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Chocobo Racing Discussion

The FINAL FANTASY XI development team would like to hear your thoughts about one of the upcoming parts of Chocobo Raising, the highly anticipated Chocobo Racing. Therefore, we're opening discussions on the Zam Network here so the team can hear your thoughts and ideas about how to make Chocobo Racing as enjoyable as possible.


Below is a message from the person in charge of development of Chocobo Raising.

-----------------------------------------------------------------------------------------

Greetings everyone,

After the Chocobo Raising announcement was made recently, we received many comments and requests about Chocobo Racing. This surprised us, so we decided that we'd use this space to ask for more input about Chocobo Racing from all of you, so that we can make this feature as good as possible. Like Chocobo Raising, this is a new feature developed completely from scratch, unlike the job and battle features which have been our main focus until now. Therefore, we want to include your hopes and dreams in order to make this feature meet everyone's vision as closely as possible.

At the same time, there are many of you who might say "We haven't played it yet, what are we supposed to suggest?!" Therefore, we have decided to include some of the mechanics of this new feature, outlined below. Please use them as a guide to imagine what Chocobo Racing could be like.

Currently Planned Specifications:

  • The ability of raised chocobos will be reflected during Chocobo Racing.
  • Chocobos will not be controllable by players during Chocobo Racing.
  • It is possible to give orders (i.e. sprint ahead, come from behind, etc) to riders before the race.

While posting your comments onto the forum, we would appreciate any ideas related to "gambling" for example, as well as any other opinions or concerns regarding Chocobo Racing.

We look forward to hearing from you on the forums. Let's keep those ideas rolling!

-----------------------------------------------------------------------------------------

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please do not listen to the people who are complaining. they do not speak for all of us. i love the ideas i have seen here and i am happy to see chocobo interaction finally.

my suggestions.

betting. let ppl gamble all they want. but all gil won and lost will be redistributed to the other gamblers. if no one bets no one wins. that will encourage dependency on other players participation. if you wanted purely a NPC based system have ppl wager their various forms of city points (IS, CS, yada yada) or create your own.

prizes. please please please let us win good prizes, i.e. scorp harnesses, dynamis curreny, and various other non rare ex things. ppl are tired of not getting rewarded sufficiently for their efforts. low drop rates on things are getting old. granted we realize that to be the best takes a lot of work. but you also need to realize. we dont need a 2nd job that we do not get paid at. we want a fun enjoyble challenging game. not an insurmountable task for ppl who cannot play for 15 hours a day.

raising. love it love it love it. for us to tell how well we are progressing though can we get some hard numbers. the fellowship setup is hard for us to determine what needs to be done next in order to make progress. we dont need to have every little piece of data put in our face. but please give us a few basic numbers. after that i think we can figure out how we will beable to improve/effect these numbers.

customization. i read through many posts about this yes please cool choco armor and what not. we have seen the names list also and i like what i see. many names and alot of chances to be unique. it would be sweet to customize the way our birds look alla "car hook ups" whether you want a bad looking bird who looks like the devil rides him, or some fluffy thing a total girly girl would like to have would be so much fun.

racing. do what you like about this. ppl are complaining about how they want to control their birds. there is no way you can accomidate this, not only would hacks be release like the next day for it, but you would have huge issues with connection speed and in a competition that depends on gauging where other players are at this would be a huge issue. you will think of something clever.

jockies. lol can we have moogle jockies please. this should be purely asthetics. just to beable to look cool. having which jocky you choose effect how well you do in the race will create problems as far as jocky monopolization. if ppl know who the best jocky is and always are able to claim him first, it will be similar to NM claim constantly going to one person which equals no fun for others.

NR's (Notorious Riders). saw this idea and i second it. good one!

by the way thank you for making the choco whistle not some rediculous long recast. and a decent amount of charges. just curious as to how hard the recharge will be IS CS? i personally would like to not have to use the crag/city birds anymore. they are too expensive most of the time.

those are my choco ideas. hope they help. please make this fun! also SE please give us some feedback as to why some of these ideas are not able to be implemented, being dissapointed is not so bad if we are told why we cant have what we want.

also is there a way we can be told like this in the future other changes you are planning on having. some one mentioned the MPK forum was created once and was kinda a let down. some players have good ideas as to how to solve some problems and it would be a good opprotunity to hear some of you customers suggestions as to how to solve them. it makes us feel involved into our hobby and we can see why the measure you decided to take was the best one.

and last, maybe you could set this type of forum up in the future on the linkshell community site as well. some of the sites you decided to use and then excluding other huge gamer forum sites made it so that you are not getting heard by your whole player base.

most of the players i hear about that have complaints have no way of getting some of these questions to you guys. having a PR forum site for subscribing players where we can give and recieve info to and from the company would be very much appreciated. we are not just subscribers, subscribers are recievers of media. we are a community, a virtual city if you will. and thats all i got to say.

