Job Adjustments and Additions Part 2

Last Thursday, Square Enix announced the upcoming changes they are going to impliment for the White Mage job, which resulted in the addition of new jobs abilities and magic spells. Today, it was revealed that the mage classes of Red Mage and Summoner will likewise be seeing changes that will undoubtedly affect playstyles in the future.

Discuss this latest announcement on the Zam Forums!

From Playonline.com:

In this second half of the announcement on job adjustments and additions planned for the April version update, we present to you a delectable array of changes that are bound to change the way you buff and summon!

Red Mage

The new job ability "Composure" and a new line of En- type magic spells will be added.

- Composure
(Lv.50 Ability Delay: 5 min. Duration: 5 min.)
Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.

- Notes
Activating Composure will impose a recast time penalty upon all magic, songs, and ninjutsu.

- En- Type Spells
Enfire II (Lv.58) / Enblizzard II (Lv.56) / Enaero II (Lv.54) / Enstone II (Lv.52) / Enthunder II (Lv.50) / Enwater II (Lv.60)
Adds elemental damage to your initial attacks (subsequent blows by characters for whom multiple attacks are possible do not receive this effect). Each successive activation increases elemental damage strength up to a predetermined limit. Reduces the target's resistance against the associated element.


Changes are scheduled for the following Blood Pact abilities:

- The effective range for Blood Pact: Ward area of effect enhancing and healing abilities will be increased and become equivalent to that of white magic spells such as "Protectra."

- Blood Pact: Ward "Hastega"
The Blood Pact: Ward ability "Hastega" will be adjusted to nullify the effects of Slow in the same manner as the white magic "Haste."

- Blood Pact: Rage
Meteor Strike / Geocrush / Wind Blade / Grand Fall / Heavenly Strike / Thunderstorm
Both damage and TP-based damage dealt by the above abilities will be increased.


Post Comment
# Apr 01 2009 at 3:52 PM Rating: Good
56 posts
Here is how I view RDM

They are already better off than most jobs out there. I can understand a few tweaks and enhancements, but to ask to get something a little bit more like WHM is just too much.

Many a times when it comes to forming parties, it is between PLD(less likely if you level at higher levels without level sync), RDM (heal until you guys get refresh), and BRD(especially at higher levels.)

Compared to other mage jobs, RDM is already the powerhouse, followed by sch, whm, smn, blm. The one I should see complaining the most is BLM and SMN. BLM isn't like it is used to, most jobs don't want them because of TOAU mindsets. Only time they are ever needed is if they are needed to heal or end game, otherwise they end up duoing or soloing mobs and the mobs are nothing like what RDM can solo. Although SMN is a little better off than a BLM, it still lacks certain content within it's job, they also tend to be forced to heal over doing what a SMN does.

Those that propose that Enlight and Endark or whatever should be within the grasp of RDM is also asking too much. I view that Enlight and Endark should be pld/whm and drk/blm skills specifically like flash and stun is. It should be allowable for whm and blm to AoE Enlight/dark.

I've played BLM in my earlier years as a BLM Tarutaru, now that I have had a new character for about a year now, I fret ever leveling BLM because of it's circumstances. SMN is a fun job, it requires a lot of work, yet you don't get as many parties as RDM do in the long run. They are overshadowed by rdm, sch, and whm.
Ur kidding...
# Apr 01 2009 at 12:02 PM Rating: Decent
53 posts
# Apr 01 2009 at 4:13 AM Rating: Good
WHM update was much better :/
# Mar 31 2009 at 3:17 PM Rating: Good
Why sword enhance spell teir 2 xD why not finish them off by adding enlight and endark? The RDm's didn't really need improvments though those updates don't look grounbreaking for them, I think they could have done more for SMN though.
Recast penalty
# Mar 31 2009 at 11:31 AM Rating: Decent
Does that mean that the penalty applies only to the rdm since it says all spells, songs, and ninjitsu? Or will it affect all party members?
this update is dumb
# Mar 31 2009 at 9:27 AM Rating: Default
did red mage really need more? hell no.
So why not release dia3 to whm and bio3 to blm, rdm does not need all that plus not able to get them as other jobs its just plain dumb to keep mounting more and more crap onto rdm without spreading it out more.
Just to let you know
# Mar 30 2009 at 1:18 PM Rating: Default
I can tank as a rdm, with the right gear you'd be amazed at what you can do. And no I didn't use war or nin sub. I used whm as sub and I was still able to heal and refresh as needed. I kept hate from a SAM with ease. You just need the right gear is all.
Just to let you know
# Mar 30 2009 at 3:40 PM Rating: Default
Why sub /whm to tank
when u can go/war and tank almost as good
as a pld?

