if the triple atk on body adds it to all jobs then i think ur arguement on why thf gets body is weak. Thf has triple atk and it procs quiet often so i think body should go to another job w/o triple atk trait. a 2h weapon with triple atk is way better then a thf whos dagger triple atk might proc a bit more often. these boots are very good for drg and i dont think they arent ne better for pld then drg. mp and hp benifit both. wyvern hp is drg soloing god. acc is more helpful to drg and haste is good for both. so id say these are great for both. usually the pld will get em tho cause thats how things go. tank and mages come first >.>
how bout we all act like adults and just think for a moment. I am a DRG but hell it woudn't be fair for me to say OMG I want the gloves I can use them!! out of all the jobs that can use them the gloves suite best to PLD so let the pld have them! and the body that would be nice to have but who gets triple attack? THF so let the Thf have them. and the Feet Wyvern HP has alot more uses in party and out party than alot of people think so let the drg have them...
now the helm that could go to anyone IMO and the pants lol i dont see a RDM anywere on the equip list but if your subing RDM its nice
still come on all the jobs can benifit from the stats on each peace but lets be adults and play nice
I don't play Drg. But this is some ungodly gear for my Drk. Since I'm Galka, I need all the extra MP I can get without sacrificing Accuracy. I can macro in attack gear when I feel like it (ahem...Black gear. Can you say Plastron?). I've found my calling. Now to get past CoP 3-4.
These must got to a Dragoon before any other job! It's not that the other jobs don't have use of them, but with the Acc+, Haste+, & Wyvern: HP for Added HB potency (MP... meh, Ethereal Earring [Please check it!]), Added HP for a higher HB trigger. Ok, let me explain something: I come /whm or /rdm to *everything*, I currently have 375+HP/breath minimum potency, these boots will add another *15* HP/breath, and that's ontop of the great DD stats that the thf & drk are trying for. So you can say all you want, but simple fact of the matter remains: They're meant for a Dragon Knight first. (Note: this can be wavered slightly if they don't know how to properly play /mage, like wearing their damned hammer pants /mage instead of their AF1(+1) pants)
I can understand why you think DRG should get first pickings, as they can use the whole set where as other jobs would use only one or two pieces as they miss out on other stats. But for a DRK I think this whole set plus speed belt and Angol you could be looking at some very sick DOT damage.
There were made for DRG like Nashira Gloves were made for SMN. Ranged Accuracy is said to affect Jump after all. This piece should be DRG > PLD BLU > THF DRK, because of the gear the other jobs can get for this slot, also this has stats only DRG can use. My DRG is lv. 11 btw.
Once you get to a higher lvl. You'll understand that Barone is the most Godly set you'll ever lay eyes on (For a DRG at least). Also, rng acc does nothing for a DRG, anywhere, ever. That is of course you like to toss pebbles or Tiphia stings or a sachet.
Barone and Homam are the top game for soloing for DRG/mage. Homam if you have trouble hitting the mob and/or having mp problems. Barone has good parry and GOOD attack+ as well as other stuff, and the Jump TP Bonus is very nice.
By the way, I haven't updated my character profile in forever, don't pay attention to it...
Edit: Forgot to add Swift belt since it helps this amor alot. if you add it heres the change.
Accuracy: +35 Haste: +16% Attack -5
The boots are good for ALL the jobs that can equip them, not just DRG, a THF can just as easily say the Ranged accuracy on these would merit them getting it too. they are practically Specticles on your feet.
Yes they are good for all jobs that can equip them... but they're great for drg. Also how much would that mp help thf? I know it'd be very use full for a drg @ 5mp/HB. Draucent post has most the points I'd make about this piece.
all my post are for usefullness in endgame for the jobs who can equip them, not for the "abilty to solo as DRG/WHM", thats why i leave those things out.
/sigh... such narrowmindedness isn't worth arguing with...
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all my post are for usefullness in endgame for the jobs who can equip them
The way you poasted it, it sure sounded like you were talking over all (and see the head post for something interesting reguarding this). Maybe you should be more clear next time. Also HB isn't limited to soloing. I wouldn't use Wyvern pearch for soloing so why do you think I bought one? With full Wyvern hp gear and the 2 armets DRG could heal quited a bit of hp for very little mp and no hate on the DRG or wyvern except that of the trigger. If you can't think of ways that would be usefull I pity you.
I swear, for people who should be able to be creative, so many people in end game are so narrow minded and they impress others with their narrowminded ideas.
