|
Battle NotesThe Promyvion ENMs, capped at level 30, basically mirror the Promyvion Missions for Chains of Promathia. You make your way to the Spire of each Promyvion, then fight a weaker version of the boss you fight in the actual Promyvion Missions. The reward is 18,000 experience divided by the number of people in your party, with a maximum experience gain of 3,000 per person. Winning also gives the party three memory clusters (which are used in Alchemy), and the chance to get rare earrings that give +3 on various stats. You can enter "Simulant" and the other Promyvion ENMs with up to an entire alliance, but the experience points reward for doing so would be reduced to 1,000 per person. Each Promyvion ENM is winnable with a balanced party of six. Parties of seven or eight virtually ensure victory. To start the ENM "Simulant," you must first talk to Venessa in Ru'Lude Gardens and acquire a key item: Censer of Abandonment. Everyone in your party must have this because you can't fight the ENM boss without it. Make sure everyone has proper foods and medication, Reraise items, and Signet. Everyone should have at least two Poison Potions for this ENM to counter the boss' [1]FFXI Spell:Sleepga I|Sleepga]] move. Tanks should bring Holy Water because the boss also uses an AoE curse move. It's recommended to bring at least one anima for this fight, just in case of an emergency. StrategiesWhen everyone in your party is ready, enter the Promyvion - Holla and work your way up to the Spire of Holla. When you are ready, click on the door inside the Spire and choose the battle Simulant. You have 30 minutes to defeat the boss, which is an empty NM named Cogitator. The Cogitator uses AoE Sleep, Curse and Blind moves. Also, the Cogitator uses a move that absorbs either three buffs or 200 hp from whoever has hate. Therefore, when your party buffs up before the fight, it is best for people to use Reraise and Protect first, followed by buffs such as Shellra, Barfira, Barsleepra, etc. The goal is to give the Cogitator junk buffs to absorb, while leaving your Reraise and Protect untouched. You also want to have enough buffs so the boss doesn't absorb hit points from party members. The Cogitator also spawns Weepers during the fight. A sound battle plan to beat this boss is:
Note: If anyone dies during the fight, DO NOT TOUCH THE REWARD SPHERE THAT APPEARS AFTER THE BOSS DIES UNTIL EVERYONE IS RAISED. People who are still dead when the sphere is touched will not receive their exp reward. This page last modified 2008-04-05 22:12:43. | ||||||||||||||||||||||||||||||||||
Send a correction |