its fine
# Mar 30 2009 at 12:06 PM Rating: Decent
101 posts
It was said before but rdm nor smn is broken. the adjustments were done to make the job more fun and change it up a bit. The adjustments to rdm will be good for soloing, duoing, or none party(mainhealer) situations. I dont think 99% of rdms can melee, main heal and support at the same time.

on the whm update:
whm will never beat rdm as #1 choice for tp burn party. At most whm may be equal to rdm but that is along shot. Rdm just has too much going for it. I think all the whm update did was put it on par with sch in an xp party.
Ur kidding...
# Mar 30 2009 at 11:56 AM Rating: Decent
53 posts
You're telling me that I spent the past week in anxious anticipation for nothing? I mean don't get me wrong, im happy about the increased damage for some of the BP's and the increased aoe of the wards... but really, that's it?

What about the fail rate of BPs due to movement and distance? I still hate the fact that I have to wait 40+ seconds to refresh my BP:Rage all because the mob moved a little too far while it was warming up. I can't tell you how many times I cursed out my Carby in Dunes when a snipper would move a half an inch to the left and Poison Claws wouldn't activate.

How about adjusting it do we don't get a timer penalty for BP miscasts? At least adjust it so we don't lose the mana.

Failed BP + MP loss = One pissed off SMN

We already have enough MP problems...
Ur kidding...
# Mar 30 2009 at 5:05 PM Rating: Good
784 posts
Welcome to the world of melees, atleast its only 40 seconds; melee have to wait for another 100 tp to WS if the mob moves.
Nihcru @ Bahamut
PLD 75
The sword held high with virtue and might,
A Shield in hand protecting what's right,
Through Darkest night may valor shine bright,
May Goddess Altana bless you with her light.
sorry DP
# Mar 30 2009 at 11:52 AM Rating: Decent
sorry dp

Edited, Mar 30th 2009 3:57pm by poisonsenvy
About Time
# Mar 30 2009 at 11:51 AM Rating: Decent
Well now we have death blossom and soon teir 2 enspells
if u merit your sword to max and
(use a lil acc food like a pizza 21% acc and att)
u can get a decent melee out of rdm and a worth while melee.
U figure u pop and enspell teir 2 weaken the opposing element
then drop a death blossom on it to lowers target's magic evasion
and walla u have the blm's new best friend the new meleeing rdm
and u can still refresh party. What is there to complain about now
every 1 happy :)

# Mar 30 2009 at 10:08 AM Rating: Decent
463 posts
Well, here's how I see it (coming from someone who plays neither SMN nor RDM but has friends who do):

The reason most RDM don't melee is because 1. they're healing/refreshing/hasting too much and so they need to rest, 2. because they need to keep swapping elemental staves to land debuffs, and 3. why bother? But if the whole "target's resistance against the associated element" reduction is 10% or greater, that would mean that casting Enaero II on yourself, landing a hit, and casting Slow would have the same effect as casting Slow while using an Earth Staff, while having the additional bonus of doing damage to the mob.

