"Wings of the Goddess" - New Expansion Announced

"Wings of the Goddess"

The development of "Wings of the Goddess", a new FINAL FANTASY XI expansion disc, was announced today at the SQUARE ENIX PARTY 2007.
In conjunction with this announcement, a new site has been created to provide the latest development details as they become available, as well as give fans the opportunity to view exclusive images from the expansion.

To view the site please visit the above link.


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good stuff.
# May 23 2007 at 12:12 PM Rating: Default
I like the concept of the storyline going back in time. I'm thinking the invitation of new jobs is a little optimystic. I would imagine that most of the character changes would be in the already existing jobs. There just seems to be too much speculation and not enough real information at the moment.

It would be nice to see a new job(s), new abilities, and new quests/ missions. I still have so much left to do in the game I'm not so worried about all the new stuff yet, lol. I guess all we can do is keep on checking back.
Ok I think I got a handle on the story of this expansion.
# May 16 2007 at 12:24 AM Rating: Default
Ok, I think I’m getting the whole picture now. What’s going down is this,. In the earlier missions and quest you learn that the great Hero who defeated the Shadowlord disappeared after the battle. You with me so far? Good. Now in the other quest and random conversations with the NPC’s, you also discover that a Comet also apired at the same time. The comet is suppose to bring with it change. Now as the store goes the Hero apired out of know where and started to turn the tied against the Beast men hoards. The Hero was like a God send to the world as a whole. Then something went a little wrong, in Tavnazia, the beast men used a new weapon, (it is my belief that they used the Ultma spell in an attempted to win the war. This plan backfired, in stead it not only killed the target but them as well. This attack had some repercussions. In the end the nations decided to attack the Shadowlord head-on and end it once and for all. Now this is where the comet comes in. The comet only comes around very X amount of years. But on this occasion, the Goddess herself took direct hand in the affairs of the world. And sent you the player back in time to defeat the Shadowlord. Thus ending the war. But in truth, I think it’s going to lead into another expansion and that will bring a new evil to the world that the Goddess did expect at all. I’ll have more on this at a later time. As is I know a lot of you want to pick through this and say that’s wrong but oh well as we say in Sky, “You can’t win them all.”
Job ability refresh
# May 15 2007 at 8:23 PM Rating: Decent
463 posts
Just wanted to make a note, the COR ability Random Deal can already refresh job abilities.

A lot of people forget what COR can do since it's such an uncommon job, so I just wanted to point it out. ^^;
Job ability refresh
# May 16 2007 at 5:29 AM Rating: Decent
See? I should pay more attention before opening my mouth. Thanks for the correction (and for not calling me any names in public). XD
But we can hope...
# May 15 2007 at 7:06 PM Rating: Decent
I disagree that Time Mage would be completely useless-- as it's been said a lot of spells they normally have are already split amongst the existing mage jobs-- but can't you imagine any other benefits to speeding up or slowing down time, or bending space? How about a job ability refresh? Probably wouldn't work on two-hours, but that'd still be darn handy. Maybe a short-range teleport, similar to tractor but moves you ahead a certain distance quickly (would make Time Mage an interesting puller). Or perhaps an ability that speeds up certain DoT spells, like Poison. Normally it does, say 1 point of damage every 3 seconds, but with a Time Mage's help it would deal a point of damage every second and wear off sooner, so it could be cast again and deal more damage over the same amount of time (could also work on regen and refresh for your allies). There are always plenty of possibilities if you dig a little bit.

Can't say that it'll happen, still, but it could. Admittedly, I've always loved Time Mage so I'm a little partial to seeing it in FFXI. As for mime, mimicry should've been PUP's two-hour ability. That's where that should've come in. Geomancer would be awesome-- there's a lot that could be easily done with that. Chemist..? Maybe, in the sense that it could revolve around items much like a NIN's spells, and could be an alternate healer/enfeebler/enhancer type. Dancer could be alright-- a BRD/MNK hybrid? I dunno. Maybe Templar could be a new tank of some sort...

Bah, now I'm just rambling and this post has gotten way too long. Forgive me my long-windedness. I'll go now. XD
# May 15 2007 at 6:42 PM Rating: Good
20 posts
Maybe druid....

with animal calling ... a nature version of summoner added to the mix....plus nature magic...

id like to see that....

Jobs etc.
# May 15 2007 at 2:08 PM Rating: Decent
220 posts
I think it's HIGHLY unlikely there will be any new jobs in expansion. As a few have mentioned not every expansion has had new jobs, just 2 out of 3. As for Time Mage etc...it just wouldn't make any sense. There aren't that many spells left that aren't already in XI they could implement to make Time Mage stand on it's own and justify making it a job.

