Making Amens!  

Start Area: Port Windurst
Start NPC:Kuroido-Moido (E - 7)
Prerequisites:Making Amends
Related Areas:Garlaige Citadel
Related Mobs:Hakkuru-Rinkuru (E - 7)
Min Level:14
Max Level:75
Grants Gil:6000
(Average from 8 ratings)
Items Required:Garlaige Key
Title Obtained:Hakkuru-Rinkuru's Benefactor
Last Updated: Tue Mar 15 21:06:32 2005

Contents [hide]


Hakkuru-Rinkuru's switching of Ajido-Marujido's broken wand has been discovered. It seems that the original wand had some special significance to the minister. Hurry and retrieve the original wand from the furnace in Garlaige Citadel before it's too late!


This quest cannot be completed if you are currently doing Windurst Mission 8-1.

After completing the quest Making Amends, you'll need to zone before you can receive this quest.

Talk to Kuroido-Moido to start the quest. He will tell you that the Minister's wand has been sent to be incinerated in Garlaige Citadel and that you must retrieve the broken wand from the furnace room immediately.

To get to the Incinerator, you will need a Garlaige Key. The key is dropped by a Fallen Evacuee in Garlaige Citadel. They are found in the small rooms on the first map.

After you get a key, head to the First Banishing Gate at (I-9). Head through the Second Banishing Gate at (G-10). After you get past the 2nd Banishing Gate, go to (I-7) on the map to reach the Incinerator Room. Talk to Mashira to get the key item: Broken Wand.

Go back and talk to Kuroido-Moido and Hakkuru-Rinkuru.


This page last modified 2008-03-15 22:18:28.
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Quest Issues
# Oct 31 2008 at 11:22 PM Rating: Decent
I just finished the quest with the Animal glue, zoned out, came back and the little taru only talks about depression. wtf
A Shortcut
# Aug 16 2008 at 12:57 PM Rating: Decent
There looks to be an easier way to do this one if you've got the WotG expansion, at least once you've got the Garlaige Key:

- Use one of the Cavernous Maws (Rolanberry or Batallia) to get to the past
- Cut through Garlaige Citadel [S] to get to the Cavernous Maw at Sauromugue Champaign [S]
- Use the Maw to get to present day.

Then, you're right at the hard-to-reach entrance to present-day Garlaige and can get to I-9 without having to worry about the Banishing Gates. (This is also apparently a good way to get that imprint of the stone monument for "An Explorer's Footsteps".)
Broken Wand
# Jul 12 2006 at 12:14 PM Rating: Decent
When i went to the furnace and talked to Mashira he didnt give me anything and im rank 10 and fame 7 in windy >.>
# Jul 11 2006 at 6:43 PM Rating: Decent
Garlaige Citadel...
level 14...
O.o >> x.x
Windy missions 6 interferences
# Sep 14 2005 at 3:05 AM Rating: Good
I finally went to the incinerator in Garlaige to complete this quest and another one from Jeuno : I went back to the Orastery, but wasn't able to finish the quest. The tarutarus only talked to me about the Minister being jailed.

Since this was what happened during the missions 6-1 and 6-2 and since i had not the mission 7-1 activated, i traded some crystals to the gate guards, accepted the mission 7-1 "The Sixth Ministry" and then went back to the Orastery : and I was able to finish the quest ^^

