icon Beat Cesti  

Auction House: Weapons - Hand-to-Hand
Type: Artifact

Beat Cesti
(Hand-to-Hand) All Races
DMG+4 DLY+48
Lv.42 MNK

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# Jan 10 2008 at 3:38 AM Rating: Default
beat cesti suck as do many other AF1 weapons end of story
goes both ways
# Apr 06 2007 at 2:06 PM Rating: Decent
alot of people say cesti suck and im willing to agree becuz of my own personal preferance but thats not the point im hearing things like well they hit a lil lower but twice as fast... wrong they have + delay not actual delay so since these things have about 40 delay + martail arts 2 its about 400 delay for crap damage and as for the +dmg just cuz something may have +10 damage doesnt make it x2 stronger than this because of hand to hand base damage really its only like +6 damge more which il agree is notable but not twice as good....
# Apr 02 2007 at 3:29 PM Rating: Excellent
Mistress of Gardening
14,661 posts
Added fashion shot.
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# Jan 29 2007 at 8:26 PM Rating: Decent
Alright first off you need to get these. If you dont... you dont get anymore af stuff. Second these can be put to good use. Ive seen/tried using these with + to dex gear and sole sushi. You'll crit alot more then you would with tourney patas and crit > impact knuckles so my mnk setup is this...

Weapon: Beat Cesti (+2 dex)
Head: Merc. Captins headgear (+1 dex,+1 str)
Neck: Spike Necklace (+3 dex,+3 Str)
Hands: Custom M gloves (+3 dex,+3 Str) also switch to Okote ( + 20 att)
Body: Jujitsu gi (+4 acc)
Earrings: Beetle Earrings +1 x2 (+3 att each)
Rings: Puissanace Rings x2 (+3 str each) or Deft Ring x2 (+3 Dex each) or my Woodsman rings x2 (+5 acc each)
Back:Travelers mantle (really doesnt do anything useful for mnk. but i had it for war)
Waist: Brown belt (+5 Str, +8% haste)
Legs: Republic Subligar (+5 att) or jujitsu sitabki (+1 dex, +1 vit and they dont look retarded on male >.>... ok for female players though)
Feet:Fuma kyahan (+3% haste) or Federation Kyahan (+4 att) or even Winged boots (+3 dex)

Oh and dont forget the sole sushi ^^;

alltoghether you will have like +16-21 str and +16-24 dex (depends upon which of the gear you used)

Edited, Jan 29th 2007 11:33pm by Arane
# Jul 10 2006 at 8:23 PM Rating: Decent
You guys are arguing about the stats of a weapon, but does it really matter? what big of a difference can +4 DMG make over the course of one battle when there is also a difference of -30 delay or so? I think its just a personal preference. Some people like cesti (me) others like knuckles (you) Why argue about it? ><;;
# Jan 22 2007 at 12:46 PM Rating: Decent
i no right i love Cesti they got awesome stats knuckles are nottin but ****** iron or bronze brass whatever wit little puny spikes on em cesti deal nice damage low delay andbetter stats liek accu or eva bonuses for mnk so i agree wit u

Friend and FFXI Player
Shadowskull lvl 43mnk/21war
# Apr 06 2007 at 2:11 PM Rating: Decent
with a delay differnce of 30 its actually pretty obivous you werent lieing about the level 30 and cesti really dont do much damage...
# Jan 24 2007 at 11:04 AM Rating: Decent
hi, youre dumb. a single style of weapon is not better than any other. there are good weapons of each class。for example:
cesti: Destroyers
katars: Indra Katars
knuckles: Crosscounters
my 2 cents
# Jul 07 2006 at 11:19 AM Rating: Default
well after reading all these i would say this ne1 try using full complete af?? like weapon head body gloves pant and leg gear??? thats realy sorta wat u should try i did it with my rdm and over all it was good maybe alone each af not worth much but full complete might see sum good qulities ppl should look into thats wat ima go with mnk cuz really h2h u do not need alot of added dmg like tropical punches those look ****** if u look @ it compared to other h2h weapons but i used them and did good DoT and beestinger for thf not much to look @ but again the DoT was very good sum times it not the dmg u should look @ its the delay well thats my 2 cents
my 2 cents
# Aug 16 2006 at 8:04 PM Rating: Decent
Edited by bsphil
21,739 posts
Jesus that's hard to read.
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Not so bad.
# Jan 04 2006 at 12:39 PM Rating: Decent
Right now I am equipped with the Boreas Cesti's from the NM Kirata. Same delay and more dmg. Plus the additional wind effect that is permanent enaero which means everytime I hit, the wind hits too. The stats on the Beat Cesti's are nice and are a good weapon for people that want a fast swinging weapon that will hit most of the time. I wear and Venerer's ring for +3 acc and will have a Sniper's when I hit 40 plus I will get the Gi at 40 as well. So I won't really need these. But I do agree that MNK's are about DoT but I may try out the Tourney Patas, just to mix it up. :)
RE: Not so bad.
# Mar 07 2006 at 5:11 PM Rating: Good
54 posts
if you are already wearing the boreas cesti, then you will be let down by tounrey patas... i bought them and was not impressed by any stretch of the imagination, after a few fights i promptly put my boreas back on and gave the patas to the other MNK i was PTing with at the time

