shotgn wrote:
Please parse some logs detailing exactly how many times an xp mob gets paralyzed from a WHM casting paralyze on it. Then compare that with the MP and time spent by the WHM doing this.
Haste is obviously worth it, but debuffs...questionable.
Paralyze costs, what, 7 mp? if it cancels one, just one, attack, it has made up for it's mp cost. Since it can cancel well over ten per casting, it is well worth the mp.
Slow, see above, if the mob attacks 5 fewer times over the course of it's duration, it iswell worth the casting.
Dia, this can add up to 10-20 more damage per swing in some cases, faster kills make it worthwhile.
That's just the whm ones.
Gravity, 10 points of evasion debuff, that's a free pair of snipers. Ask the melee if they think it's worth it.
Blind, same casse as slow, debateable effectiveness, but it can add up, especially with a nin tank.
Poison, ok not the best, but every little bit helps.
Shock, lowers mind making enfeebs stick better and ones like para fire more often. More blm spell damage to boot.
Yes... a well crippled mob is key to easier fights. To be honest a person unable to see the merits of debuffs is probably in the "regen is a waste of time" camp.