I think there are at least two scenarii to finish this quest, since the fact that the Minister was in jail is mentionned during the final CS. There must be a different ending if you complete it before doing the activating the 6-1 mission. Or maybe you can complete it only after being on the 7-1 mission :p
RE: Windy missions 6 interferences
# Jun 05 2006 at 7:22 AM Rating: Decent
It's true. I recently had to finish Mission 6-2 to complete the quest as Ajido-Marujido's students were concerned about his safety at the time after 6-1. (Good quest to complete while completing the on in jueno as well.)
# Aug 31 2005 at 6:09 PM Rating: Decent
hey once again guys, does anyone know how much fame you need for this quest? if so im on quetzacotl...
6-1 problem
# Aug 21 2005 at 10:15 PM Rating: Decent
880 posts
Had this quest flagged and was only able to do half of windy 6-1. So this quest will prevent you from finishing 6-1 and apparently 6-2 also.
crematory hatch key
# Jun 14 2005 at 11:11 PM Rating: Decent
47 posts
Need to get Garlaige Key from Fallen Evacuee to open door to Garlaige Citadel's Crematory. Once door open speak with Mashira to get the wand.
cheating doenst pay off
# Jun 11 2005 at 11:32 PM Rating: Decent
53 posts
me and a friend just tried something
i killed myself in front of the door and he tractored me through and raise 3'd me
the npc wouldnt even talk to me
guess you really do have to get the key
<minister> <can i have it?>
# May 05 2005 at 11:02 PM Rating: Decent
220 posts
I'm having the same problem as Funnel, in that Kuroido-Moido only says something about the Orastery having no minister. I'll also note that the last place I can recall seeing the minister was in Full Moon Fountain at the end of M6-1. I helped a LS member go there for 6-1 shortly after attempting complete the quest with Kuroido-Moido, but nothing at all happened.

Does anyone know what's needed to complete this quest under these circumstances?

UPDATE: I went back to the Orastery after logging out to do RL stuff for a while, and this time I got the cut-scene to end the quest. I hadn't left Windy since the last attempt, nor had I completed any other quests or missions...so to be frank, I have no idea wtf was going on the first time I tried. Sorry I can't be of more help^^;

Edited, Fri May 6 02:19:52 2005
RE: <minister> <can i have it?>
# Jan 27 2006 at 12:57 AM Rating: Decent
To get the ending to this quest, zone out to Windurst Walls, talk to Dr. Shantotto, then go back and talk to Kuroido-Muroido again. You will get the completion of the quest.
RE: <minister> <can i have it?>
# Dec 02 2006 at 1:47 PM Rating: Decent
42 posts
Jolabent wrote:
To get the ending to this quest, zone out to Windurst Walls, talk to Dr. Shantotto, then go back and talk to Kuroido-Muroido again. You will get the completion of the quest.

Verified, I was on 6-2 after having completed 6-1 and this allowed me to finish this quest..

I suspect however the ending is slightly different than if he was not in jail.
dubbleya tee eff
# Mar 08 2005 at 3:48 PM Rating: Decent
Does having rank 6-2 activated prevent me from finishing this quest because i cant finish it.
where to go?
# Jan 03 2005 at 3:46 AM Rating: Decent
I did this quest as a level 55 drg with a lvl 60 drk a 54 pld and a 58 mnk, i got passed the 1st gate no problem, everything was easy prey or too weak. But once we got to the 2nd gate we had problems. Two of us got in and the other 2 got trapped outside the banishing gate #2. that doesn't help much but after getting past the 2nd gate everything became DP and i got killed. Can someone please put step by step idiot proof instructions on how to get to the furnace please, or put up a map with a line showing where to go?
While you're here...
# Oct 10 2004 at 12:16 PM Rating: Excellent
787 posts
When you do this quest, be sure to do Rubbish Day at the same time so you only need to get into the incinerator once.
Windy mission 8-1
# Sep 26 2004 at 4:46 AM Rating: Decent
it should also be noted if your on windy mission 8-1 you can not turn in the broken wand key item.

Hakkuru-Rinkuru says something about the mission story line instead
making amens
# Sep 10 2004 at 10:20 PM Rating: Decent
i did quest, got broken wand but cannot finish quest. can anyonje tell me what to do, please
Fallen Evacuees
# Aug 07 2004 at 11:38 AM Rating: Good
787 posts
The mobs in Garlaige start at level 40; the Fallen Evacuees you need to fight for this quest are 42-43.


You can solo this quest as a BST at level 40 or 41: from the entrance, go straight past the first intersection. To the left and right are rooms with two Wingrats (bats, 40-42) each. These rooms connect to other rooms with two Fallen Evacuees each. Watch out for the Oil Spill (slime, 43-45, sound aggro) in the western Fallen room.

There are another two Fallen Evacuees in a room on the east side of the first map, also connected to a room with two Wingrats.

While waiting for the Fallen to respawn, you can also fight Borer Beetles (41-44, sight aggro; try not to pull ones near the stairs that a party might want), Puroboros (bomb, 43-45, sight/magic aggro), and Clockwork Pods (pot, 44-45, magic aggro). Fighting Siege Bats (bat, 40-43) is too much trouble IMO, as your Wingrats will link with them.

