1
Forum Settings
       
Reply To Thread

The October Version Update is Coming Soon!Follow

#1 Sep 24 2014 at 2:14 AM Rating: Good
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Screenshot

PlayOnline wrote:

Brace yourselves, for the next version update is scheduled for early October!

Taking center stage are a new Wings of the Goddess-related quest and high-tier battlefields starring your favorite avatars!

The accompanying cast includes an expansion of the equipment sets feature, various job adjustments, and the ability to store stones obtained from alluvion skirmishes!

Get ready for fun this October!

http://www.playonline.com/ff11us/index.shtml
#2 Sep 24 2014 at 11:53 AM Rating: Decent
****
9,526 posts
I think we can all agree it's hilarious that they are adding to the WotG quest given the long-time complaints about how long it took to finish the storyline... lol
#3 Sep 24 2014 at 12:13 PM Rating: Decent
***
1,269 posts
I imagine it'll be some sort of Apocalypse Nigh style capstone quest, which hopefully involves beating up Atamos and turning it into a pokem--I mean avatar for SMNs.
#4 Sep 25 2014 at 5:07 AM Rating: Good
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Screenshot

Forturyino wrote:

[dev1234] New High-Tier Mission Battlefields

  • ★Trial by Fire / ★Trial by Ice / ★Trial by Wind / ★Trial by Earth / ★Trial by Lightning / ★Trial by Water

Screenshot

In these battlefields, adventurers will square off against Ifrit Prime, Shiva Prime, Garuda Prime, Titan Prime, Ramuh Prime, and Leviathan Prime, respectively.

  • Joining the Fray
The key items required to participate in these battlefields can be acquired from the following NPCs in exchange for merit points.
  • Trisvain in Northern San d’Oria (J-7)
  • Raving Opossum in Port Bastok (J-11)
  • Mimble-Pimble in Port Windurst (L-5)


  • Required key items

 
Key Item	Number of Merit Points Required 
Avatar Phantom Gem	20

* Players must be level 95 or greater and have cleared all six of the “Trial by” or “Trial Size Trial by” quests in order to receive these items; it does not matter if players have completed all “Trial bys,” all “Trial Size Trial bys” or a mixture of the two types.

  • Regarding Difficulty Levels
Each mission battlefield is divided into five levels of difficulty. Boss strength, number and drop rate of spoils, and content level increase in line with difficulty.
 
Difficulty	Content Level 
Very Easy	113 
Easy	        116 
Normal	        119 
Difficult       Greater than 119 
Very Difficult	Greater than 119

* Any player may select a difficulty level, but the battlefield's level will be determined by the first person to enter.
* Players must have cleared the battlefield on normal to select either difficult or very difficult.
* All party members must be in possession of the required key item to enter.


  • Mission battlefield, boss, and entry restrictions

Screenshot


  • Spoils
Spoils are rewarded both for vanquishing the boss and clearing the battlefield, and include items needed for reforging artifact and relic armor in addition to equipment unique to each battlefield.

http://forum.square-enix.com/ffxi/threads/44497

Edited, Sep 25th 2014 7:39am by Szabo
#5 Sep 25 2014 at 1:21 PM Rating: Decent
**
589 posts
Olorinus the Ludicrous wrote:
I think we can all agree it's hilarious that they are adding to the WotG quest given the long-time complaints about how long it took to finish the storyline... lol



Not really how long it took the players to finish the story but how long SE took to finish adding the story was the problem.
#6 Sep 26 2014 at 2:40 PM Rating: Good
****
9,526 posts
RavennofTitan wrote:
Olorinus the Ludicrous wrote:
I think we can all agree it's hilarious that they are adding to the WotG quest given the long-time complaints about how long it took to finish the storyline... lol



Not really how long it took the players to finish the story but how long SE took to finish adding the story was the problem.


yes, that's what I meant... guess I didn't word it very clearly

:)
#7 Sep 29 2014 at 2:14 AM Rating: Good
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Screenshot

PlayOnline wrote:

A New Wings of the Goddess-Related Quest, "A Forbidden Reunion," Will Be Added

In the October version update, a new quest featuring a particularly memorable Wings of the Goddess character, "A Forbidden Reunion," will be introduced.

This most forbidden of reunions takes root in a small miracle called forth by a young woman who gave everything to protect Vana'diel...and her struggle to contain a future most bleak begins anew.

