1
Forum Settings
       
« Previous 1 2
Reply To Thread

FFXI Road Map for October 2011 - March 2012Follow

#1 Oct 20 2011 at 6:08 AM Rating: Excellent
***
3,777 posts
http://forum.square-enix.com/ffxi/threads/16211

Quote:
FINAL FANTASY XI Roadmap for October 2011 – March 2012

Attention, adventurers of Vana'diel!

Today, we are pleased to present an updated FINAL FANTASY XI roadmap covering the months of October 2011 through March 2012.

Screenshot


*Dates noted on the roadmap indicate the time at which new content will be introduced on the test server.


October 2011-March 2012
--------------------------------------------------------------------
With the addition of the test server, the FINAL FANTASY XI development cycle will shift from the periodic large-scale version updates seen thus far to a more frequent introduction of specific content as it becomes ready for release. That content will be tested by you, the players, and refined by our development and quality assurance teams to ensure the most challenging and enjoyable playing experience possible.

New content will hereafter be implemented in the following manner:

1. Development of new content
2. Introduction on test server and announcement on official forums
3. Playtesting phase
1. Feedback from test server participants received.
2. Development and QA teams explore possible revisions.
4. Refinement phase
Content is adjusted based on playtesting feedback and reintroduced on the test server.
(*Cycle repeats from step two until content is deemed ready for release.)
5. Content released!


The following new content is scheduled to feature on the test server in the coming months:

2011

* October
The next installment in the Voidwatch saga, new Walk of Echoes walks, additional BCNM battlefields, and upgrades for relic equipment are scheduled for introduction this month.

A daily reward system is also under development for this month, along with adjustments to the warrior, thief, and scholar jobs.
Screenshot
Screenshot

 
 
* November
An increase in the level cap from level 95 to 99 as well as additional adventures to embark upon, new job abilities and appropriate refinements for existing ones round out the planned focus for this month's content.

For player convenience, monster placement will be adjusted and the porter moogle system expanded.
Screenshot
Screenshot
 
 
* December
Features proposed for this month include a new battle system for level 99 players—tentatively named The Last Stand, a renewal of the Nyzul Isle Investigation battlefield, additional weapon skills, a level cap increase for adventuring fellows to 95, and further job adjustments.
ScreenshotScreenshot
 
 

2012

* January
This month's test server update is scheduled to introduce the fourth chapter of Voidwatch, additional job adjustments aimed at level 99 characters, and refinements to merit point groups one and two. The scope of these job and merit point adjustments will likely exceed even those implemented with the level 99 cap increase.

* February
Features planned for this month include: a new dungeon crawl system, the latter half of Voidwatch's fourth chapter, a further expansion of the porter moogle system, and adjustments to limit break quest difficulty.
ScreenshotScreenshot
 
 
* March
Expansions to the Limbus and Einherjar battlefields, along with further job adjustments and two-hour abilities obtainable via merit points are set to be introduced this month.
Screenshot
 

-------------------------------------------------------------------
We thank you for your continued exploration of Vana'diel and wish you many more incredible discoveries in the future!


Edited, Oct 20th 2011 8:24am by Melphina
____________________________
[ffxisig]56619[/ffxisig]

There are 10 kinds of people in the world. Those who understand binary, and those who don't.
#2 Oct 20 2011 at 6:24 AM Rating: Default
Avatar
*
232 posts
o.O
#3 Oct 20 2011 at 6:34 AM Rating: Good
**
785 posts
NakoGhost wrote:
o.O
I second this, new 2 hours!
#4 Oct 20 2011 at 6:38 AM Rating: Excellent
Sage
**
742 posts
George Lucas will not be pleased SE is releasing Jabba the Hutt as a mob to kill.
____________________________
90PLD/90WAR/90THF/90BLM/90BLU/90BST/90MNK/90WHM
#5 Oct 20 2011 at 6:41 AM Rating: Good
**
426 posts
I for one can't wait to fight jabba! Lol. I didn't see relic upgrades to relic coming though. I thought it was just going to be a seperate "+2" item.

