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RareEx
Andvaranauts
[Hands] All Races
DEF:12 INT-7
Gilfinder+1
Lv.70 WAR/BLM/THF/DRK/BST/RNG/NIN/DRG/
PUP/DNC/SCH
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Found in Areas:Dropped off Mobs:
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Crap
# Jul 30 2007 at 3:35 AM Rating: Decent
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399 posts
I got these last night and they have NO noticeable effect on the amount of gil dropped. Infact I get less with these gloves equipped. This was testing as a NIN/THF. What a waste of time... I've wanted these for ages -_-..
gilfinder
# Dec 22 2006 at 11:04 AM Rating: Decent
I'd like to have this thing.
Gil Finder (trait) +
# Mar 03 2006 at 4:52 PM Rating: Decent
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1,222 posts
Gil Finder activates when a beastman or NM (that drops gil)is killed.

The passive trait (lv5) will double your gil, the +1 will double it again, meaning you can posibly get 4x the gil from beastmen, NM's, and coffers than w/o gil finder.
ugh
# Jul 03 2005 at 4:57 AM Rating: Decent
this is crap
Test
# Apr 18 2005 at 7:04 AM Rating: Default
42 posts
Anyone got any idea how much of a difference it would make? I mean like how much of a gil +% you get?
Duh
# Feb 12 2005 at 8:48 AM Rating: Good
Why dont you keep this in your inventory untill the mob is at like 5% HP

then equip it and count the shinys

No one forces you to use it the whole fight.

nor To use it wille opening Coffers etc...

Stop being retarded.
#REDACTED, Posted: Dec 29 2004 at 8:19 AM, Rating: Sub-Default, (Expand Post) higehr int means better chance of stealing + opning coffers this is like a curse hands for thifes they get +1 gilfinder ( more gil when they kill mobs ) but they suck @ stealin and muggin maybe and opning treasuer boxes / coffers
RE: int for thf
# Aug 08 2005 at 2:34 AM Rating: Default
Because everyone knows once you put on a pair of gloves they secrete super glue and get stuf to your hands forever, and you can't switch them until you mug 100 mobs and open 100 chests/coffers...
RE: int for thf
# Feb 05 2006 at 11:33 PM Rating: Default
It's Just a Flesh Wound
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22,702 posts
not to mention int doesn't even effect steal.. probably doesn't even effect picking stuff.
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Just a correction
# Nov 12 2004 at 1:45 PM Rating: Default
Ok, any of our Thiefs out there are aware that "Gilfinder" is yea, a passive ability. And as such is constantly active on your main or when your sub is at an appopriate level.

With that said, as far as I have seen, Thieves CAN infact equip this item. And just like the +'s that you recieve for activated abilities (Ie: +1 to Steal), they stack ontop of your already existing abilites.

This leaves one question, just like other items the gove "+1 to Counter", how would this come into play with no "Gilfinder" ability (Ie: a Blm/Whm). As such, I PERSONALLY have done no research, and would like to hear from someone who has tried it on another job. I could only guess that it would simply ADD plain "Gilfinder" to that job.
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RE: Just a correction
# Apr 11 2005 at 8:19 AM Rating: Default
I can tell you that I've used a few things on jobs that don't have the skills, like +Counter on Rdm/Blm. I went to solo Dark Spark on my Rdm (I was [Too weak]). Needless to say I had 2 Avenger's Earrings on at the time and I was able to counter attacks with my Rdm. So if this item gives Gilfinder +1, it would give you just the basic "Gilfinder" ability.
RE: Just a correction
# Mar 07 2005 at 1:28 AM Rating: Default
It does nothing besides -7 INT and the DEF if you dont have THF main or sub af at least lvl 5 THF
RE: Just a correction
# Oct 16 2005 at 8:07 PM Rating: Default
have you actaully tested this with this particular item?? cuz most things that are "effect +1" will give you that effect if you don't already have it.
Hidden effects? o.O
# Nov 07 2004 at 3:35 PM Rating: Decent
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140 posts
Would there possibly be a hidden effect?