Note that Wingrats and Siege Bats are not aggro; everything else on the map is, though the pots are only aggro magic.

Edited, Sat Aug 7 21:42:14 2004
# Jul 14 2004 at 3:53 AM Rating: Excellent
171 posts
Title gained after completing this quest is "Hakkuru-Rinkuru's Benefactor"
Can't finish the quest, help
# Jun 19 2004 at 8:11 PM Rating: Decent
141 posts
After receiving the wand from Garlaige, I went back to Kuroido-Moido, but he isn't saying or giving anything... Just that there's no leader for the mage academy and that Dr. Shantotto should be on the front line. Does this have anything to do with having finished rank 7? (In which something happens to the minister)
# May 05 2004 at 3:08 PM Rating: Good
35 posts
Anyone know what the reward is for this quest?

Sorry, just seen it... 6,000 gil

Edited, Wed May 5 16:09:12 2004
Making Amens!
# Apr 01 2004 at 7:13 AM Rating: Default
B4 anyone else posts any CRAP for this quest you simply get the key and past banishing gate #2 to the end of the tunnel. Impossible to do with less than 4 ppl as you need 4 ppl to open gate 1 and 4 ppl to open gate 2. Even at that all ppl must be able to keep invisi and sneak on them. Even at that if you get aggroed you have a chance of dying at lvl 55. The aggros are not nice and quite in fact annoyed the hell of me today while doing Paladin AF. Found the door didn't have the key. Probably gonna do this quest tomorrow. I wil tell prize then.
Recommnded: 4 ppl with common sense that each have sneak and invisibility.
# Feb 09 2004 at 2:47 PM Rating: Default
What do you get for this quest?
RE: Reward?
# Feb 14 2004 at 2:59 PM Rating: Default
6k gil
RE: Reward?
# May 10 2004 at 9:05 PM Rating: Decent
Confirmed. ^^
Door location
# Feb 07 2004 at 7:04 AM Rating: Decent
After the 2nd Banishing Gate go east until you get to the lowest level. The door is at I-7.

it seems
# Feb 05 2004 at 8:21 AM Rating: Default
the matter of WHAT THE FOOK THE REWARD IS? has been overlooked by everyone so far..

so please, can someone note what the reward is to make this a half decent guide?
RE: it seems
# Mar 13 2004 at 10:46 AM Rating: Default
what does it matter what the reward is anyway? It's a quest.. a quest in a game that is designed for questing and having fun. You should be doing this quest just because you want to, not because of what you can get for yourself. Thats self centered and wrong way to think.
RE: it seems
# May 25 2004 at 6:27 PM Rating: Decent
1,059 posts
Instead of using caps to demand to know what the reward is, he could just do the quest for himself and post what the reward is to make this a "half decent guide". Someone has to do it to post it.. that person could be him. As for calling it a "half decent guide", perhaps instead of making negative comments like that, he could do the quest and write a better guide and submit it. ^^
/cheer Drisanna
RE: it seems
# May 03 2004 at 5:54 PM Rating: Decent
What does it matter? the guy is just asking what do you get for the quest. Did he say "I'm not doing it if it's less than 10k!" Why must you insist he is self centered after making a simple question. Some people would like to prioritize quests based on the reward. Perhaps one quest should be done before another because an item can be helpful, or an amount of money may allow him/her to purchase something that would make the next quest easier or possible! double /slap from me!
RE: it seems
# Mar 20 2004 at 6:33 AM Rating: Decent
# Jan 29 2004 at 5:45 PM Rating: Excellent
37 posts
Crematory's key drops from Fallen Evacuee. Simply named "Garlaige Key" not to be confused with the chest key. It's RARE and EX.

The Crematory is past 2 Banishing Gates. You need 4 people to stand on the pedals beside the Banishing Gate to open them so unless a party is moving through the Gates, you can't do this solo with sneak/invis.

Banishing Gate #1 is in I-9 of Floor 1. Rest should be not too difficult from there.
# Jan 02 2004 at 10:36 AM Rating: Default
The Ghoul that you need to fight is easy prey at level 50. Just to give you an idea.
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