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Anyone else with all the Limit breaks were solo?Follow

#1 Oct 16 2005 at 4:47 PM Rating: Decent
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1,516 posts
/rant
And I mean not easy *** Genkai 4 solo. I mean difficult, must know your job solo. And make them every 10 levels instead of every 5 levels after 50. If you suck, I don't want you getting past level 10.

Had a party with a 63 whm tonight. Full level 30 RSE. We asked him to debuff the mob, he said "it's not worth it". Asked him to haste the ninja tank, he said "if you want haste and debuffs get a Rdm".

Come on SE, people like this should not get past 30, let alone 50.

/rantoff

*Edit* meant to have the title say wish, not with.

Edited, Sun Oct 16 17:55:57 2005 by Esdim
#2 Oct 16 2005 at 4:57 PM Rating: Decent
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178 posts
If you didn't kick him, you need a punch in the face.
#3 Oct 16 2005 at 5:38 PM Rating: Decent
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3,215 posts
They should be Solo.
They should be in a party/alliance all of the same level.
Since this game is all about playing together, its not a solo game.
And what would being able to Solo do for a job that is so dependant on Parties as White Mage?
#4 Oct 16 2005 at 6:19 PM Rating: Good
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430 posts
The whm was right
With his attitude, his enfeebling skills are prolly like... 20.
So it's not even worth it for him to enfeebles =P
#5 Oct 16 2005 at 6:57 PM Rating: Good
It's twisted logic.... but the above poster is actually right! But I feel for you :/
#6 Oct 16 2005 at 8:04 PM Rating: Default
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4,400 posts
Hasting a NIN, yes I can understand. I do it all the time. Hell, I'm lucky if I find a RDM who will help me haste all meleeing pt members, let alone the NIN, so I end up doing it myself.

But debuffing the mob?

Last I checked, WHMs don't get Dispel. What else do we have? Dia? Flash?

Please...
#7 Oct 16 2005 at 8:19 PM Rating: Decent
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230 posts
Quote:
But debuffing the mob?

Last I checked, WHMs don't get Dispel. What else do we have? Dia? Flash?

Please...


Uh...ever hear of para and slow?
#8 Oct 16 2005 at 8:24 PM Rating: Decent
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568 posts
Quote:
Last I checked, WHMs don't get Dispel. What else do we have? Dia? Flash?

Please...


Ever heard of a subjob?
#9 Oct 16 2005 at 9:35 PM Rating: Good
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284 posts
Quote:
Had a party with a 63 whm tonight. Full level 30 RSE.


So you let someone into a level 63 XP party and they were wearing level 30 RSE? You didn't ask them to change to better armour, or atleast the WHM AF?

The WHM is not the only one with a problem.
#10 Oct 17 2005 at 8:34 AM Rating: Decent
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589 posts
Why would you want solo parts in an MMO? Isn't the whole point of an MMO to be part of a community and what not?
#11 Oct 17 2005 at 8:47 AM Rating: Decent
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1,516 posts
Yeah I should have kicked him, few problems though:

A) I'm a summoner, we take parties where we can get them.
B) I wasn't the party leader.

Quote:
And what would being able to Solo do for a job that is so dependant on Parties as White Mage?
Maybe make one of the Whm limit breaks be that they have to keep a party of NPC's alive on some tough mobs.

Quote:
They should be in a party/alliance all of the same level.
Ok gotta agree with this, level capped limit breaks are even better.

Quote:
But debuffing the mob?
Whm/Blm: Dia, Flash, Paralyze, Blind, Slow.

Quote:
So you let someone into a level 63 XP party and they were wearing level 30 RSE?
I had never seen full Elvaan RSE before, I actually thought he was wearing the new crow/raven gear (still haven't seen that). When we got out to boyhada I actually checked him. Imagine my horror.

Anyway all in all just a crappy party, but it didn't last overly long. I guess I am just dissapointed that I still find people like this at this level.
#12 Oct 17 2005 at 8:48 AM Rating: Decent
was likely a mithra whm is full rse, i might now have kicked her either ~.> til i proved it was a dude anyway, then he'd be outs lol >.>
#13 Oct 17 2005 at 8:55 AM Rating: Decent
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1,257 posts
Quote:
Hasting a NIN, yes I can understand. I do it all the time. Hell, I'm lucky if I find a RDM who will help me haste all meleeing pt members, let alone the NIN, so I end up doing it myself.

But debuffing the mob?

Last I checked, WHMs don't get Dispel. What else do we have? Dia? Flash?