Geomancer is the only job left really they could add and actually make a job out of it. Mediator = BST, Dancer = Moving BRD, Lancer = DRG, Time Mage = combo of WHM and RDM spells, Mime = No point in any FF, Chemist = Alchemy craft main? >.> What's the point? Geomancer would actually have spells not available already and wouldn't be a rehash of a job and/or spells already in game. But I rant...I still don't see new jobs in this expansion. =P

I'm not too psyched from what I've seen but hey, noone knows jack yet. But judging from pics etc....I see rehashed areas and what not (who cares what time frame they're in? >.>) I also see it being a lil soon too even if it isn't for months from now. There's plenty of content in AU and they haven't even finished the story line yet, and what about Assault/Salvage? I say give it a year then drop a fully fleshed out and ready to drop expansion.

My two (k) cents. =P
# May 15 2007 at 1:22 PM Rating: Decent
245 posts
Mamlml wrote:
I think Time Mage is pretty much a done deal, considering the theme of the new expansion.

I doubt it. Spells that you could attribute to Time Mage already appear across multiple jobs. Teleports, Warps, Haste, Slow, Gravity, Bind, Stun, Meteorite (Carbuncle), et cetera. Why would they make a job that would only rehash things that are already out there in the playable world?

Mamlml wrote:
Chemist is also very likely I think, seeing how SE loves consumables that keep the economy flowing.

If chemist would be implemented in a way similar to FF Tactics, I it would be by far the most expensive job ever in the way of upkeep costs and would be severely limited by inventory space. Could you imagine having to tote around enough X-potions to keep you entire party alive for an entire xp party? And ethers to keep your mages in MP? Unless they change potions and ethers to 99 stackable items. Even if they implement it using the "Mix" ability it would still be severely limited by inventory space.

Sit back, relax, and wait. Real information will come. Baseless speculation irritates me.
# May 15 2007 at 12:26 PM Rating: Decent
65 posts

ok i lied about all of that, but hey it'd be pretty cool anyway. i hope this expansion is amazingly amazing:-)
# May 15 2007 at 11:40 AM Rating: Decent
34 posts
LOL, I stand corrected, thanks Miel. >< I was thinking 3 of the advanced jobs already existing before were released with CoP....I did just start playing with 360 release after all.

As for Time Mage and Chemist descriptions, here are ones from wiki:

The Time Mage is a specialized wizard with the ability to manipulate the space-time continuum to speed up, slow down, or completely halt the passage of time; control celestial bodies; or influence the pull of gravity. Although it is referred to as Time Mage in English localizations of the series, some versions call it the Time/Space Mage. In actuality, the Japanese version specifically calls these mages "Time Mages". Time Mages have appeared as classes in Final Fantasy V, Final Fantasy Tactics, Final Fantasy Tactics Advance and Hataraku Chocobo, commonly depicted wearing tall, pointed wizard hats adorned with star and moon decorations.

Highly proficient in the use of items, Chemists are generally support units, who use special abilities such as Mix to cure party members and relieve status ailments. The Mix command allows the Chemist to combine two items from the player's inventory to produce a special effect. The Chemist has appeared as a class in Final Fantasy V, Final Fantasy Tactics, Final Fantasy Tactics Advance, and Final Fantasy X-2 (as Alchemist in the latter two). Final Fantasy IX offers the ability Chemist which doubles the potency of items. In Final Fantasy Tactics, Chemists do not have the Mix ability; however, they are the only job that can use items, and throw them more than one space, without equipping a special ability. In Final Fantasy X, Rikku uses the ability Mix when her overdrive is activated.
# May 15 2007 at 10:00 AM Rating: Decent
Zilart extinct still?

No.... Do you watch the story unfold with your eyes closed?
New jobs? Unlikely...
# May 15 2007 at 9:19 AM Rating: Decent
463 posts
Actually, there have only been new jobs released every other expansion. There were three new ones with RoZ, none with CoP, three with ToAU, and (likely) none with this new one.

Also, what would jobs like Time Mage and Chemist do? Time Mage can't be focused entirely on Haste and Slow, that's way too narrow and specific. If its only purpose is to warp people back in time, it might as well just be for NPCs.

And Chemist doesn't seem likely since Alchemy is already part of the game. Maybe they'd be able to equip potions to their Ammo slot (which would be cool), but I still don't think it seems a likely job.

Now, I would be happy if they added Dancer...But BRD has already taken over everything that Dancer could ever be, I think.

