Dynamis - Windurst  

Type: Battlefield
Region: N/A
Min Level: 65
Max Level: 99
Quests for Dynamis - Windurst
Mobs found in Dynamis - Windurst
Items found in Dynamis - Windurst

Accessed by trading a Perpetual Hourglass to a "Trail Marking". Dynamis - Windurst is a gloomy, alternate reality of Windurst Walls. It is loaded with extradimensional Yagudo and strange Yagudo statue-like entities. There are also some Yagudo NM's in this arena. Enemies are all about L75 or higher and attack in brute force, but they drop unique stuff including Relic armor.

Trail Marking Location: Windurst Walls (C-12)
Title Granted: Dynamis-Windurst Interloper
Key Item Obtained: Hydra Corps Lantern

Contents [hide]

Relic Armor

Relic Armor Job Level Stats
Abyss Gauntlets DRK 71 DEF:20 MP+20 Dex+5 Int+8 Dark Magic Skill+5
Argute Loafers SCH 72 DEF:13 MP+20 Healing Magic Skill+7 Weather:Enhances "Celerity" and "Alacrity" effect
Assassin's Bonnet THF 72 DEF:24 HP+16 Dex+5 Enmity+2 Enhances "Mug" Effect
Cleric's Duckbills WHM 71 DEF:15 MP+18 Mnd+5 Enhancing Magic Skill+10 Enmity-1
Etoile Bangles DNC 71 DEF:17 HP+15 VIT+3 AGI+3 Attack+5 Enmity+2 Evasion+5
Koga Hatsuburi NIN 73 DEF:22 Enhances Ninjutsu Magic Nighttime: Parrying Skill+10
Mirage Charuqs BLU 71 DEF:16 HP+15 VIT+3 INT+3 Attack+5 Emnity-2
Monster Helm BST 71 DEF:26 HP+19 CHR+4 Parrying Skill+3 "Charm"+5
Pantin Dastanas PUP 73 DEF:18 HP+16 DEX+2 CHR+2 Haste+3% Automation:Haste+3%
Saotome Haidate SAM 72 DEF:40 HP+18 Agi+3 Enmity+1 Enhances "Third Eye" Effect
Scout's Bracers RNG 71 DEF:14 HP+13 AGI+5 Evasion+7 Enmity-2
Sorcerer's Gloves BLM 72 DEF:15 MP+24 Dark Magic Skill+10 Enmity-2 Bonus Damage Added to Magic Burst
Summoner's Spats SMN 71 DEF:29 MP+20 MND+3 Shortens Casting Time For Elemental Avatars "Blood Pact" Ability Delay -2
Valor Leggings PLD 71 DEF:19 HP+18 MND+3 Enmity+1 Enhances "Sentinel" Effect
Warrior's Mask WAR 73 DEF:28 DEX+5 Parrying Skill+5 Enmity+1 Enhances "Warcry" Effect

Relic Weapons

Weapon Job Level Stats
Relic Dagger RDM THF BRD 75 Damage: 1 Delay: 999
Relic Knuckles MNK 75 Damage: +1 Delay: +999
Relic Maul WHM 75 Damage: 1 Delay: 999
Relic Sword PLD RDM 75 Damage: 1 Delay: 999

Other Drops

Misc. Items Ancient Currency
Gold Beastcoin Lungo-Nango Jadeshell
Infinity Core Tukuku Whiteshell
Mythril Beastcoin
Relic Iron
Sparkling Stone
Colossal Skull
Lancewood Log

Category: FFXI Dynamis
This page last modified 2009-05-06 15:15:09.

Updated: Wed Oct 19 06:17:34 2011

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My experience
# Feb 04 2009 at 11:04 AM Rating: Decent
I did this with my dyna ls yesterday leader told me he preffered going drg/sam instead of nin so i said ok I can do that....we were scheduled to do sandy but another group had a while to go in it so i didnt have time to research this one. Unfortunately learned the hard way mobs here have serious aoe and /nin is the best way to go but i only died 4 times less than 1k exp loss so all in all not bad at all.
# Nov 08 2008 at 2:48 AM Rating: Decent
Used Hourglass in Bazaar for 1 Gil
# Sep 26 2008 at 5:30 AM Rating: Decent
487 posts
If you see somebody with an hourglass advertised for 1 gil in bazaar, don't buy it, it's used. You might mention it to the person as he/she may have forgotten to take out of the bazaar. Why do people do this?

Standard practice in Dynamis: once you use the hourglass to enter Dynamis, you immediately put your hourglass in bazaar for 1 gil. This applies to everyone entering Dynamis in the alliance.

Rationale: Recall that if your hourglass is removed from your person while in Dynamis, you are kicked out. As a result, at the end of an hour plus of tough play, there inevitably will be people that go AFK, and unfortunately this happens too often just as time is winding down and lots have not dropped because the AFK person has not bid/passed on items.

Resolution of problem: Dynamis leader spends 1 gil and buys hourglass from person that has not bid/passed, kicks them out of Dynamis, and voila! Items now drop to bidder, hopefully before time expires.

Now you know...

