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Armada Mufflers
[Hands] All Races
DEF:23 INT-11
Accuracy+5
Attack+11
Evasion-5
Lv.73 WAR/DRK/BST
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Possible Synergy Augments

Final Fantasy XI
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Category: Final Fantasy XI
This page last modified 2011-07-28 03:23:01.
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Great for TP
# Mar 03 2006 at 10:03 PM Rating: Decent
I use these for my DRK but only for my TP set, they get swapped pronto for any type of WS.
-11!?
# Jan 15 2006 at 11:49 AM Rating: Decent
I think that these gloves are more suited for War rather than Drk, but I would love to try these with a Pld, just to feal the.... um Love?
what is the Idea of Take ( Int ) -11?
# Dec 10 2005 at 11:22 PM Rating: Default
This Don't make Attack+11 Weaker is Going to sucks for Does that do use Magic or normal Attack?
oh well thats the way it is :P
RE: what is the Idea of Take ( Int ) -11?
# Jan 26 2006 at 11:50 PM Rating: Excellent
Each set of cursed gear has a downside, something that takes away from your character. most of the time it's not very important to getting your job done.

Adaman = MND/INT
Shura = -HP
Hecatomb = +slow%
Koenig = -STR -DEX
Crimson = makes you susceptible to "dragon killer"
RE: what is the Idea of Take ( Int ) -11?
# Mar 03 2006 at 4:01 PM Rating: Good
*
57 posts
How were you even able to translate that?! You are a very talented human being. Rate up!
Weapon skills
# Jul 09 2005 at 1:32 PM Rating: Decent
Don't use these with weapon skills as a DRK. Spinning slash/groundstrike/spiral hell all have INT as a modifier and you'll see a decrease in damage from the INT penalty. Macro in the AFv2 gloves or pallas/alkynous (sp?)braclets instead.
WAR
# May 11 2005 at 6:46 PM Rating: Decent
I don't see a problem with WARs using these, after all Agressor drops Evasion so even the Eavsion down dosnt shake WARs :D
WAR
# May 11 2005 at 6:43 PM Rating: Decent
I don't see a problem with WARs using these, after all Agressor drops Evasion so even the Eavsion down dosnt shake WARs :D
Int
# Nov 14 2004 at 5:57 PM Rating: Decent
Yea the -11int definitely hurts for drks, but I guess if you have these might as well wear them, you can always macro in an equipment change
-11?
# Sep 13 2004 at 2:59 PM Rating: Decent
Hmm... -11 int? well actually u can prolly just take it off then put it back on for a macro when using magic


Edited, Mon Sep 13 16:02:08 2004
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