but if you want to try them out by all means go ahead, its not like its a big ticket item or anything... got em for 3k on carby
#REDACTED, Posted: Dec 10 2005 at 11:21 AM, Rating: Sub-Default, (Expand Post) Delay: +48
RE: Whining about AF
# Mar 26 2006 at 2:26 AM Rating: Decent
873 posts
There's better weapons at this level for virtually nothing.
****, there's better weapons at level 15. >.> You know that's true.

While kicking people for their gear is pretty wrong [... Most of the time], there's really no excuse to be using these. Ever.
# Sep 24 2005 at 11:59 AM Rating: Excellent
some rare/ex u can sell at outposts so u can make a small amount of gil for rare/ex but not all can b sold so dont think that u cant sell them u g2 check it out at a outpost 1st to find out and plz dont qoute me because im not sure if u can sell them at outpost or not cause im not 40mnk yet
<Remora server>
Galka 36MNK

Tarutaru 75WHM

# Aug 11 2005 at 9:37 PM Rating: Decent
Probably the best use I can see for these in parties is to switch them out for the extra 4HP from Chakra. not much, but every little bit helps ^^
RE: Chakra!
# Jan 17 2006 at 10:13 AM Rating: Decent
111 posts
Keep in mind that will killyour TP :/
# May 09 2005 at 5:26 PM Rating: Decent
just put them away and never look at them again inless taking pics with LS and friends (they are for show not fighting) lol lol
beat cesti
# Feb 05 2005 at 8:22 PM Rating: Decent
wish they would come out with an upgrade quest for these af weapons to up the damage output.
# Jan 28 2005 at 12:13 AM Rating: Default
If a MNK shows up wearing his AF weapon in my party, he is not gonna be in my party long. AF weapons are all crap. WHM comes with +10 MP, but that is the only one that is remotely useful. If you dont have the money for a better weapon, stop leveling, make the money, then get a good weapon and level again.
# Feb 20 2006 at 12:57 PM Rating: Decent
190 posts
BST AF is good too with strength and charisma bonuses.
# Jan 01 2006 at 6:49 PM Rating: Decent
137 posts
I'm a hume WHM and I'd rather use a Holy Maul +1 then the WHM AF, don't get me wrong it was a close choice, the WHM AF weapon is better then the Holy Maul(NQ). a Galka or Elvaan might go with the Blessed Hammed over the Holy Maul+1 because their MND is pretty much set and they could use the MP. But in my parties I've rarely had a chance to rest to full MP so an extra 10 MP is not as usefull as +3 MND.
# Jun 05 2005 at 8:22 AM Rating: Decent
50 posts
SAM AF 1 is also the best weapon you can get at lvl 42, with 2 better dmg than the lvl 40 GK and str+1 agl+1....so, considering the amount of replies here (and the truth in them), looks like not all af weapons are crap
# Apr 24 2005 at 12:20 PM Rating: Good
330 posts
SMN af weapon isn't that bad either. +20 MP for level 41 isn't too shabby.
# Apr 05 2005 at 9:35 AM Rating: Good
51 posts
DRG AF isn't bad... +Dex and the DMG is decent. Especially for the level.
# Mar 17 2005 at 10:56 AM Rating: Good
Red mage af also comes with +10 mp and +1 to mind and int.
# Mar 02 2005 at 6:38 PM Rating: Default
thf af weapon is good to +2 dex and +2 agi
# May 15 2005 at 1:52 PM Rating: Decent
THF AF is ok but you're better off with a Federation Kukri then dual wield the THF AF weapon in the sub slot.
# May 31 2005 at 7:35 PM Rating: Decent
/wave Romperstomper
# Feb 20 2005 at 5:43 PM Rating: Good
Paladin's AF weapon is good too. One damage higher than the hunting sword and gives +2 vit and mnd.

