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Crustacean Conundrum  

Realm:Jeuno
Start Area: Waughroon Shrine
Start NPC:Shami (H - 8)
Type:BCNM
Max Party:3
Related Mobs:Heavy Metal Crab
Metal Crab
Max Level:20
Rating
*****
(Average from 5 ratings)
Items Required:Cloudy Orb
Items Granted:Beetle Quiver
Bronze Ingot
Bronze Sheet
Crab Shell
Fish Oil Broth
Land Crab Meat
Mannequin Body
Mannequin Hands
Mythril Beastcoin
Platoon Axe
Platoon Cesti
Platoon Dagger
Platoon Mace
Platoon Sword
Platoon Zaghnal
This Quest is Repeatable
Last Updated: Thu Aug 20 00:58:37 2009

Contents [hide]

Battle Notes

In order to enter the battlefield you will need to bring a Cloudy Orb, which is obtained by trading 20 Beastmen's Seals to Shami at (H-8) in Port Jeuno. When you are ready, trade the Cloudy Orb to the Burning Circle inside Waughroon Shrine and choose to enter the battle Crustacean Conundrum.

Up to 3 people may enter and you will all receive a level 20 restriction. You have 15 minutes to win. You will fight 3 Crabs. Two Metal Crabs and a Heavy Metal Crab.

The Heavy Metal Crab has 35 HP and the Metal Crabs have 25 HP. Each crab has Crab Special type attacks and the Heavy Metal Crab in addition has Waterga and Blind. They cannot be charmed but are susceptible to silence and bind. Most attacks do 0-2 damage with a majority doing 0-1. All three crabs also have a Drain attack for 15 HP.

Strategies

This page last modified 2008-04-05 16:39:29.
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Soloing
# Jun 08 2009 at 9:59 PM Rating: Decent
42 posts
Do you think this can be soloed by using sleep bolts, alternatong crabs each shot? The hard part would be to hit all 3 before they take away your HP...
bah
# Aug 21 2008 at 4:04 AM Rating: Default
2 posts
I really don't understand these tactics ...3 rdm/nin or 2 rdm/nin ...why? I'm also a rdm so i know that rdm sucks at lvl 20 ....and sub nin sucks too ...
3 drg/mage could be a perfect choice,or drg - pup - drg ...this is the best formation in my opinion ...
bah
# Oct 20 2008 at 6:44 PM Rating: Decent
21 posts
Rdm have en~spells like Enthunder and Silence is very important. This is why :) It seems to be a large help in this battle. Now you know, maybe you'll do it? ^^ It's fun.
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bst?
# Dec 23 2007 at 6:23 PM Rating: Decent
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21 posts
is BST/NIN any good for this BCNM? and what would be a good party for this with a BST/NIN or BST/WHM in mind
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bst?
# Apr 09 2008 at 9:32 AM Rating: Decent
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584 posts
Bst doesn't get call beast till 23, and I don't think any of these crabs are charmable, so bst wouldn't be very good for this
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ummm
# Sep 11 2007 at 6:30 AM Rating: Decent
Scholar
41 posts
i have done this bcnm like 20 times the body is 100% drop or at least it was the last time i did it and we just go all evasion gear bee sting and platoon dagger and go in buff up with enthunder and pro and shell and one binds the middle one binds the one on the left and the other silences the middle crab then the other comes right to us we murder it then the next one then the middle one then your done some times it can go back if the middle crab starts draining every hit just dont cast any DOT spells on it, it seems to do its drain a lot more if you do that and dont do it on darks day cause it like to drain at lot then to.





75rdm
67drg
63bst
63blu
drop
# Jun 16 2007 at 9:51 AM Rating: Decent
30 posts
3 runs, 2 of the yielded hands and body. Wow!
drk and pld?
# May 21 2007 at 8:10 AM Rating: Decent
7 posts
these guys are at like, 25 hp and 15 hp, but you can only deal 1-2 (if any) dmg at a time...
well, has anyone tried using drk and pld with weapon bash and sheild bash? ive noticed in normal leveling they tend to do the same amount of damage regardless of the mobs defense or your own attack. so would using weapon/sheild bash allow you to pull off more damage? or would it to drop down to 0-2 damage?
Ive only done 4 bcnms, 1 wings of fury and 3 treasurse and tribulations, 1/1 on astral ring and 0/3 on T&T, so im kinda new to bcnm.
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Rdm/mnk?
# Apr 03 2007 at 10:43 AM Rating: Good
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100 posts
What about rdm/mnk? Couldn't you occasionally counter for an extra 1 damage + enspell damage? And you could use dodge, too right?