Come to think of it, I don't think any of the old jobs seem likely. And as someone pointed out, 18 is exactly the number needed for a full alliance. Everything already seems pretty balanced to me. I really don't know if they're going to make any new jobs ever...But if they surprise me, hey, that's great.

Anyway, I remember hearing someone say something about how this expansion involves bringing Altana to the savages of the Far South (back when the only information we had about this expansion was in Japanese). If so, then that means the Mithra homeland. And that means that male Mithra are on the way, since SE said we'd see them "eventually." I don't know if they'd make them a playable race, but I kind of hope not...
likely jobs
# May 15 2007 at 8:40 AM Rating: Decent
34 posts
Let's face it - FF doesn't stray too far from its roots. Looking at previous titles, the remaining jobs are Time Mage, Mystic Knight, Chemist, Geomancer, and Mime.

I think Time Mage is pretty much a done deal, considering the theme of the new expansion.

Chemist is also very likely I think, seeing how SE loves consumables that keep the economy flowing.

Mystic Knight seems questionable, as RDM of FFXI is pretty similar. I could still see it being altered enough to be added into the game though.

The least likely are Mime and Geomancer I believe. I think a Mime job would be too vague, without any real significant purpose. Geomancer would perhaps be ineffective in FFXI, as the mobs are generally strong to their surrounding elements.

If I really had to hazard a guess, it would be Time Mage, Chemist, and a brand new job(similar to ToAU). I do believe there will be 3 new jobs though, as they have done with every expansion thus far.
likely jobs
# Sep 19 2007 at 8:34 AM Rating: Decent
Mamlml wrote:
Let's face it - FF doesn't stray too far from its roots. Looking at previous titles, the remaining jobs are Time Mage, Mystic Knight, Chemist, Geomancer, and Mime.

How about Puppet master? I mean, they've been featured in past games as mobs, but never as a playable job (correct me if i'm wrong).

It looks like they're leaning heavily towards a new tanking class called templar/crusader according to interviews, but as always they are tight lipped as can be. This would possible be similar to the mystic knight.

Only time will tell.
My Taking
# May 14 2007 at 5:24 PM Rating: Decent
18 posts
Here is my idea on the whole thing
as we've seen in the movie it shows current areas than how they used to look like Saruta under Yagudo Control

But Yes, it will be before crystal war, why everything is still functionable and not destroyed lol. But this also means that the beastmen will be in full power, as after seeing the 3 beastmen strongholds in the movie when they flash quickly.

Also I think/hope it will be something along the lines of:

Galka capital in Altepa not covered by sands.
Windurst not flooded anymore (Yags flooded when invaded it said ;o)
Also Tavnazia will be in it's fullest glory i'm thinking.
Zilart extinct still?
New Abilities only available in that era? (Magic power WAS afterall powered by the functioning towers windurst built.

And that's just some thing i thought of.
I doubt SE will be making any new jobs soon, because when i think about it, there are 18 jobs out currently, perfect for a full alliance.
I heard ppl talking about new crafts but than thought to myself - "What would they make.. everything can be made XD"

New summon? I wish, but in the Summoner story line, back then they were illegal magics and forbidden or some crap like that lol. But maybe the guy who found out how to control one has some new tricks?

But yes, i think the main thing to look forward in this will be the Beastmen at full Capacity :D
Oh No
# May 14 2007 at 2:57 PM Rating: Decent
Oh No! It looks like Sephiroth has summoned Meteor!!! Calling all Humes with blonde spikey hair to take up their Greatswords!!
Oh No
# May 14 2007 at 2:55 PM Rating: Decent
put my post in a weird place

Edited, May 14th 2007 6:56pm by Slythro
Weapon Skills
# May 14 2007 at 12:18 PM Rating: Decent
457 posts
I keep reading about new jobs. I have read some interesting ideas about how they could get in the story. However, I have a different thought.

Maybe we could get some new Weapon skills. Perhaps some new skill chains between jobs that currently dont have decent high-level SCs.