But in any case, you have to get your af weapon to get the rest so be it useful or not, gotta get it.
# Jan 30 2005 at 6:04 PM Rating: Excellent
64 posts
Actually, BRD AF is quite useful if you do not have a monster signa, the +2 CHR from the dagger and +1 CHR from the Elegant shield are both nice bonuses.
Perhaps not so useless
# Nov 18 2004 at 6:34 AM Rating: Decent
What people fail to realize is that Dex is not just your hit rate, it also affects your criticals, just as people think that Vitality is just .5 of a point for defense, when it is Vitality that lowers dmg taken, defense just makes the current damage taken more consistant, so considering the fact that dex isnt JUST about you hitrate, some could see use of these cesti, its all a matter of preference really. 55 pld and currently working my 38 monk.
# Nov 05 2004 at 4:53 PM Rating: Good
936 posts
Crappy Cesti is the tradeoff we pay for the uber knuckles Spharai (for those with dedication to get them). Switching from Impact Knuckles to Tourney Patas, which gives 4 more dmg, was awesome, I couldn't imagine taking away 7 dmg from myself just to wear the AF. I might try them out for the hell of it, but I doubt I'll prefer them over my Tourney Patas.
Parse for damage
# Oct 28 2004 at 11:04 PM Rating: Excellent
147 posts
I tell you what. I'll solve this once and for all. My boyfriend has a parsing program, so once I get these, I'll have him parse a few battles with me using these and me using the Impact Knuckles just to see the difference in overall DAMAGE OVER TIME, which is really the issue.

I'm inclined to think they suck too but you do have to remember that it's not necessarily better to hit harder if you are hitting way way less often.

It's sort of like how a lot of people don't get that overall you get more xp if you continuously chain VT mobs instead of killing one IT every 5 mins.

But at any rate, I realize there are more variables involved...so I will be sure to be fighting an IT mob just to factor in the "hitting for 0 damage" concept if I get a crab with metallic body and a retarded RDM. Then I'll try to remember to post the results on here. I only get to play on the weekends so I can't guarantee how long it will take me. Sorry!

Edited, Fri Oct 29 00:08:45 2004
RE: Parse for damage
# Jan 18 2005 at 10:01 PM Rating: Excellent
147 posts
OK! Here are the results from my parsing experiment.

First, here is my EQ:
Mercenary Captain's Headgear
Jujitsu Gi
Jaeger Mantle
Purple Belt
Ochiudo's Kote
Spike Necklace
Avenger's Earring
Mercenary's Earring
Puissance Ring x2
Fuma Kyahan
Combat Caster's Slacks

I did this just after leveling to 48, subbing warrior (24). My H2H skill was 144 when I did this.

I fought 3 mobs using my Impact Knuckles, then 3 using my Beat Cesti. For each, the first two fights I used Focus and Dodge, but not Boost or Berserk or anything, and I was solo, so no Haste. The third mob was without Dodge or Focus.

Impact Knuckles
Too Weak Sauromugue Skink
Total Dmg = 790
Total Time = :50
Total Dmg per Second = 15.8
Basic Dmg per Second = 15.8
Attacks per Second = .24

Too Weak Goblin Gambler
Total Dmg = 649 (420 Melee + 229 Raging Fists)
Total Time = :45
Total Dmg per Second = 14.42
Basic Dmg per Second = 9.33
Attacks per Second = .16

Too Weak Tabar Beak
Total Dmg = 1256 (840 Melee + 339 Raging Fists)
Total Time = 1:08
Total Dmg per Second = 18.47
Basic Dmg per Second = 13.49
Attacks per Second = .22

