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Battle NotesTo begin, trade 50 Beastmen Seals to Shami at (H-8) in Port Jeuno in order to obtain the Rare/Ex item Comet Orb. Upon receiving the orb, make your way to the Waughroon Shrine zone located in the Palborough Mines dungeon. Be advised that six players can enter the battlefield, that their levels will be capped at level 50, and that there is a 30 minute time limit that starts the moment the orb trader enters the battlefield. Upon entering the battlefield, you will find Time Bomb, a single bomb type mob. While the Time Bomb does not actually attack the players, as soon as damage is inflicted on it, a sixty second countdown will begin whereupon if it is not defeated, it will Self-Destruct, inflicting 9,999 damage to everyone in range, and will result in a loss for the BCNM. In order to spawn the armoury chest, the Time Bomb must be defeated within a minute of being first attacked. StrategiesBecause of the short window of time that the Time Bomb must be defeated in, damage dealing must be a priority. Since Time Bomb does not attack at all, there is no need for a tank or a white mage for the fight. Melee and Black Mage strategy A recommended strategy would involve two melee capable of performing a fusion skillchain and four Black Mages.
Upon entering, have the Black Mages open the fight with a timed Elemental Seal Freeze. As soon as the spells connect, have the two melee begin to attack while the Black Mages spam their best spells. When the melees have enough TP, perform a Fusion skillchain and have the Black Mages magic burst with Fire II. This strategy works best if the two melee are Samurai, because they can Meditate upon entering the BCNM (and then because of the 30 minute time limit of the battlefield itself, you can afford to wait and allow the Meditate recast timer to reset), as well as use their Meikyo Shisui. Melee and Red Mage strategy This strategy is similar to the previously mentioned strategy, except that it requires around four Red Mages with their Chainspell ability ready. Upon entering the BCNM, have the Red Mages activate their two hours and begin spamming Fire II while the melee attack and perform Fusion skillchains as often as possible. Because the Red Mages are using Fire II as quickly as possible, timing for magic bursting off the skillchains won't be necessary. Once the Red Mages run out of mp, simply Convert to restore mp and continue on. This page last modified 2008-04-04 13:55:25. | ||||||||||||||||||||||||||||||
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