I like the idea about having masters in the past who were unable to pass on their teachings before they died. I read this about jobs, but maybe it could be with WS too. Maybe have an event (BC style?) that can be duoed/trioed at that weapon skill level to get the new skill. Perhaps you can be attempting to save someone, and at the end of the event, they use the Weapon Skill that you can learn. Maybe do something like there is for summons, have an option of rewards. Those that want the new skill can learn it, those that want fame, or gil, or maybe a ??? item, can get it. This way, people will be more willing to help do this again and again.
lolgaxe wrote:
Thinking outside the box is fine, but the owner's manual is on the inside.
# May 14 2007 at 11:49 AM Rating: Decent
336 posts

Also another thing to consider... those pesky Zilart brothers? Will there be another encounter with them once again in the past, and wouldn't the Shadow Lord be at full power and tougher than the version we've beaten? o.O

Hmmm... that is acually a very interesting idea. I would not be suprised if something along those lines was in the works.
# May 14 2007 at 11:01 AM Rating: Decent
I wonder if they'll be adding anymore abilities, merit or level wise, and that comet gained my full attention. Im guessing since it can only be seen at night, you can only travel back to said timeline at night and only when the comet was last visible in that time. But thats only if we really are traveling through time now. for example Garlaige Citadel. Im sure most of us knows what happened there, its even posted somwhere on this board. But just incase no one saw it here it is....

"With the help of the other beastmen the Yagudo finished building Castle Oztroja. From this location the Yagudo were able to cutoff the magic wielding Tarutaru from the rest of the world. The Kingdom of San d’Oria secretly attempted to construct a passageway from their stronghold Garlaige Citadel into Sauromugue Champaign in hopes of helping the tarutaru of Windurst. Five hundred of the Kingdom's best men were sent to protect the workers. Yet, the Orcs discovered the movement of the San d’Orian knights to the citadel and informed the Yagudo. The two beastmen attacked the stronghold at the point where the workers and knights were deep inside the tunnels. Every last knight was slaughtered, and the beastmen razed the building. The tragedy would go on to be known as the Battle of Garliage Citadel. "
-Entry from my Repository

Now im thinking SE pulls you back here and you can go through Garlage Citadel for awhile, to obtain some key item or something, before it gets raped by the beastmen and see what was going on that night or whatever. You might even be able to fight a little and just before you die, you must return to present day because you ran out of time or Altana pulls you back. All speculation not very sure. But it would be cool I guess
The Brothers Zilart
# May 14 2007 at 10:51 AM Rating: Decent
For all intents and purposes, regardless of their long term goals, Elad'Narche and Kam'Lanaut would actually be good guys at that point in time. They developed the duchy, introduced the world to crystal synthesis, crystal power (which led to the development of airships), forged an alliance between the four nations which is the only reason they actually won the crystal war. So, if anything, you'd actually be fighting alongside them at that point.

I just really, really, really, really hope it's one continuous past world that you travel to and fro between one or two points, not like dismembered areas that you travel to through the same area. Like, if you want past-Pashow, you must go to Pashow. Instead I would prefer the whole past world be one continous body you can travel through. And more than anything I want to see the whole Penninsula and Tavnazia as a playable city.
Meteor = Altana's Wings
# May 14 2007 at 9:15 AM Rating: Decent
867 posts
if there is time travel which it looks like..
how do you think the travel will occur?

Travel with a chocobo that has eaten time travel greens and have you fly back ala Back To the Future?

An airship being slingshot around the sun at warp 9.99999999999 ala Star Trek IV?

Going naked into a teleporter ala The terminator movies?

How about dialing into the past ala Bill and Ted??

how about.. i'm bored and dead in one of the Toau areas and waiting for a raise..

Actually kinda had a theory based similar on this even tho my source wasn't listed above. I was thinking more of that movie "Frequency" where the Northern Lights (I don't know how to spell its actual name Aurora somthing) were able to be seen further south or something and it happens every 20-30 years or something like that. And basically he talks over the radio to his father in the past who is dead in his time, and changes history and what not.

But I'm not saying that's what happens here is my true theory. That meteor I would think is what is the "Wings of the Goddess". However there is just one it appears, so I would think that one wing would appear in the present, while the other appears in the past creating a gateway/wormhole between timelines.

This expansion I find rather anticipating, and basically see it similar to CoP with lots and lots of CS's. As for new jobs I kinda doubt it though I'd love to see some. Time Mage of course would make sense more than anything else, but I still await Morpher job even though Geomancer has always been one of the most "I want this job added" things I see people shout for, though it's never really been one of my favorites.


Also another thing to consider... those pesky Zilart brothers? Will there be another encounter with them once again in the past, and wouldn't the Shadow Lord be at full power and tougher than the version we've beaten? o.O
Uh... no
# May 14 2007 at 7:39 AM Rating: Decent
SE has never come out and said "No, this job will not be made" and then made the job. There is a BIG difference between vaugeness and misleading and flat out denying something.