Edit: ironically, im posting from a DROID

Edited, Oct 20th 2011 8:46am by Drgnlord
#6 Oct 20 2011 at 6:50 AM Rating: Excellent
*
239 posts
Inb4 ninja gets group suicide 2hr, ^.~

#7 Oct 20 2011 at 6:54 AM Rating: Good
***
2,914 posts
Why do I have a very strange feeling that the "Dungeon Crawl System" feature is going to use the Salvage zones....?

That or its going to take them a very long time to fix Salvage :P
#8REDACTED, Posted: Oct 20 2011 at 7:00 AM, Rating: Sub-Default, (Expand Post) Why couldn't the add new relic weapns to dreamlands for the five jobs who can't use a relic? If they were going to overhaul the zone like they did, the weapons would of been something to keep people coming back.
#9 Oct 20 2011 at 7:10 AM Rating: Good
**
820 posts
Eh I don't think the new dungeon crawl system will be Salvage remade, if those two pictures underneath the headline are of any relation, maybe that will be it? Kind of like how the three dungeons in WoTG have only a few ways to get in for the BC type quests.

Edited, Oct 20th 2011 9:14am by Littlechaos
#10 Oct 20 2011 at 7:16 AM Rating: Default
Scholar
***
1,287 posts
Finuve wrote:
NakoGhost wrote:
o.O
I second this, new 2 hours!

I find this worrisome.
____________________________
Server: Midgardsormr
Occupation: Reckless Red Mage

IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#11 Oct 20 2011 at 7:25 AM Rating: Good
**
785 posts
cidbahamut wrote:
Finuve wrote:
NakoGhost wrote:
o.O
I second this, new 2 hours!

I find this worrisome.
as a DRK I couldnt get much better news, seeing as I'm pretty sure its not possible to give us a 2 hour worse than blood weapon
#12 Oct 20 2011 at 7:26 AM Rating: Good
***
2,270 posts
Niiiiiiiccccceee.

This is actually pretty detailed and comprehensive. I expected far more vagueness from our ephemeral SE reports.

Kudos.

PS: Was wondering what happened to you Melph. Hadnt seen you in a while.
#13 Oct 20 2011 at 7:45 AM Rating: Excellent
***
3,777 posts
Quote:
PS: Was wondering what happened to you Melph. Hadnt seen you in a while.


Work, college, bills, housework, yard work, seasonal allergies, trying to get proper sleep and a big yellow ball in the sky that makes my skin change color. They say it has something to do with an event called "real life". I don't know who designed and programmed that event but it sucks. It needs an overhaul worse than salvage.

Edited, Oct 20th 2011 9:47am by Melphina
____________________________
[ffxisig]56619[/ffxisig]

There are 10 kinds of people in the world. Those who understand binary, and those who don't.
#14 Oct 20 2011 at 7:53 AM Rating: Excellent
Nice six month road map.

Can someone please add an additional 6 hours to each day?
#15 Oct 20 2011 at 8:45 AM Rating: Decent
I'm interested in the daily rewards thing. Would love more elaboration on that.
#16 Oct 20 2011 at 8:47 AM Rating: Excellent
**
272 posts
Finuve wrote:
cidbahamut wrote:
Finuve wrote:
NakoGhost wrote:
o.O
I second this, new 2 hours!

I find this worrisome.
as a DRK I couldnt get much better news, seeing as I'm pretty sure its not possible to give us a 2 hour worse than blood weapon


Blood Ranged Weapon.
#17 Oct 20 2011 at 8:50 AM Rating: Excellent
**
785 posts
yankeestom wrote:
Finuve wrote:
cidbahamut wrote:
Finuve wrote:
NakoGhost wrote:
o.O
I second this, new 2 hours!

I find this worrisome.
as a DRK I couldnt get much better news, seeing as I'm pretty sure its not possible to give us a 2 hour worse than blood weapon


Blood Ranged Weapon.
please don't give them ideas, last time someone did that they gave us scarlet delirium
#18 Oct 20 2011 at 8:57 AM Rating: Excellent
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Oops didn't read the part about test server.