Beat Cesti
Too Weak Tabar Beak
Total Dmg = 1249 (864 Melee + 356 Raging Fists)
Total Time = 1:17
Total Dmg per Second = 16.22
Basic Dmg per Second = 11.6
Attacks per Second = .27

Too Weak Sauromugue Skink
Total Dmg = 878
Total Time = 1:06
Total Dmg per Second = 13.3
Basic Dmg per Second = 13.3
Attacks per Second = .24

Too Weak Goblin Furrier
Total Dmg = 1127 (977 melee + 150 Raging Fists)
Total Time = 1:15
Total Dmg per Second = 15.03
Basic Dmg per Second = 13.03
Attacks per Second = .19

So, the bottom line is that the Beat Cesti do a slight bit less DPS, but they do get more attacks in, which results in more TP and more WS. The difference isn't that huge.

I know this is just a very small sample, but I promised I'd post this so I did. I did intend to do it when fighting harder mobs but then I started thinking of all the uncontrollable variables that would be involved (i.e. being hasted sometimes, being involved in skillchains, debuffs I may or may not have at the time) if I did this when in a party, so I just did it solo on Too Weak mobs in Sauromugue.

I guess I just wanted to dispel the myth that the Beat Cesti totally blow compared to the Impact Knuckles. They do less dmg per hit but they are faster so you get almost the same amount of dmg in overall and more weaponskills in per fight.

So, I actually do use mine, especially if I am having trouble with pulling hate off the tank. (It's hard to find a good PLD these days). If I'm getting aggro I will use these because it spreads my damage out more.

At any rate, I have the Tactician Magician's Hooks just waiting for me to turn 50, so that's my goal now.

Edited, Tue Jan 18 22:13:18 2005
RE: Parse for damage
# May 24 2005 at 3:42 AM Rating: Good
1,170 posts
Yep, great job testing it on too weak mobs. My BLM can do about 80-100 a hit on TW mobs, does that mean my melee is good in a party? No. The advantage on the impacts is the much higher damage, which only helps against IT. Against weak mobs, weapon damage 'caps' quickly, making faster, weaker weapons better. And mythril knuckles +1 are better anyway.
RE: Parse for damage
# May 15 2005 at 2:03 PM Rating: Decent
I think the thing messed up on the adding for total damage

Beat Cesti
Too Weak Tabar Beak
Total Dmg = 1249 (864 Melee + 356 Raging Fists)864+356= 1220
Total Time = 1:17
Total Dmg per Second = 16.22
Basic Dmg per Second = 11.6
Attacks per Second = .27

Impact Knuckles
Too Weak Tabar Beak
Total Dmg = 1256 (840 Melee + 339 Raging Fists) 840+339= 1179
Total Time = 1:08
Total Dmg per Second = 18.47
Basic Dmg per Second = 13.49
Attacks per Second = .22
# Oct 01 2004 at 4:29 PM Rating: Default
I have to say that these really suck by looking at the stats. I am lvl 37 monk and I am using tropical punches +10 acc, 0 delay. Hitting more often and hitting faster are much better for a monk. A monk isn't looking for the killer punch, just consistent damage. Let's say that I hit 4 more times per mob and the average damage is 15 pts per hit. That is 60 more pts of damage from the tropics. I would have to hit the mob 15 times for the AF damage bonus to equal that 60 pts. That +4 dam is a joke for a lvl 40 "AF" weapon. Just remember 2 dex = 1 acc so it would take +20 dex to equal tropical punches. I might try to find tropical punches +1. But I'll stick to my punches for the time being.
# Oct 20 2004 at 5:07 PM Rating: Good
248 posts
You should not be using tropical punches at your level. 15 damage per strike is a joke. Pick up some Impact Knuckles, they're about 6k on Diabolos and let me hit in the 30-50 range on ITs. +1 DMG is not one more damage per hit, it's the same as DMG on other types of weapons. If you see a weapon with 52 DMG, it sure as he[b][/b]ll doesn't do 52 damage a hit, nor does it do 10 more per hit than something with 42 DMG. Seriously, it's only a couple of K, just try it out. Parse your damage/accuracy.

And yes, MNK AF1 sucks royally.