And I REALLY don't want Odin, because he would be yet ANOTHER dark avatar. I'd rather have Alexander, though he is awfly big. They DO have a charactor model for him though... so who knows.
# May 14 2007 at 4:12 AM Rating: Decent
Has anyone noticed the figure on the horse with the large sword? looks strangly familiar, Odin perhaps?
# May 14 2007 at 6:15 AM Rating: Decent
435 posts
Well, it should look familiar if you've spent any time wandering around ToAU ares...that's the Dark Rider that wanders around killing hapless adventurers. He's also featured in some ToAU cutscenes.

It would be nice if they added Odin as a summon, but I'm not sure how likely that is.
# May 14 2007 at 12:39 AM Rating: Default
It wouldn't be the first time SE misslead the players about a job. A Necro can be done. They just haven't looked at the origin of the name Necromancer. A Necromancer does not Summon the dead, a Necromancer uses the powers of the dead to enhance they're own power. abd are masters of poisons and potions. And on top of that SE dose have a tendency to be a little lazy with things. A necromancer could be done. All you do is make items that work like Ninjitsu tools that help the Necromancer cast spells and what not and that bone items e.g. Bone pick or Bone Harness have powers that only work on a Necromancer. So SE saying it can't be done is them saying that we haven't thought of a way to do it yet. Also you can do Time travle by useing a Forbidin magic like Flood or level 4 elemental spells.
New Job's
# May 14 2007 at 12:34 AM Rating: Decent
4,327 posts
Ready for a bunch of wild hopes on new jobs?!


Geomancer! Sort of like an alternate blm with spells based on current geographical position... SE could make it work. Maybe let it be a more melee'ish job than the others.. Sort of like blu is now, in an alternate way, except still good just backline. I think Geomancers use staves...? I think they have the potential to be a verrryyy cool job, unique, fun.

Next..! Mystic Knight: Half-way knight thing between drk + pld (think blm-rdm-whm) althoughhh drk has already got enfeebling FORGET IT!

Think of them doing thie; damage/enfeebling using enhancement spells on a Great-sword, (yeah I know they used 1-handed swords but nobody REALLY uses Great-sword at the moment and I love Great-sword so shhh ;_;) because blah.. When you think of en-elemental spells you think yeah... A nice bit of extra damage for a rdm or /rdm. These guys would make awesome use on it, every hit doing some sort of status and damage and etc with quick changes between certain spells, en-elemental spell AoE on party, etc! (give it a few un-used Summoner BP's except more efficient.)

Uh... Time mage I geuss they could make it work... Haste II, Slowga! XD

Alchemist for uber huggeeeee MP spells involving many crazy -aga's that you would probably never use but would be massive and flashy and burn your eyes and go "OMFGOMFG ALCHEMIST WAAOHHHHHHHHHHHHHHHLOL" or something like that.

Oh and of courseeeeeeeeee...


But seriously...

I would love to see Mystic Knight and Geomancer as new jobs. Geomancer, if made well, would be the only mage I would actually think of playing lol. If Mystic Knight had an A+- in Great-sword then I would love to play it as well. I'm sure they could make many very useful, new spells for these jobs.

The support job/DD hybrid appealed to me a bit (COR) but I don't personally want to be a pirate using guns and rolling dice or SMN using pet.

Geomancer just because we only really have 1 magic-nuking job, and thats BLM. Geomancer would sort of be the alternate version of blm. I geussss you could say its like the smn-to-whm relationship, but only because smn was put into being the main-healer by the fact that at certain levels, their DD pacts just don't really do much damage (without the proper gear) and high MP with refresh.

I think those jobs could both work, and as for a third, blah. I'll be happy with these 2 ^^. Though I doubt it will happen... :/

Oh and as for storyline, these could fit right in.

Mystic Knight = Back before the Great War, Mystic Knight's being an elite group of special arcane knight's. However, most died out in the Great War, leaving behind two seperate strands of itself; Dark Knight and Paladin. (This sorta doesn't make sense but sorta does. Of course it would be different, but this is an example of how it could work. I'm not sure if drks and plds existed before the war...)

Geomancer = Also like Mystic Knight, an ancient group of strange mages who focused on evoking the power of nature rather than using colour magic. Like Mystic Knight's however, their small group was destroyed in the War, and because nobody reallllyyy knew much about them, the legend died away.

If WoTG is about going back in time as I'm assuming it is (assumption!) then we will see these job's, we can learn them, travel back to our times and bam! Run around in our grey-red or brown-rock AF fighting small rodents!

Sorry about the size of that, but its just a crazy theory of mine which I would really like to see come true. ^^
New Jobs!
# May 14 2007 at 12:11 AM Rating: Decent
4,327 posts
Error 404: This post could not be found.

Edited, May 14th 2007 4:35am by LordFaramir
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