Edited, Oct 20th 2011 10:59am by Szabo
#19 Oct 20 2011 at 9:00 AM Rating: Good
***
3,917 posts
Didn't think they'd add level 99 in so quickly. Still getting used to 95.

All this stuff is going to keep me going until 2018. I'm still working on my first empyrean weapon lol.
#20 Oct 20 2011 at 9:03 AM Rating: Decent
Edit: Double post

Edited, Oct 20th 2011 11:04am by Laxedrane
#21 Oct 20 2011 at 9:03 AM Rating: Decent
Szabo wrote:
Oops didn't read the part about test server.

Edited, Oct 20th 2011 10:59am by Szabo


It's much quicker then they got 95 out bu the same rae 75-90 went no?

Edit: woah woah woah woah woah woah. Doth my eyes deceive me or is that synthesis cap adjustment along with synergy hiding in there. MMmm I think it's time I stop procrastinating on getting goldsmithing past 70. Besiege and campaign Op adjustments hiding in there as well! Sweet. I really miss besiege. Oh and square a quick fix to campaign would be to add additional Units to both sides. Just saying!


New weaponskills the same month there adding additions to nyzul. Still hoping for scouring bubbles or some kind of AoE club skill.

Edited, Oct 20th 2011 11:08am by Laxedrane
#22 Oct 20 2011 at 9:35 AM Rating: Good
**
348 posts
I'm intrigued by that pygmy Shadow Lord mob. Weird-lookin' thing...
____________________________
FFXI Character: Strummer; Server: Odin; 99DNC, 99PUP, 99BRD; LS: Goonies
FFXIV Character: Strummer Sleipnir; Server: Malboro; Archer 24, Goldsmithing 20; FC: Goonies
#23 Oct 20 2011 at 9:44 AM Rating: Decent
***
2,914 posts
Littlechaos wrote:
Eh I don't think the new dungeon crawl system will be Salvage remade, if those two pictures underneath the headline are of any relation, maybe that will be it? Kind of like how the three dungeons in WoTG have only a few ways to get in for the BC type quests.

Edited, Oct 20th 2011 9:14am by Littlechaos



Yeah, that's true. That new zone looks like some sort of allusion to Riverne....I'm curious whats up with that.
#24 Oct 20 2011 at 10:06 AM Rating: Excellent
Sage
***
3,638 posts
Quote:
adjustments to limit break quest difficulty


Considering that NONE of the current limit breaks are remotely difficult to the point where they'd want to adjust them, this is essentially a confirmation that the final limit break will be a battle of some sort that may require a second look on difficulty. Interesting.
____________________________
http://ereblog.livejournal.com/
Erecia and Ereblog are BACK, baby!
#25 Oct 20 2011 at 10:35 AM Rating: Good
Avatar
***
1,060 posts
Erecia wrote:
Quote:
adjustments to limit break quest difficulty


Considering that NONE of the current limit breaks are remotely difficult to the point where they'd want to adjust them, this is essentially a confirmation that the final limit break will be a battle of some sort that may require a second look on difficulty. Interesting.

It could also be an adjustment to G1-G5 as well, to make it more new player friendly (going by your quote anyways, can't load the actual roadmap on my phone)
____________________________
http://us.battle.net/wow/en/character/stormrage/Yoichinoyumi/advanced
http://www.opponent-guild.com/
#26 Oct 20 2011 at 11:10 AM Rating: Default
**
829 posts
They kind of rushing out 99 aren't they?

Just got the cap to 95 September 20 so pretty much ~2 months later we get 99?

Now I'm not really complaining about it seeing that not really hard to get exp anymore but 2 months is kind short period of time to try out the full extent of the new stuff they added from the 95 cap unless you're in a group that's doing constant static of it.


I am however interested in the second 2HR.....wonder if you can use both at the same time
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 238 All times are in CST
Anonymous Guests (238)