Players must have completed the following prerequisites to receive this quest.
- Have completed the Wings of the Goddess mission "Lest We Forget."
- Have completed the quest "Champion of the Dawn."
- Have completed the Trust initiation quest in one of San d'Oria, Bastok, or Windurst.

http://www.playonline.com/ff11us/index.shtml
#8 Sep 30 2014 at 2:48 AM Rating: Good
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Screenshot

Gildrein wrote:

[dev1235] Job Adjustments

  • The following jobs will undergo adjustments.

  • Warrior
  • The effects of the job ability Berserk will increase in stages as the player rises in level. Physical attack will increase by 1% per stage at levels 50, 60, 70, 80, and 90, and will reach a maximum of 30% when combined with the original effects.
  • The effects of the job ability Defender will increase in stages as the player rises in level. Physical defense will increase by 1% per stage at levels 50, 60, 70, 80, and 90, and will reach a maximum of 30% when combined with the original effects.


  • Thief
  • Dagger skill will be raised from A to A+.


  • Beastmaster
  • Axe skill will be raised from A to A+.
  • Familiars summoned using the Call Beast ability will have increased physical and magic accuracy when level 100 or above.


  • Ninja
  • A new job trait, Daken, will be added.
  • When equipped with a shuriken, the ninja will occasionally throw it upon autoattacking. This trait will be learned at level 25 and will increase in stages at level 40, 55, 70, and 95. * Shuriken thrown using Daken will not be consumed.
  • Sange will undergo the following adjustments.
  • Sange (Recast time: 3 min., effect duration: 60 sec.) Daken will always activate but consume shuriken. Increase ranged accuracy by 25.
  • Katana skill will be raised from A to A+.


  • Dragoon
  • Wyverns will have increased physical and magic accuracy when level 100 or above.


  • Summoner
  • A new spell will be added.
  • Atomos (Lv. 75, Recast time: 60 sec.)
  • Removes one magic effect from an enemy and grants it to friendly players within area of effect. * Atomos has no additional blood pacts usable during Astral Flow.
  • A new job ability, Apogee, will be added.
Apogee (Lv. 70, Recast time: 5 min., Effect duration: 60 sec.)
Decreases the recast time on the next blood pact, but causes it to consume more MP.
  • The job ability Avatar's Favor will be changed.
  • Penalties, including physical and magic attack, will be abolished.
  • The avatar's perpetuation cost will increase.
  • Avatars will have increased physical and magic accuracy when level 100 or above.


  • Blue Mage
  • The casting time of the following spells will be decreased.
Metallic Body / Warm-Up / Amplification / Zephyr Mantle / Triumphant Roar
  • The effect duration of the following spells will be increased.
Memento Mori / Reactor Cool / Saline Coat / Plasma Charge / Diamondhide / Magic Barrier / Barrier Tusk / Orcish Counterstance / Nature's Meditation / Zephyr Mantle / Triumphant Roar
  • The MP cost of Triumphant Roar will be decreased.
  • The efficacy of Regeneration will be increased.
  • Attribute adjustments will be added to the following spells.
  • Tempestuous Upheaval / Rending Deluge / Enbalming Earth / Foul Water / Retinal Glare / Subduction
  • Sword skill will be raised from A to A+.


  • Puppetmaster
  • Hand-to-hand skill will be raised from B+ to A+.
  • Automatons will have increased physical and magic accuracy when level 100 or above.


  • Dancer
  • The following job abilities will undergo adjustments.
  • The recast time for steps will be decreased from fifteen to five seconds.
  • The recast time for the job ability Presto will be decreased from thirty to fifteen seconds.
  • The job ability Climactic Flourish will receive a damage boost varying with charisma.
  • The job ability Striking Flourish will have its recast time decreased from 120 to thirty seconds and will receive a damage boost varying with charisma.
  • The job ability Ternary Flourish will have its recast time decreased from 120 to forty-five seconds and will receive a damage boost varying with charisma.
  • Dagger skill will be raised from B+ to A+.


  • Geomancer
  • A new job ability, Entrust, will be added.
Entrust (Lv. 75, Recast time: 10 min., Effect duration: 60sec.)
The next indicolure spell cast may target a party member.

http://forum.square-enix.com/ffxi/threads/44539

Edited, Sep 30th 2014 8:05am by Szabo
#9 Sep 30 2014 at 3:47 AM Rating: Decent
**
589 posts
Good stuff for most everything I'm kinda impressed. About the only meh spot is Atomos being lack luster given astral flow only.