Please...
When I say I will debuff, or ask for debuffs, I am NOT talking about Dispel. Yes, it is a debuff but it has a very specific use and isn't even needed on all mobs. If Dispel is needed, it is requested specifically.

Flash/Blind and Poison and Paralyze and Slow, on the other hand, are ALWAYS useful.

Every time "RandomMob is paralyzed." is a time it hasn't hit someone or cast a spell, meaning less MP spent by the healer.

Slow means fewer total mob hits since it's increasing the delay between hits, meaning less MP spent by the healer.

You don't see the usefulness of Flash beyond helping a PLD get hate? It also greatly decreases the mob's ACC, meaning they get hit a little less and have fewer spell interruptions.

Dia - and Dia II after w/e level WHMs get it - also means a faster-dying mob since the melee will do more damage to the mob.

As for Haste, the tank needs it - especially a NIN tank. It is optional for the rest of the melee as far as I'm concerned. If I have the extra MP to do it, I will, but it's way low on the priority list - past Refreshes (also 40MP each), debuffs including Gravity, back-up Cures, Dispel and MBs. Generally I'm the mage with the least amount of MP, and I do not free-nuke or have much back-up curing to do.
#14 Oct 17 2005 at 9:07 AM Rating: Decent
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631 posts
Quote:
Last I checked, WHMs don't get Dispel. What else do we have? Dia? Flash?

Please...


White Mage acutally gets Dispel at level 64 if subbing Red Mage.
Also with Black Mage sub or Red Mage sub you would have Poison, Bio, Bio II at 70, Burn, Drown, Rasp, Gravity, and so-on. My Enfeebling skill as a White Mage at 45 is capped off. Why? Because I debuff the mob as well as Healing the party.
#15 Oct 17 2005 at 9:33 AM Rating: Decent
I have to admit atm im lvl 42/rdm and still wearing my rse mainly because i cannot find anythin amzingly better for my rdm (if you have any suggestions please let me know) but I would like to solo sometimes aswel tbh because lfg can sucka$$ soooooooooo bad it can just take to long so i can undertsand wanting to solo but the game IS heavily community+team based.

As for making a pty it can be even more frustrating trying to find that elusive (spelling?! lol) last member to finish of the group and the pty can end up splitting up before its even began (only happened to me twice but still it would have been a perfect time to go solo summat for decent xp) so i can see both sides of the story.
#16 Oct 17 2005 at 9:44 AM Rating: Good
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688 posts
besides the WHM only having RSE (actually, depending on the race, RSE might be the BEST reasonable option, though he should have some AF/other as well) asking a WHM to enfeeble IT monsters is not a good idea.

Haste, yes, that's a given... but unless a whm is A)well equiped with multiple sets of gear and B) likely informed beforehand that he will need it, most WHM don't bring extra sets with enough MND to land the white magic debuffs(as good as a RDM), or INT to land the black magic debuffs(as good as a RDM) on IT monsters with any frequency.

Likely, your WHM was an idiot like you suspected, but he does have some underlying points.

in regards to the genkai system~ I have no problems with it as-is. Only possible change would to use some sort of instance-system for the lvl 55 one that caps the party members at 55 or 60 to get the most authentic "feel." This isn't neccesary for all of them though.


~~strange, out of all the genkai posts, this is the only one i recall of ppl asking to make it HARDER! most just ***** and moan about how tough it is on them :-P Your hearts in the right place though (harder=better!)
#17 Oct 17 2005 at 9:57 AM Rating: Good
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305 posts
1) In the upper 50's and onwards it becomes more and more difficult to stick any enfeebles as a WHM beyond Dia and Flash (to the point where my success rate was about 1/3!), even with MND gear.

2) Refusing to haste the NIN is unacceptable.

3) RSE!?

***** adding Genkai, just be glad there's a "kick" button which the leader gets at level 1 use it for people like that.
#18 Oct 17 2005 at 9:58 AM Rating: Good
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2,388 posts
Well, the WHM did suck because of the gear and the lack of hasting the NIN. But at 72 I can't get paralyze or slow to stick on an XP mob unless I elemental seal it first. I guess I could buy enfeebling gear, but thats why we have RDM and BRD. I have paid tons of gil to be a good WHM, not a half-assed RDM.

