svlyons wrote:
Mikhalia the Picky wrote:
I think the OP's gripe is not "I can't play the game the way I want" so much as it is "I want to be on a server where everyone wants to play the game the same way I want"
At its core, the idea is "I want an easier way to find people in game with similar goals." I think we can all empathize with that. After all, how many times have players asked SE to overhaul the seeking/search system so that you could put up a flag to seek as one job while playing as a different job? Or the ability to seek as several different jobs at different levels?
However, asking for a separate server to be made just to make it easier to find people for a niche playing style is asking for too much.
While you may be right, there are elements of the OP's gripe that are dubious at best, if not factually incorrect. Such as...
Prrsha wrote:
An option that might please BOTH crowds is to have 2 kinds of servers. A "hardcore" one and an easier one.
This is the first one because "hardcore" =/= intentionally gimping yourself to get exp in a historically slow exp/hour era of the game. That's not at all what hardcore ever has, does, or ever will mean. The word for that would be something the OP would consider a flame.
Prrsha wrote:
It's been done in other MMOs in regards to PvP and difficulty levels. It would be a win/win for SE and for the players here whom are so divided over the changes.
There isn't some huge rift between players "divided over the changes". How many people besides the OP and like 2 others on this forum in the past week have actually heard of anyone complaining about GoV? Leaving the game because of faster exp/hour? Disappointed it doesn't take them longer to exp?
Perhaps I am isolated from this but the problem was the inverse for so long that I can't believe that this is dividing players.
Prrsha wrote:
I know of many people who like the harder way.
The OP is using harder to mean: (a) leveling slower; (b) doing CoP content at level caps. I'm not going to debate the meaning of harder in these contexts, I'll let you decide that for yourselves. However, I do find it questionable that there are many people who want (a) and/or (b). This is the problem I have with the gripe, that it is based on lack of provable facts that are most likely completely made up to justify the reason for the gripe.
If this was a justifiable gripe, we'd all have at least had some exposure to people shouting in Port Jeuno or have been asked once to join a 5k/hour skillchain party. Has this happened to any of you besides the OP? Do you know anyone who wants that?
Prrsha wrote:
For example a LS was formed on Phoenix called Reformation that was dedicated to that. They had 200 people on the shell at times when I got a pearl.
Again, this is a logical fallacy. Reformation was designed for new players and returning players who had not played the game for a while. It was not necessarily designed to intentionally make players chose a more difficult way of getting exp/hour. As far as experiencing old content at it's level caps, I'm glad the OP found it worthy to post that one way of finding like minded interests is to form a linkshell around them. I'm sure no one has thought of this idea before.
Prrsha wrote:
The people are out there, maybe they are just not as vocal?
Or maybe they don't exist...
Or maybe they quit...
Or maybe they aren't online when I'm online...
As my algebra teacher in high school used to say, if ifs and buts were candy and nuts it would be Christmas every day.
Prrsha wrote:
SE would have nothing to lose in making a hardcore server as an experiment.
Again with the dubious questionable statements. They would have likely unjustifiable costs to lose.
Prrsha wrote:
With numbers dropping and servers closing, they could just reopen one.
Ideas?
My idea is for them to design the level 95-99 Abyssea where we upgrade +2 to +3 then +4. And work on our next round of Empyrean weapons. In parallel Walk of Echoes content should be expanded and Voidwatch as well so that we can battle test our shinies from Abyssea. While we are enjoying that year of content they should work on the next level 99 playground that requires more team dynamics. I'd also like to see more job differentiation. A PVP system that offers good rewards can be implemented.
These are my ideas, all of which are more important to me as a loyal paying customer of multiple accounts for the last consecutive 8 years, than worrying about the way other people get exp/hour and experience content introduced 5 years ago.
Don't bring up the "well I'm not worried about...other people, I just want a server where I can also find like minded individuals."
If we go down that rabbit hole, we might as well create a server for every special interest. Hey look, a server for people who like mining. Hey look, a server for people who like playing SMN with the subjob set to /war. Hey look, a RDM melee server. An additional one where they have Cure V. Another where they don't. A third where they have Cure VI...
Edited, Sep 22nd 2011 4:36pm by TheBarrister