Draugo of Remora
Chocobo Racing suggestions
# Aug 18 2006 at 9:27 PM Rating: Good
*
96 posts
Chocobo Racing suggestions are in the following PDF file:

http://aselin.octoberasian.com/pdf/ChocoboRacing.pdf
Chocobo Racing
# Aug 18 2006 at 4:42 PM Rating: Default
Choco racing could be entertaining, It'd be nice be able to enter your chocobo in a tournament match against others, and have an option to pit it against just you and your friends.

Injuries on the field would be interesting, if they had obstacle courses , or objects the choco needs to know to avoid or he could get hurt, causing you the race and having to tend to your chocobo further to get him back to the races.

Obviously for gambling it'd be nice to have it like the horse races, with odds for the race to pay outs.

Food for chocobo's would be great, if you can have your rider feed the chocobo certain foods to enhance speed, durability or his traction or something.

More than a simple race would be nice, having slalom races, straight speed races, team races with your friends to build up a team to go into tournaments. Whatever the race is where you have to pass off that stick and so forth, have that for chocos. Hurdles. This way when you raise your chocobo you have to think about which type of race you want to try to make your choco for. Hurdles? Speed? Slaloms? Endurance? Making it more complex could make it more fun than, raise your chocobo, make him raise fast to win.... Whoopie, that'll only get old after doing 10 races.
# Aug 16 2006 at 9:54 AM Rating: Default
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just some notes
# Aug 14 2006 at 12:44 PM Rating: Decent
***
2,214 posts
First off, for those concerned, the recast time on the chocobo is 5 mins... Not hours.

Chocobo Whistle
Level: 20
Flags: Rare / Exclusive / Not NPC Sellable
Slot: Neck
Type: Accessory: Pendant
Jobs: All
Races: All
Defense: 0
Equipment Category:
Armor / Neck
Effects for Chocobo Whistle:

* Enchantment: Call Chocobo
<Max Charges: 25 / Equip Delay: 30s / Reuse Timer: 5m>

<taken from Somepage>
So that doesn't really seem like a concern.

As for issues w/ ppl throwing races. Set up a rating system. If you are beat by a lesser chocobo, your chocobo's stats drop to match the choco that you were beat by. I also see issues with lag being the biggest problem over cheaters. Many times I have seen me running on my GFs screen, and while it shows her a good distance behind me on my screen, she is ahead of me on her screen. This could cause some serious issues w/ people who would have thought that they won, when it turns out someone was actually beating them, however, because they were not in sync w/ the ppl in the race they didn't see someone was actually alittle in front of them.

This would also pose and issue with controling movements. If the chocos were all kept up to speed correctly on the server, then rendered back to the clients, cornering would be a problem, since there could be important milliseconds where a person should have slowed down, or turned, and would not have been able to adjust in time, and smack into a wall.

Now basic commands like speed up, stay right, stay left, stay center, push forward, hold back while, still could be exploited for gambling purposes, 2 incentives would be offering rare/ex items that ppl actually want as prices (e.g. Bounding boots, Emp hairpin, Carect Ring, etc) for high level races, and for lower lvl races items that are commonly used, e.g. hi-pots, hi-ethers, Ic wings, even Elixirs and hi elixirs. While for loosing races, depending on how yoru stats compare to the stats of the chocos that beat you, your choco can take permanent stat hits. So throwing a single race, while devistating, may not ruin a chocobos career, it will definately sting the owner (for S class ... refering to FFVII rating since I have no other point of reference... it could mean the difference between being able to win, and being a second or third rate choco... or worse yet, getting kicked out of your current class w/ your choco for the loss, and making it less appealing for breading).

As well, repeat offenders have a chance of loosing their license to choco race... Possibly even suspending their choco license in general.

I would like to see the typical rating system of

D Class: Low stamina, low speed, low acceleration
C Class: Medium in one stat, rest low
B Class: 1 high stat, or 2 medium stats
A Class: 1 high-2 high stats, all the rest medium
S Class: more then 2 high stats.

have each class determined by their stats. Allow chocos to race in lower classes taking a "Temporary" stat restraint for "Friendly" races with friendly wagers (only the two racers are allowed to bet... Or have like Dijorama, where the applicants can offer out an item to allow people to bet on the game. All gil paid out is from the bets, not gil is created for the custom races, and no penalties are applied if a choco master throws a race (since people would get burned, they would be less likely from betting, or even participating against that person).

