different rewards upon examining the chest, so apparently there won't be any competition for drops.

So, bringing extra healing or DD won't hurt anyone.
#15 May 02 2011 at 6:53 AM Rating: Default
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Xilk wrote:

From other comments and the dev ticket regarding removing blue spell procs,

They mentioned they wasn't removing BLU spells from the light of procs. They just said they'll remove a few of them.
#16 May 02 2011 at 6:57 AM Rating: Excellent
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Looks like fun, cant wait
#17 May 02 2011 at 7:22 AM Rating: Excellent
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carlcarl wrote:
The interesting thing about this is that even if you have a job that you don't need, it won't hurt you to bring it with you if you have the space.

It says that each person will get different rewards upon examining the chest, so apparently there won't be any competition for drops.

So, bringing extra healing or DD won't hurt anyone.


I think the only possible lingering concern will be if contribution then somehow converts like Campaign or WoE does where being a specific job would then carry over to higher rewards by virtue of what the job can do.
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#18 May 02 2011 at 7:23 AM Rating: Good
Yay something to do with my like almost 1 mil in allied notes. Yay an excuse to do campaign again:D

Quote:


I think the only possible lingering concern will be if contribution then somehow converts like Campaign or WoE does where being a specific job would then carry over to higher rewards by virtue of what the job can do.



Based on how I read it. What effects drops are key items and staggers. Staggers triggered mid fight boost the drops for everyone involved. So I don't believe this is a concern.

Edited, May 2nd 2011 9:24am by Laxedrane
#19 May 02 2011 at 7:32 AM Rating: Decent
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Quote:
Weakness procing. Is that a MNK procing yellow with Chi Blast? Interesting, so seems like they're mixing things up a bit. So if Job Abilities can be used for procing, I expect to see things like Barrage and Shield/Weapon Bash be used for the system (and might only work as main job), if only to shut the other jobs up.


Hmmm. Well that makes it likely that QD shows up as a proc. Although if Job Abilities only proc yellow (experience gain), it's not going to be as necessary as the Blue, Red and White weaknesses.
#20 May 03 2011 at 4:30 PM Rating: Default
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I was hoping to be rid of atma when Abyssea was gone, I miss the days when it took some small skill to play this game. New stuff is fun at least but if you only have to do it once or twice and then you can kill anything with 2 people, it doesn't stay long for fun. Would like to see them put something that doesn't give us god mode is all.
#21 May 04 2011 at 2:50 AM Rating: Good
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Quinildorff wrote:
I was hoping to be rid of atma when Abyssea was gone, I miss the days when it took some small skill to play this game. New stuff is fun at least but if you only have to do it once or twice and then you can kill anything with 2 people, it doesn't stay long for fun. Would like to see them put something that doesn't give us god mode is all.


Maybe I'm just more prone to be KO'd more than most, but with all the dirt I end up eating, I'm not sure how anyone arrives at the phrase "god mode". Outside of primeval brew, I'm not seeing it.
#22 May 04 2011 at 3:15 AM Rating: Excellent
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How about the developers give some attention to the non-battle side of the game. I've mentioned Voidfish in another topic, about monstrous fish crossing through the dimensional rift to become potentially epic catches to fishers (who says the only monsters to emerge are battle-hardy warriors & monsters waiting in dungeons for bands of adventurers to fight?), but how about a few others:

* Voidgarden!
A harrowing weed unlike the world has ever seen; a dreadful malice bent on spoiling pristine gardens. It is this force that threatens to invade the world of Vana'diel through portals known as "potting soil".

In Voidgarden, players will have the opportunity to pot Abyssean soil. They stand the chance of growing mysterious atma to enhance their gardening prowess but may face the scourge of foul weeds from Abyssea or malevolent mushrooms & fiendish fungi. By weeding out these manifestations of terror, you and your stalwart green thumbs in arms will eventually come to discover the true nature of the threat that has all of Vana'diel up in arms.


* Voidbrenner!
Not to be left out, this mysterious Abyssean counterpart to a forgotten form of Conflict is eager to draw people into Dynamis Diorama Abyssea Abdhaljs Purgonorgo, the only place this forgotten field of play remains, in the realm of dreams, to play a potentially tepidly amusing game for no real rewards. Will anyone on Vana'diel even notice this game? Tune in to find out!


* Voidpankration!
Abyssean apocalypse be damned! Some shutterbugs won't let a little thing like the end of the world shutter their lens. Instead of saving the world, tour Abyssea taking photos of its freakest beasts for your latest piece de resistance. Cross over to Vana'diel, kick up your feet and watch your latest prize winning photo beasts tear apart the unexpecting Vana'dielian flora & fauna.