Ex: Opo-opo crown has negative so-and-so CHR, but when a pamama is eaten, it reverses the effect.

Does anyone know? /Green]I'm interested.[Red
Hidden effects? o.O
# Aug 09 2006 at 6:38 PM Rating: Decent
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188 posts
>.> one of the most intelligent posts here besides the guy who is trying to let others no this works without thf sub or thf main lol rate up ^.~
Geez...
# Jun 15 2004 at 9:36 PM Rating: Default
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136 posts
Ok here are the REAL stats

Andvaranauts - Lv. 70 DEF:12 INT-7 Gil FINDER +1

WAR/BLM/THF/BST/DRK/RNG/DRG/NIN



Edited, Sun Aug 7 01:46:38 2005
RE: Geez...
# Aug 05 2005 at 6:51 AM Rating: Decent
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60 posts
pwned by Square-Enix
ROFL
RE: Geez...
# Aug 31 2004 at 12:36 AM Rating: Decent
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411 posts
while you're checking that item on the AH, check for some AF to sell too, thats only rare/ex.
RE: Geez...
# Jul 22 2004 at 7:22 AM Rating: Decent
yes, check the AH for a rare/ex item. brilliant.
THF Can Use
# May 26 2004 at 7:14 AM Rating: Decent
After checking many Japanese sites a THF can use these gloves, so please make an update.
Mythology
# Apr 25 2004 at 11:20 PM Rating: Excellent
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198 posts
It makes sense if you know the mythology behind it. Andvaranaut was the name of a ring found in the Andvari, the treasure guarded by Fafnir. The Andvaranaut was cursed with greed and tragedy, any mortal who wore the Andvaranaut would be consumed by greed. It made Fafnir, a giant originally, kill his father, drive away his brother, and turned him into a dragon so that he could protect the treasure day and night.
RE: Mythology
# Dec 04 2005 at 11:50 PM Rating: Decent
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84 posts
Be my god <.<
RE: Mythology
# Jun 02 2004 at 11:37 AM Rating: Decent
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291 posts
what they said \/down there\/

Edited, Wed Jun 2 12:36:27 2004
RE: Mythology
# Apr 30 2004 at 12:24 PM Rating: Decent
Okay, you are officially awesome in my book 8-)
Gil Steal:1
# Mar 15 2004 at 1:05 AM Rating: Default
[/Red][Red]a person who has thf as main job wouldn't be able to use it yes...but if you subbed thf then you would get the "gil steal:1" from it. i also think that maybe it has nothing to do with the thf ability to steal gil from mobs...maybe it is just might for other job classes to be able to steal more gil then normal from mobs....who knows?[/Red]
what???
# Mar 08 2004 at 7:36 PM Rating: Decent
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294 posts
Is it just me or does this not make any sense? This armor gives -7 int... but two of the classes that can use it are blm and drk. Don't they need int? And what is the trade off for the lost int? None other than the fabulous gill steal: 1. I assume they mean the thf ability mug, which allows you to steal gil from the mobs... but thf can't use the gloves! Isn't that a little bit backwards???

To put it simply... WTF?!?!?!?!?!?!?!?!?!?!?!?!?!
RE: what???
# Aug 08 2005 at 2:38 AM Rating: Good
Quote:
armor gives -7 int... but two of the classes that can use it are blm and drk. Don't they need int?


Yea, because every single job listed here HAS to use these...
RE: what???
# Mar 31 2004 at 2:57 PM Rating: Decent
I think the Effect pretty much gives you more gil when you kill mobs that drops gil (since this is a passive skill by thieves) that's why the thieves can't wear em cause they already have the skill. But I do agree with your point of having a -7int on the gloves and drk's and blm's can wear em. The thing is, if the Drk and Blm has enough to cover that -7 int, i wouldn't think it's usefull for them unless they're gil farming, but then again, imo it's still useless.

Ikari
RE: what???
# Sep 10 2007 at 10:03 AM Rating: Good
Scholar
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107 posts
What do you mean a THF can't use these? I have a damn pair for mine.
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