Also I think I seen a suggestion on the official forums saying all jobs should be boosted to A+ on their primary weapon class. Most likely a coincidence but could be the devs listening, one can only hope.

.
#10 Sep 30 2014 at 5:33 AM Rating: Decent
****
4,447 posts
It's kinda funny that back in the 75 days I was like "it's such crap THF doesn't have A+ in dagger, wtf." And now that we're finally getting it I look it up and it's still only a 7 skill difference at 99 like it was at 75. And now it's kinda like "Really? Only 6-7 acc/attack?"

It's also heartbreaking to see Thief up there on the changes but have the least changes made, lol.
#11 Sep 30 2014 at 7:03 AM Rating: Good
Jack of All Trades
******
29,633 posts
Quote:
A new job trait, Daken, will be added.
When equipped with a shuriken, the ninja will occasionally throw it upon autoattacking. This trait will be learned at level 25 and will increase in stages at level 40, 55, 70, and 95. * Shuriken thrown using Daken will not be consumed.


whoa, what

whaaaaaaat

did they just go and make shuriken worth using

whaaaaaaaaaaaaaaaaaaat
#12 Sep 30 2014 at 8:31 AM Rating: Good
***
1,004 posts
Quote:

Dancer

The following job abilities will undergo adjustments.
Blah
Blah
Blah
Blah

Dagger skill will be raised from B+ to A+.

This is pretty huge, the first change that will have a lasting impact on DNC in all this petty **** they keep trying to mess with.


(P.S. Harvey Dent... can we Entrust him?)

Edited, Sep 30th 2014 11:00am by FUJILIVES
#13 Sep 30 2014 at 12:05 PM Rating: Default
Scholar
****
4,639 posts
Fynlar wrote:
Quote:
A new job trait, Daken, will be added.
When equipped with a shuriken, the ninja will occasionally throw it upon autoattacking. This trait will be learned at level 25 and will increase in stages at level 40, 55, 70, and 95. * Shuriken thrown using Daken will not be consumed.


whoa, what

whaaaaaaat

did they just go and make shuriken worth using

whaaaaaaaaaaaaaaaaaaat


Quote:
Sange will undergo the following adjustments.
Sange (Recast time: 3 min., effect duration: 60 sec.) Daken will always activate but consume shuriken. Increase ranged accuracy by 25.


This has me going o_O; If the new Shurikens are easy enough to get, does that mean with capped attack speed I'll basically automatically throw a shuriken every 1.5 seconds?

And would it stack with Mikage? That means I could potentially just draw my weapons and attack 8-9 times a round+throw shurikens like crazy? That would be absolutely devastating as long as Utsusemi stayed up. Shadows would probably get stripped every two seconds anyway.
____________________________
Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

#14 Sep 30 2014 at 2:09 PM Rating: Decent
***
2,885 posts
The GEO addition is a much welcomed one if it means we can cast two indi spells. This helps out in fights where we can't stand next to the melees to give them Indi Buffs along with Geo Buff/Debuff. Also it means for roaming events we can put up an Indi-Aura around a melee for 3.5/10 minutes. Not happy about the recast but it will add some much needed flexibility to GEO.
____________________________
Tummie - Garuda/Lakshmi (Retired)

Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#15 Sep 30 2014 at 7:23 PM Rating: Good
***
3,441 posts
Love the skill cap increases, esp for PUP and DNC. For a healer that MUST melee to be able to heal, having B+ always sounded LOL-worthy to me, because 6-7ACC is actually a pretty big deal when you were doing VT-IT back during the day. Always thought that was stupid.

Edited, Sep 30th 2014 9:24pm by Lyrailis
#16 Sep 30 2014 at 8:31 PM Rating: Good
Don't suppose they could give BST archery skill while we're at it. Kind of ridiculous that we're on a lot of bows and arrows but can't hit the broad side of a barn...
#17 Oct 01 2014 at 2:33 AM Rating: Good
Darqflame's Peon
ZAM Administrator
****
6,096 posts
PlayOnline wrote:

All Worlds Maintenance (Oct. 6)

At the following time, we will be performing server maintenance to accompany the version update. During this period, FINAL FANTASY XI will be unavailable.

We apologize for any inconvenience this may cause and thank you for your patience.

* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.

* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.

Thank you for your cooperation and understanding in making this a smooth version update.

Downloadable file sizes for the FINAL FANTASY XI version update are as follows.