-Calea
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Rdm/mnk?
# Oct 02 2007 at 5:32 PM Rating: Decent
Sage
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314 posts
Late reply, but Dodge is Lv.15 MNK so no you couldn't dodge. However the counter idea is quite a novel one :D
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SMN Solo/Duo
# Mar 19 2007 at 9:18 PM Rating: Decent
2 posts
Has anyone tried to SMN solo/duo this BCNM? The 2 Mannequin parts I need both drop from this BCNM, but I've never done this one and I'm not really a fan of asking for help. If I need a buddy, I can always use my hubby's laptop and char while he's at work, as long as I don't let him die.
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WHM 75, RDM 70, SMN 43, BLM 37, DRK 37, THF 22, WAR 20, DRG 20, BLU 19, BRD 15, NIN 12, RNG 10, COR 7, BST 6, SAM 6, PLD 5, MNK 1, PUP 1
bravo
# Jan 27 2007 at 10:28 PM Rating: Decent
4 posts
I hope you all realize that nin sub is 100% useless at level 20. Not only is one weapon faster than 2 at that level (it's only when you get dual wield 2 at lvl 25 nin that it gets faster, i.e. lvl 50 main job), but you also have no utsusemi shadows. Bravo, way to use your heads people!
bravo
# Jan 04 2008 at 11:20 PM Rating: Good
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2,793 posts
Fogoazul wrote:
I hope you all realize that nin sub is 100% useless at level 20. Not only is one weapon faster than 2 at that level (it's only when you get dual wield 2 at lvl 25 nin that it gets faster, i.e. lvl 50 main job), but you also have no utsusemi shadows. Bravo, way to use your heads people!


Since dmg is capped against these, it makes sens to do anything you can to get more total attacks in a given time frame. BCNM is not an EXP party, things that don't perform well in one may work in another (melee's subbing whm for example, or /nin way earlier than normal like here).

Rurode wrote:
DW I Does give a slight Haste bonus.
Rurode wrote:
DW I Does give a slight Haste bonus.


Its delay reduction not haste. Delay reduces TP gain per hit, haste does not.
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bravo
# May 19 2007 at 8:21 PM Rating: Decent
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2,196 posts
DW I Does give a slight Haste bonus.
bravo
# Apr 06 2007 at 2:03 PM Rating: Default
27 posts
and every other sub is useless since nothing can raise the damage you do other than Enthunder. You fail at life.
help
# Dec 02 2006 at 4:19 AM Rating: Default
any1 wanna help with this ask me im dude on remora
wanna
# Dec 02 2006 at 4:13 AM Rating: Default
anyone wanna do this im Dude on remora
wanna
# Dec 02 2006 at 4:10 AM Rating: Default
any1 wanna do this im dude on remora
any1
# Dec 02 2006 at 4:08 AM Rating: Default
anyone wanna do this 2gether im Dude on remora
Any new strategies?
# Nov 09 2006 at 11:58 PM Rating: Decent
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664 posts
I was wondering if anyone has thought of some new strategies for this bcnm? I have a couple that I wanted to try. I was thinking that maybe 3 blms. They go in and each of them elemental seal > bind one of the crabs. they then choose one crab to cast on and spam dia, bio, and stone on each crab one at a time starting with the big one.

another strategy could work but I'm not sure about the DoT spells. It would use a similar set up with the mages except the mages just cast bio on the mobs and let the DoT kill them. However, I read in one of the earlier posts that DoT doesn't work on these mobs. Does anyone know if this is true or not?
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Urian of Caitsith: Pup 75, Drk 75
set up
# Oct 22 2006 at 4:24 PM Rating: Decent
3 posts
well im 6/7 on this bcnm with rdm/nin X2,and one nin/war but can this bcnm be done with nin/warx2, and one rdm/nin?
Too weak
# Oct 03 2006 at 12:35 PM Rating: Decent
6 posts
Ok we tried the nin/war rdm/nin x2 with great sucess, the key is high evasion gear and fastest daggers you can find (platoon daggers). Rdm/nin binds one smaller crab, nin/war vokes large crab and attacks other small one, dia. poison form a rdm, all three beat down litte guy, move to next little one, on large crab rsm silinces it, and take it down quick. On our third run ever we set record. btw no hi-pot/drinks all i had as nin/war was squid sushi and if you do it right and run fast enough it can last for 3 fights mine did, Good luck hope you can get your manequin

not as fast as other record but at least i tell you the set-up


Anyone try this as Drg/Rdm
# May 05 2006 at 8:06 PM Rating: Default
8 posts
Because as Drg/Rdm your wyvern will cast cure breath on you when you use ANY spell below 1/3 hp the wyvern also attacks adding more damage, AND by lvl10 Rdm has all 3 Dia Bio and Poison which Dia/Bio and Poison DO stack so when you get below 1/3 hp use Poison (3mp) for cure breath which will cure 30+ hp easy, use a juice or a rolanberry and you won't run out of mp.

Not sure what 2 other jobs would do well with that.

New job = success!
# Apr 29 2006 at 4:22 AM Rating: Good
*
92 posts
Tried this bcnm for the first time with a friend of mine who had leveled pup. We went as nin/war rdm/nin and pup/whm. It went horribly the first time cause we didn't know what the heck we were doing lol but went AMAZINGLY well the second time. Here's what we did.