Depending on the race, the RSE might not be that bad, MP+ wise. Some parts are certainly better than AF. But saying they wouldn't haste screams noob.
#19 Oct 17 2005 at 10:17 AM Rating: Decent
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65 posts
While I completely agree the WHM is an *** for making those comments, why did you need a WHM to begin with. You already stated you're SMN. I would have kicked the WHM, gotten a RDM or BRD and be done with it. Yea, yea, I know...SMN wants to be SMN and not healer. Trust me, not only am I a 75 WHM, but also a 69 SMN so I know the feeling. I lucked out and wasn't asked to main heal until I was near level 30 and at times I do feel like a gimped WHM, but most cases our parties rock and XP flies. You have plenty of time to be a SMN for other events and if you have a NIN tank, you have plenty of time to SMN and heal at same time. Even with PLD tank, I can get off the occasional MB with my avatar and still keep party plenty healed.

I do have to say, any WHM not willing to DIA/PARA/SLOW and haste the NIN doesn't belong in a party but sadly, until people stop putting up with bad WHM's just because they are desperate to have a WHM in their party, then this trend will continue. There are plenty of jobs out there that can heal just fine and no need for a WHM if none to be found. Been in many parties where the healers were 2 BLMS and a RDM. Can get good XP too. Don't get me wrong, WHM is ideal for the max -NA spells and higher Raises, but there are other options that work just as well, just takes adapting.
#20 Oct 17 2005 at 10:22 AM Rating: Decent
40 posts
Erawyn wrote:

Last I checked, WHMs don't get Dispel. What else do we have? Dia? Flash?
Please...


Do you not have slow and paralyze? Last I checked WHM get them shortly after RDM do, and it saves you a LOT of MP in Cure to ensure that these spells get on the mob and stay there. {Please check}
#21 Oct 17 2005 at 10:29 AM Rating: Decent
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175 posts
Sole wrote:
The whm was right
With his attitude, his enfeebling skills are prolly like... 20.
So it's not even worth it for him to enfeebles =P


I'm no WHM (actually 38WHM) but I don't think I have ever been in a party where a WHM couldn't debuff a mob. Granted they dont have dispel and whatnot, but (like everyone else is saying) they get para and slow. And also stated, that is what subjobs are for.
#22 Oct 17 2005 at 10:36 AM Rating: Good
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240 posts
Whoever rated down Iniadelphinae for his post should GTFO. We have the same enfeebles as RDM's, and in addition to that we get Flash. We are not as good as a RDM in sticking them, but with a few tries we should be able to do it. Also, we have higher mind than RDM, therefore our enfeebles will be stronger ^^
#23 Oct 17 2005 at 1:25 PM Rating: Decent
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3,005 posts
Esdim wrote:


Had a party with a 63 whm tonight. Full level 30 RSE. We asked him to debuff the mob, he said "it's not worth it". Asked him to haste the ninja tank, he said "if you want haste and debuffs get a Rdm".


If I had been the party leader, I would've said, "I don't know about a RDM, but we're sure as hell gonna get somebody other than you." /pcmd kick <whm>


#24 Oct 17 2005 at 5:29 PM Rating: Default
Please parse some logs detailing exactly how many times an xp mob gets paralyzed from a WHM casting paralyze on it. Then compare that with the MP and time spent by the WHM doing this.

Haste is obviously worth it, but debuffs...questionable.
#25 Oct 17 2005 at 5:39 PM Rating: Good
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667 posts
shotgn wrote:
Please parse some logs detailing exactly how many times an xp mob gets paralyzed from a WHM casting paralyze on it. Then compare that with the MP and time spent by the WHM doing this.

Haste is obviously worth it, but debuffs...questionable.


Paralyze costs, what, 7 mp? if it cancels one, just one, attack, it has made up for it's mp cost. Since it can cancel well over ten per casting, it is well worth the mp.

Slow, see above, if the mob attacks 5 fewer times over the course of it's duration, it iswell worth the casting.

Dia, this can add up to 10-20 more damage per swing in some cases, faster kills make it worthwhile.

That's just the whm ones.

Gravity, 10 points of evasion debuff, that's a free pair of snipers. Ask the melee if they think it's worth it.

Blind, same casse as slow, debateable effectiveness, but it can add up, especially with a nin tank.

Poison, ok not the best, but every little bit helps.

Shock, lowers mind making enfeebs stick better and ones like para fire more often. More blm spell damage to boot.


Yes... a well crippled mob is key to easier fights. To be honest a person unable to see the merits of debuffs is probably in the "regen is a waste of time" camp.
#26 Oct 18 2005 at 7:26 AM Rating: Decent
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3,005 posts
To be fair to shotgn, I think he was talking about resist rates, not whether the debuff is worth it if it lands. If the debuff never sticks, it's not worth it no matter how good it might be if it landed. OTOH, I think that if your debuffs are never sticking it's either because a) you haven't kept your Enfeebling skill capped or b) you're probably fighting mobs that are too tough.

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