[File size for clients with expansion data disk installed]
"PlayStation 2" Version
Downloadable file size: Approximately 26.0MB
Windows Version
Downloadable file size: Approximately 60.4MB
Xbox 360 Version
Downloadable file size: Approximately 68.5MB

[File size for clients without expansion data disk installed]
"PlayStation 2" Version
Downloadable file size: Approximately 20.0MB
Windows Version
Downloadable file size: Approximately 44.6MB
Xbox 360 Version
Downloadable file size: Approximately 52.9MB

* Details of the version update will be announced separately around Oct. 6-7, 2014.

[Date & Time]
From Oct. 6, 2014 22:00 to Oct. 7, 2014 1:00 (PDT)
From Oct. 7, 2014 1am to 4am (EDT)
From Oct. 7, 2014 6:00 to 9:00 (GMT)
From Oct. 7, 2014 2pm to 5pm (JST)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI

http://www.playonline.com/ff11us/polnews/news23734.shtml

Edited, Oct 2nd 2014 5:06am by Szabo
#18 Oct 01 2014 at 7:04 AM Rating: Good
**
820 posts
Wow next Tuesday is the update. I really hope they plan on giving us a little bit more because to be honest I'm not all that interested in high level summoner fights =/
#19 Oct 01 2014 at 4:24 PM Rating: Default
Scholar
Avatar
*****
12,820 posts
Olorinus the Ludicrous wrote:
I think we can all agree it's hilarious that they are adding to the WotG quest given the long-time complaints about how long it took to finish the storyline... lol


To be fair though, that was due to XIV 1.0's production. Prior to that it never took them long at all to finish an expansion storyline.
____________________________

#20 Oct 03 2014 at 3:15 AM Rating: Good
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Screenshot

Glidrein wrote:

[dev1236] Quality of Life Improvements

  • The number of equipment sets able to be registered will be increased from twenty to one hundred.

  • The following icons will now be displayed on the map.

Screenshot


  • In Mog Gardens, tree pruning, weed removal, and excavation may now be attempted multiple times at once.

  • The job-specific capes obtainable from wildskeeper reives and incursion will be able to have their arcane glyptics removed by trading them to Makel-Pakel in the Celennia Memorial Library.
* Trading these items to Makel-Pakel and having the arcane glyptics removed will enable the player to trade three of them as per usual
  • All stones currently obtainable via skirmishes will be able to be stored with Divainy-Gamainy in Western Adoulin (J-10).

http://forum.square-enix.com/ffxi/threads/44586

Edited, Oct 3rd 2014 5:16am by Szabo
#21 Oct 03 2014 at 5:30 AM Rating: Decent
Jack of All Trades
******
29,633 posts
Quote:
The job-specific capes obtainable from wildskeeper reives and incursion will be able to have their arcane glyptics removed by trading them to Makel-Pakel in the Celennia Memorial Library.


Wait what? Those capes could be augmented?

Well, ****, that's news to me

Seems the augmented ones are Incursion drops, and would be why the rare tag got removed from the capes. Oh well :< That's not something I'm gonna be able to do anytime soon

Edited, Oct 3rd 2014 8:01am by Fynlar
#22 Oct 03 2014 at 5:55 AM Rating: Good
***
3,441 posts
Quote:
In Mog Gardens, tree pruning, weed removal, and excavation may now be attempted multiple times at once.


YES!

This will make doing Gardens a lot faster and easier.

The only thing is, I wonder how it will handle weeds/trees... you walk up to a tree and whack it all 10 times or does it randomly give you some tree, some weeds?
#23 Oct 03 2014 at 10:40 AM Rating: Good
***
1,004 posts
sleepygirl wrote:
Don't suppose they could give BST archery skill while we're at it. Kind of ridiculous that we're on a lot of bows and arrows but can't hit the broad side of a barn...

I always found it interesting how many H2H BST are on. No martial arts, no H2H skill. Not that I think it needs it, axe is a better fit, just an oddity that they continue to implement even on newer equipment.

But yeah, honestly, I think they dropped the ball with the whole BST not having archery skill & weapon-skills, it was a good fit for the job and 'could' have made it a bit more 'wow-hunter-esque', which was an extremely popular job because it really made the idea of "attacking from a distance" shine, where the pet could very logically be sent in to tank an enemy while you fired shots from a distance.
#24 Oct 03 2014 at 7:22 PM Rating: Decent
The All Knowing
Avatar
*****
10,265 posts
I like the new Noob Icon. I actually have two of those on my car. For those who don't know, that symbol in Japan is used for "beginner drivers".
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 572 All times are in CST
Anonymous Guests (572)