Edited, Wed Oct 20 18:37:22 2004
# Oct 03 2004 at 6:27 PM Rating: Excellent
43 posts
Hmmm, just food for thought, but the weapons with small delay and less damage give the mob more tp. Subtle blow helps, but I'd still rather keep my stronger yet slower weps.
Poo H2H AF
# Aug 22 2004 at 3:07 AM Rating: Good
773 posts
I just got these Last night, and Tonight, I scored a Pair of Tourney Patas.

I was Using Impact Knuckles Until I got these @ 40, and I <3 Them. Avg 10+ Dmg to Giants per Hit. Very worth the Gil (32k or a BCNM40), and a Refreshing, and Cheaper Alternative to Mythril Knuckles +1
# Aug 20 2004 at 2:41 PM Rating: Excellent
i know they are weak but stil since they are our AF we might as well take what we can get ya know.. but still i think that we need to get the whole set XD
not another one...
# Jul 13 2004 at 3:18 AM Rating: Decent
Back at lvl 33 I was in a party with a fellow Monk using his Tropical Punches. Warrior subjob and keeping his Meat Mithkabobs current, he was kickin my butt. I was a 33 Monk/Thief with my Impact Knuckles, also eating Meat Mith.

Edited, Tue Jul 13 04:24:46 2004
not another one...
# Apr 03 2007 at 5:23 PM Rating: Decent
just a lil comment , the reason why he was doing more dmg is probably cuz thf sub doesnt really increase your attack or str but war does + the mnk/war would have beserk so yeah ^^
# Jul 02 2004 at 4:24 AM Rating: Excellent
Hey, guys... These might not be the greatest weapons in the wordl but they're still our AF. :\ I'm interested to see if they have some hidden effects or something.? Maybe when you get every piece of AF armor together.
RE: Now-now...
# Oct 28 2004 at 11:00 PM Rating: Excellent
147 posts
Nope. You just have to get them to get the rest of it.

Personally, I'm saving up my CP for the Tactician's Magician's Hooks at lvl 50. I'll be using the Impact Knuckles till then.
Beat vs Impact
# Jun 29 2004 at 3:48 AM Rating: Decent
Impact Knuckles have served me well from like level 33 to like right now (level 44). But now that I look at it, I think I'm going to have to switch.

As far as the Beat goes, at first glance they seem pretty weak at only +4 damage. But when the Beat Knuckles have a 48 Delay while the Impact has like an 86 delay... the Beat is gonna hit almost twice as much.

Besides it seems that Strength modifiers are easier to find than Dex modifiers, so the +2 Dex modifier seems to be a slightly bigger advantage than the +1 strength and +3 accuracy. As the extra 5-10 points of damage you get from the Str modifier wont matter if you're missing 3-5% more of the time (missing and not doing any damage at all) becuase of your lower dexterity.
RE: Beat vs Impact
# Jul 19 2004 at 2:22 AM Rating: Excellent
358 posts
Yeah, you can't forget the base delay, otherwise Tropical Punches would be pretty useful, and hundred fists would be silly.

Edited, Mon Jul 19 03:24:26 2004
RE: Beat vs Impact
# Jul 09 2004 at 2:36 PM Rating: Excellent
1,689 posts
Its not 48 Delay vs. 86 Delay. You are forgetting the base delay for hand to hand, which should be 360 with Martial Arts II. So its 408 delay vs. 448 delay. Beat Cesti is not going to hit anywhere NEAR twice as much as the Impacts.
That is not true
# Jun 03 2004 at 6:01 PM Rating: Good
No AF is not always supposed to be the best for its level. This i have just seen for the first time and I'm a MNK lvl 39. It is considered good because of it's stats not DMG that is why things such as Valkurm hairpin and Leaping boots are worth so much... Plus they are a rare drop of a highly camped NM (Notorious Monster).
RE: That is not true
# Aug 19 2004 at 12:24 AM Rating: Good
Actually this AF is a Cesti too
Cesti's suck anyways and its sure bet that this is the best Cesti you can get at its lvl. Knuckles are always just more powerful... <.< hands down just better.
Well remember
# May 29 2004 at 7:36 AM Rating: Excellent
Well remember these are just the starting point to get the rest of the AF equipment...so while I do agree that they are not as good as some of the lower level stuff. *shakes head* honestly isn't AF equipment supposed to be the "best" for it's level? I still have to look through the other weapons to be sure and if it is the case that Square Enix nerfed this item badly
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