Boxes are no fun so you should get out of the one you're in.
all ive seen is how your trying to do other peoples jobs with different subs. you said gloves on DRG are good for hate control, even though THFs can do it better, you say MP is good for healing, even thogh WHMs do it better. you say you cast more then PLD and DRK, even though if your not subbing a mage job that means your MP pool is useless. all your comments rely on you changing your style of gameplay in order to adjust to the situation, yet other jobs who do a better job at what your adjusting to dont have to adjust. and you can quote me on that.
you said gloves on DRG are good for hate control, even though THFs can do it better
Actually I was saying that as in to help THFs (as in the DRG turns the mob and the thf can sata ws for more dmg and more hate on the tank and the DRG can HJ if needed, and if you claim that's situational too, a DRG could turn a mob from a nin trying to put shadows up).
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you say MP is good for healing, even thogh WHMs do it better.
That actually depends on the situation, but most of the time it would be if there is no whm or if the pt asked for /mage (yes it does happen).
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you say you cast more then PLD and DRK, even though if your not subbing a mage job that means your MP pool is useless
I said that refering to soloing and the fact that I end up /mage more than /melee before you falsely claimed all your posts were strictly about group end game stuff.
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all your comments rely on you changing your style of gameplay in order to adjust to the situation, yet other jobs who do a better job at what your adjusting to dont have to adjust. and you can quote me on that.
So you're saying you wouldn't change your style of gameplay if the situation called for it? You would sit around in Jeuno or Al Zahbi waiting for a WHM because you don't want a DRG to be steeling the job of a whm who's not even there, even though the DRG could probably keep you alive just fine and do dmg at the same time?
The only thing that really requires any sort of adjustment is healing, and usually it's not really that much trouble, and a majority the time, DRG's ability to do whatever would be considered "unusual" because DRG is only allowed to be a dd is given a lesser reputation than it deserves.
I must say, as a Paladin, I just got these bad boys when my LS defeated Proto-Omega (he dropped head piece and feet piece), and I am exstatic. As a galka paladin, I have a very small MP pool. I usually wear my bastokan neckpiece which usually gives me 50 mp. However, now I don't feel so confined in my choice of neck gear (also, hopefully soon I will be nabbing a FOrtitude torque ^^)
Heh I can't help but notice how everyone's saying these are best for, out of the four jobs that can equip them, Dragoons. Could just be the Wyvern HP+ that makes so many people assume "Woot something new for DRG! NO ONE ELSE TOUCH!!", but look at the rest of the stats and the jobs that can use it:
PLD: +31 HP and MP (more HP than Koenig/Kaiser, and more MP than anything else which owns for Elv/Galka), and the Haste is nice for Flash and Cures DRK: ACC and Haste, nuff said DRG: Same as DRK, but with (gasp!) 50 Wyvern HP >.> THF: Again, ACC and Haste. Basically any DD class in the game would go nuts over these shoes >.>
I'm not saying they don't kick *** for DRGs, but judging from what I've seen so far people seem to be thinking very much inside the box based solely on the Wyvern HP+ stat @_@;;
so far people seem to be thinking very much inside the box based solely on the Wyvern HP+ stat @_@;;
Umm NO... this just reinforces about 80% of the players lack of knowledge of drg/mage. Its amazing the game has been around so long..and so many people are clueless. Granted most who are aware of this combination think of it as solely a solo combo.. but this can work in the right party setup. Furthermore, the stats on this equip reinforce the power towards this specific combo...because if you knew the style of this combo you would know that fast cast (haste) is very very important to trigger HB. When fighting mobs that can dbl or triple atk.. you do not want to risk 'casting interrupted', and have to wait for the next mob atk to go off before attempting to cast again. Depending on mage subd, also depends on how much mp you are spending for a cure 3. Poison is a quick 5mp trigger.. so that 30 mp would be an additional 1260 hp from healbreaths, and thats only with drachen armet, not the wyrm armet (which can deal out a cure4). The added wyvern hp directly corresponds to the amount granted for the healing breath, thats the direct correlation regarding this equipment to the wyvern.
These are good for every job that can use it, but the +50 hp to wyvren makes(imo) these go to drg over others, expect a GALKA pld(they should get it first mainly because of the MP) Yes for drg barone is great but these are just plain better. In xp pts I go for a haste build, and these are the highest +haste a drg can get on boots, let alone the + hp and acc. And as for solo drg, these are the best you're going to get. The 50 hp to wyvren will make your HB better, the 3% haste will make your attack and spells faster. The HP is great and the MP is great.
I am so getting this pair of boots when i finish CoP all the stats on em pretty much make em the best boots to wear while fighting and when wsing when i get my hecatomb i'll swap those in.