Battle Plan:

The nin/war voked the big crab and the puppetmaster sent his puppet on one of the small crabs to tank and the rdm silences the big crab to get rid of that pesky waterga.

The rest of us wail on the third little crab til he dies then go to help the puppet on the second little crab. This crab dies fast and we turn to the main crab. and victory is ours.

Even though the crabs drain a total of 94 hp through out we had no problems at all. Only items used was selbina milk the pup noticed he had on the second run.

Sidenote: Do not underestimate Dia/Bio for this fight DoTs are always good.

Morale of the story have fun with the new jobs see what you can do ^^
Good way
# Apr 14 2006 at 1:22 AM Rating: Decent
Scholar
39 posts
We do it 2 nin/war and me Nin/mnk i use silence claw things i hate tryin to spell bahkahgangass or whatever the f its spelled. I go in and tank 2 crabs while the other 2 blink tank a small crab then they voke the 2nd small crab when the first dies and then we all 3 lay into the big crab so far we keep getting both body and hands 2/2 and we've not used nothin but a apple au lait which was crafted by our cooker. so its a good way to go if you wanna try it.
CrabBattle
# Apr 10 2006 at 3:27 AM Rating: Good
9 posts
Not to brag or anything.....
http://img.photobucket.com/albums/v672/whohasmysock/CB2.jpg

http://img.photobucket.com/albums/v672/whohasmysock/CB.jpg

::::EDIT::::
For the record, we dont go RDM/NIN RDM/NIN RDM/NIN, we dont go MNK MNK MNK (+hundred fists's), and as a static the three of us have gone on literally a hundred runs over the course of a year+ and not lost once. Only once or twice have the mann. hands dropped, so yes they do drop, but the drop rate is worse than bounding boots...
We are all on Shiva Server, send Sakae, Mordakai, or Dreng a /tell if you see us around.

Edited, Mon Apr 10 04:35:28 2006
CrabBattle
# Oct 23 2006 at 6:01 PM Rating: Decent
Scholar
32 posts
Wow, thank you so much for this helpful information for anyone interested in winning this bcnm.

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CrabBattle
# Oct 20 2006 at 10:13 AM Rating: Good
So not to brag.....and not to help either.


since you wont say anything about your setup. And furthermore, The drop rate is no where near as horrid as bounding boots.


DRGs do quite well here.
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MNK or SMN
# Feb 26 2006 at 12:11 AM Rating: Decent
Blue Footed Boobie
*****
10,687 posts
Could a SMN with ramuh use Jugdment Bolt or will that do 0-2DMG. Also what about a MNK using his/her 2hr?Has any1 tried these. I need the Mann. body but dont have the seals to go out and try these
Ideal Setup
# Feb 14 2006 at 10:29 PM Rating: Decent
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81 posts
People have had success several ways.

Easiest way to do reguardless of what anyone says.

RDM/NIN x3 cheapest.

Nin/??? x3 more expensive.

We do this several times as 3 taru RDM/NIN's no items needed each of us takes one crab.

Setup protect and enthunder with 2 of the quickest daggers you can find. Speed is the key all damage will hit for 1 reguardless of what you do. so to make this work well and quick.

Each dagger with an enthunder will now hit for 2 points 1 for the dagger and 1 for enthuder, using dual weild u know hit for 4 points each turn. Timeing your cure's inbetween mob hits is somehting that should be learned and easily done by lvl 20.

A more expenisve way is buying elemantal daggers like wind and equipping a wind fan. i haven't tried this but gives the effect of 4 damage per turn just might have a problem with cures unless u sub RDM or WHM.
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SMN?
# Jan 21 2006 at 5:47 PM Rating: Decent
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309 posts
Could 3 SMN trio this? (No, I'm not talking about astral flow.)
Strategy:
Gather 'em up at start; thunderspark for 3 dmg per crab (total) plus para
Send one ramuh after each crab.
All SMN attack same crab.
Once crab dies, move on; save heavy metal for last.

Think it'd work?
NIN 2hr
# Dec 18 2005 at 1:27 PM Rating: Decent
3 posts
SlothManMordy wrote:
It seemed when SE made this BCNM, although melee only hits for 0-1 (crits for 2), they totally overlooked the Nin 2hr.
Game, set, and match.


We just tried this very strat only to do 1 damage a piece per mijin gakure. I say this myth is busted. We went in 3 nin/war all 2hr on one crab and bam... NOTHING!! lol. Anyway.. this does not work unless SlothManMordy left something out nin 2 hr is useless.

-nari (asura)
RE: NIN 2hr
# Dec 31 2005 at 7:24 AM Rating: Good
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817 posts
why would all 3 of you 2hr? Even if you won someone needs to be alive to open the treasure crate.
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RE: NIN 2hr
# Dec 31 2005 at 5:39 PM Rating: Good
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495 posts
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