* Voidchocobo Racing!
What happens when you cross atma with chocobos? You get monstrous birds like the terror birds of yesteryear (the ones that used to eat humans, primates, buffalo). While these Chocobos may bring life-threatening peril to Tarutarus and in some cases, even Galkas, they can outrun Vana'diel Chocobos like Cactrot Rapido can outrun the hastiest player. Due to loopholes in the Chocobo Racing Codex, performance-enhancing atma are not technically illegal and are not tested for. Your record-breaking races may be marked with * asterisks in the future, but you can swim in your Moghouse filled with chocobucks by then. Beware, your bird may be disqualified for attempting to eat its fellow chocobos.




Edited, May 4th 2011 5:16am by zoogelio
#23 May 04 2011 at 3:30 AM Rating: Good
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zoogelio wrote:
stuff


I'm sleep deprived, so that might have something to do with it, but I just spilled coffee over my keyboard laughing.

I award thee two internets.

edit: Honestly, funny business aside, I think some of the non-combat stuff is due for an overhaul.

Edited, May 4th 2011 5:31am by Findanniin
#24 May 04 2011 at 4:54 AM Rating: Excellent
Seriha wrote:
carlcarl wrote:
The interesting thing about this is that even if you have a job that you don't need, it won't hurt you to bring it with you if you have the space.

It says that each person will get different rewards upon examining the chest, so apparently there won't be any competition for drops.

So, bringing extra healing or DD won't hurt anyone.


I think the only possible lingering concern will be if contribution then somehow converts like Campaign or WoE does where being a specific job would then carry over to higher rewards by virtue of what the job can do.


Hey, but then I'd get to play DNC again! And people with RDM, PLD etc.
#25 May 04 2011 at 8:05 AM Rating: Good
Quinildorff wrote:
I was hoping to be rid of atma when Abyssea was gone, I miss the days when it took some small skill to play this game. New stuff is fun at least but if you only have to do it once or twice and then you can kill anything with 2 people, it doesn't stay long for fun. Would like to see them put something that doesn't give us god mode is all.



All atma and crour buffs did was change strategy. Mages no longer had to rest but had to cure harder to keep up with the new favorite tanks. Yeah maybe tanks got it a little easier but at the end of the day the only "Skill" that was lost was conserving mp but mages had to be much more on their toes to support the new strategy in turn. So I really don't see the huge skill difference.

When we are outside of abyssea it will just be a different skill set for the jobs that will feel the change. Not that one has more skill then the other becuase quite frankly I rather go back to the days of resting instead of having tanks that do not wear any defensive gear unless it just happens to be on some good tp gear.
#26 May 04 2011 at 10:06 AM Rating: Decent
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Quote:
Maybe I'm just more prone to be KO'd more than most, but with all the dirt I end up eating, I'm not sure how anyone arrives at the phrase "god mode". Outside of primeval brew, I'm not seeing it.


A whm and a mnk can kill everything except like 5 critters in abyssea (granted these wouldn't be the low skill players I spoke of before) 6 players of any kind with decent atma can wreck just about anything there.

Quote:
All atma and crour buffs did was change strategy. Mages no longer had to rest but had to cure harder to keep up with the new favorite tanks. Yeah maybe tanks got it a little easier but at the end of the day the only "Skill" that was lost was conserving mp but mages had to be much more on their toes to support the new strategy in turn. So I really don't see the huge skill difference.

When we are outside of abyssea it will just be a different skill set for the jobs that will feel the change. Not that one has more skill then the other becuase quite frankly I rather go back to the days of resting instead of having tanks that do not wear any defensive gear unless it just happens to be on some good tp gear.


You are right, I suppose it is a different set of skills in abyssea than outside. My point was more that if you took a bunch of people that had an easy time of doing things outside of abyssea, they are going to have an easy time inside. If you take a bunch of people who only are familiar with abyssea play, they will get destroyed, even by easy stuff outside.

It is more easy to play in abyssea and for people that have never played outside they are lower in skill. Not because they don't know how to play but because they have never done anything on the outside and it is harder.

When you don't have to rest, when blm can toss every spell they have and not take hate, or maybe you are the big boss whm dropping 1500 point heals over and over again on your 3k damage spamming tank. Take these people who are abyssea pros and go fight kirin or something, should be easy right we were all killing him at 75. Go try it and prove me wrong, I wish I was.
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