As for just side bets on choco races. Having payout based on % of stats of chocos in the race. E.g. if a choco is the clear winner stat-wise, the payout could be 1-1 (making it kinda pointless to bet for the choco). While the underdog whould could clearly not win, could pay out say 10x the bet. Obviously having caps on the bets (say 10 or 100k per race). With that being said, allowing a person to bet on who will come in third place, or even last place would also be based off the same above information. So the same choco that would get 10x for coming in first, would be a 1x1 for coming in last.

The obvious thing here would be the more you lose, the worse your choco will get, which allows for the "Death" of a race chcoobo. Since no matter what, in time a choco will lose a race, by not giving stats when a choco wins, it means that as it looses more and more races against lesser chocos it becomes a lesser choco until it's outlived it's usefulness.
____________________________
http://na.finalfantasyxiv.com/lodestone/character/729735/
just some notes
# Aug 15 2006 at 8:34 PM Rating: Default
Only problem with that is if your choco takes stat hits, it means you're guaranteed to lose without trying, which makes it even easier to throw races.
Kweh!
# Aug 13 2006 at 3:52 PM Rating: Default
I agree with a post made earlier that the Chocobo racing location should be an ACTUAL location and not one that you're magically teleported to. Theres too many areas that we just jump to by talking to a certain NPC.

Also i think the recast timer for the Chocobo calling item (being a Signal Pearl or whatever) should have a low wait time. It shouldn't be 20 hours like the Npc. It should be a VERY low amount of time.
more opinion on this
# Aug 13 2006 at 8:53 AM Rating: Default
A lot of people are saying "dont do this or that cuz of hackers". You know why not just not do it at all? If hackers were gunna ruin the game, they would already would have with max gil and stats. Stop making excuses to make the game less fun. But the way FFXI is already, I have doubts that this is racing bit is going to be fun, but rather a chore with lousy reward and more penalty (like every thing else). The only thing I have liked about FFXI so far is leveling in alzahbi with sanction on. I made a lot of points in a few hours of leveling, and therefore was able to get a mog locker enhancement and exention (with coin and points left over). I felt rewarded for my efforts. Uh oh! I shouldn't have said that, now SE is gunna gimp it. I think SE needs to listen to us paying customers as well and not just the jp community. Reminds me of the crap Sonic Team threw our way with Phantasy Star Online (bb), and the rewards the jp community got (who pay the same price btw).
they only listen to jp
# Aug 13 2006 at 8:24 AM Rating: Default
Hey guys, I really doubt SE is gunna listen to us, the english speaking people. So, I suggest to learn japanese, or have friends who are japanese, say everything we have said here, but in japanese. That way we know SE got the message lol
Choco jump and dmg
# Aug 12 2006 at 1:48 PM Rating: Default
Hi, I had an idea for this choco racing bit, make hurdles, to where you have to hit the command "jump" at the right time for your choco to make the jump if it doesnt it will slow him down and possibly cause some "Damage" to you chocobo for the duration of the race, when your chocobo is hurt bad enough he will just kind of limp the rest of the way. The hurdles should pop up randomly on the track, and maybe be added in on the more "Advanced" races if there will be set levels.
Choco jump and dmg
# Aug 12 2006 at 8:10 PM Rating: Default
One problem. People with Lag Issues, which seems like 80% of my server (Bismarck) would be screwed. This would be unfair because if they lagged an it didn't let them jump in time, they would get penelized when it's not their fault.
racing
# Aug 12 2006 at 1:42 PM Rating: Decent
I dont know about the rest of you, but I really enjoyed Chocobo racing from FFVII, but do any of you remember what happened when you put it on automatic and let the Chocobo run on its own? Some of them weren't exactly the smartest birds around, so im a bit sceptical about that and I hope that we might actually get to control the races. But that being said, im still excited about the races! ^^

~Leri
Suggestions -
# Aug 11 2006 at 5:01 PM Rating: Default
Suggestions -

Racing -
(1) Make Chocobos Controlable during the race.
(2) Have the abilty for a Record via like how many times you took a certian place's (ex. 1st 2nd 3rd deadlast).
(3) Being able to watch /Other People/ race there /own/ /chocobo's/.

Gambling -
(1) You could have odds based on the records based on players records. (Yes, this would be alittle extra work programing but dont be lazy its your job!)
(2) Mybe use the gambling system from FF:VI.

Racing Reward -
(1) Make it be like Ballista where you have to enter paying a certian amount and the winnings are spilt with the winning Character taking the most and the losser with nothing.

Choasdragon ~
TaruTaru White Mage -n- Red Mage of Ragnarok
free prize
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