As for the new stance with the recast time increase, that only seems important if the RDM is hasting or refreshing too many people, if they're main healing, or if they're going /NIN against something that hits accurately/often. I'm just guessing on this, but with the buffs to WHM, RDM might not be as desired as a main healer/haster anymore (excluding merits, possibly), leaving them free to refresh/debuff/backup heal...and melee. (Actually, with Refresh and Haste lasting longer on the RDM while this stance is activated, that would further reduce the burden.) So for this to work, the RDM would best be paired with a WHM or DNC main healer.

I see this being especially useful when paired with Death Blossom, especially during something like Limbus. Say you have a BLM party and 2 balanced parties, and one of the parties is WHM + RDM + BRD or COR + tank + 2 DD, you could have the RDM meleeing and using tier II Enspells + Death Blossom to help out both with debuffs and the BLM party's nukes.

As for SMN...these updates all seem useful, but I'd like to see an increase in the avatar's DoT along with a decent chance for their melee hits (maybe just on the associated day/weather) to grant MP to the SMN. This would give SMN a reason to leave their avatars out and actually play as a SMN, and not just summon avatars for Bloodpacts and put them away again as they're forced to do for most of the game.

Edit: Misread something.

Edit 2: Clarification.

Edited, Mar 30th 2009 3:39pm by Miel

Edited, Mar 30th 2009 5:34pm by Miel
# Mar 30 2009 at 10:07 AM Rating: Good
wow dudes.. you act like those jobs needed updates in the first place? the updates are not meant to make the jobs BETTER or more AWESOME. they are just small enhancements to the already good jobs.If you dont like the jobs, dont play them.. as for the people that have them leveld already, you must like them as they are.. so whats another job ability? seems like a plus to me... >_>
Poor SMN
# Mar 30 2009 at 10:05 AM Rating: Decent
421 posts
A decent update for RDM, and already overpowered job get a couple of new tricks.

The SMN update is pretty disappointing. It mostly just feels like fixes for things that should have always been there and no real new additions. Wish SMN would get some real love from SE.
# Mar 30 2009 at 8:59 AM Rating: Excellent
you guys are looking at it the wrong way. they changed whm soo much cuz barely anyone plays whm anymore, while rdm and smn are still popular jobs. seriously does rdm need anything to make it better? lol
# Mar 30 2009 at 7:23 AM Rating: Decent
Im not jumping up and down for the RDM update (yet).

I am interested to see the +Acc bonus vs. Cast delay. Without numbers to go by its hard to say if this will be useful in party or a toy to use in solo.

As for the new En- spells, its pretty close to what I was expecting. The resist down effect is a nice add. I think the gradual increase in dmg from the enspells will be nice depending on what the cap is.

All said its not as big as the WHM, but in reality we RDM have alot going for us already. :)
#REDACTED, Posted: Mar 30 2009 at 7:07 AM, Rating: Sub-Default, (Expand Post) This is a very sad update
# Mar 30 2009 at 6:28 AM Rating: Excellent
223 posts
Look at the bright side. RDM and SMN could have gotten nothing. I'm still going to reserve judgment until I see what the numbers are. Enspell II looks like it'll be fun!

If the update makes SMN more powerful, I may solo that job next! ***** being the psudo WHM. I want to hit stuff!
Dave Thomas had it right...
# Mar 30 2009 at 5:49 AM Rating: Good
254 posts
All I can think of is.....
"Where's the BEEF!!!???!!!"

#REDACTED, Posted: Mar 30 2009 at 5:32 AM, Rating: Sub-Default, (Expand Post) booo smn still gettin shafted
#REDACTED, Posted: Mar 30 2009 at 5:08 AM, Rating: Sub-Default, (Expand Post) Compared to the extremely huge white mage update, this is sorta dissapointing...
# Mar 30 2009 at 3:56 AM Rating: Default
727 posts
Thats all that needs be said.
# Mar 31 2009 at 10:51 AM Rating: Decent
373 posts
Whm update raised whm's worth around like let's throw in a random number 30%?

If rdm got boosted 30%... that'd be just wow...

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