PS: Hug the right wall tightly when you are going past the "Death House".... and everyone passes in single file. Do NOT aggro here.
Zaub of Bastok/Cerberus:
Taru, 17/20@90
Bone 100+3+Sign/Leather 60+1
Alch/Wood/Cook/Cloth/Smith/Goldsmith 60
GS 51/Smith 53/Fishing 29
relic armor for WHM
# Oct 17 2007 at 9:01 PM Rating: Decent
29 posts
can some one show me the relic armor and the AF armor for WHm please i have never seen the relic armor for any job b4 i didnt even know there was 2 sets of armor for the jobs ;>.>
# Apr 21 2007 at 7:08 PM Rating: Decent
After doing dynamis how long do I have to wait to do another dynamis? irl days or in game days w/e I don't care but I'd like to know D: thanks.
# Aug 12 2006 at 3:04 AM Rating: Decent
Reading about Dynamis, checkin' out screenshots, It's just one more thing to look forward to...ooh uber challenge..(i love 'em)
dynamis ls
# Jan 17 2006 at 1:59 PM Rating: Default
Absolution a Caitsith Dynamis LS always recruiting. ffxi.absolutionls.com
Dynamis LS
# Nov 18 2005 at 8:39 AM Rating: Default
I just want it known that I am a PLD56, and I am going to start seeking a Dynamis LS for when I reach 65. I am on the unicorn server /tell if you need a new PLD. I will reach 65 by Christmas.
# Oct 25 2005 at 11:32 PM Rating: Good
Tips for Dynamis-Windurst:

Bring Poison potions. Bring reraise because there are going to be a few total group wipeouts. Avoid the death house - do this through walking along the side wall away from death house. Walk single file. after getting beyond death house there will probably be a wipe be prepared to re raise.

MOST IMPORTANTLY. After killing off all the other trigger NM's you will head back to the area before the tree, Dynamis heavens tower. This is where my group screwed up hard and stupidly. All Dynamis areas have some wicked evil trick at the end right before the win. When dealing with Loo Hepe the Eyepiercer, sacrifice pulls must be made. When the sacrifice puller hits the NM statue, REPOPS will appear on the bridge heading to Heavens Tower! I was wary of this usual Dynamis trick but my group was acting like a bunch of immature drama lemmings because they think they are going to win and lemming-like place themselves right on the bridge... right where I suspected a repop group would appear. I was the designated puller so I was about to discuss my theory when SOMEONE ELSE decided to hit the statue... this lack of authority doomed our group. Someone went ahead and did the job I was supposed to do, the repops appeared on that bridge and that was it.

You must place your group AWAY from the main bridge have a sacrifice puller hit the Loo Hepe NM statue and KO then have main group kill the repops on the bridge. Then after this final NM is killed, the {Mega Boss} of the area will be at the Auction House. It must be kited to a safe spot at I9 otherwise there will be repops around you after killing the mega boss of evil or whatever.

Edited, Wed Oct 26 00:52:43 2005
GS in Dynamis
# Aug 02 2005 at 3:13 PM Rating: Default
So we got a person who is bring Gilsellers into Dynamis on Cait sith named Ryudo. They are trying to sell currency for 50k per single unit and 5mil per 100 unit. Well I guess Relic weapons will become harder to get if you plan on buying currency from these FOOLS.

by the way...


Considering if your going to sell them for that much why buy it when EVERY ONE ELSE sells for 15k??????????????????? Really its pretty stupid

Jump on the band wagon if your on cait sith!


chances are they are being sold by gilseller mules and/or Ryudo's henchmen.
Dynamis-Windurst Videos
# Jul 19 2005 at 12:59 AM Rating: Good
This is just a taste of what's in store for you here. This is easily the hardest Dynamis of the four towns. Enjoy.

Dynamis-Windurst Vid 1
Dynamis-Windurst Vid 2

Requires Divx Codec.

Last Link Added: 30 July, 2005

Edited, Mon Aug 1 02:26:19 2005
A Guide
# Feb 23 2005 at 11:34 PM Rating: Excellent
237 posts
Map 1: http://dca.eleventeenth.com/assets/images/0/20040726083812677_71.png
Map 2:
Map 3:

Medicine required:
24 echo drops
24 poison potions
12 holy water

Statue TP attack:
Group stun
Group curse

Manifest Icon statues will use Sleepga II.

NM TP attack:
Doom - Causes death after 10 seconds. Death is avoided by using holy water.

BST pet attack:

Statues summoning other statues:
The statues in Windurst will sometimes summon other statues that may cause the group to become surrounded. To prevent the group from being surrounded, these statues will be pulled over a longer distance. Because these statues take longer to kill, tanks must give priority to marathoning these statues away from the group. Otherwise, group stun will cause the group to be wiped out.

The statues in Windurst are said to have higher resistance to magic than in other areas, but still aren't worth meleeing.

POI 1:
Statues will be summoned to the west, so the group must camp to the west and make a long pull.

POI 2:
There are 3 statues here that must be cleared before moving on to the auction house.

POI 3:
Clear south of the auction house but don't bother with statues on top of the auction house. The statues south of the auction house roam north-to-south, so pull them when they're south or you'll risk linking statues from the top of the auction house.

POI 4:
There will be statues summoned on the bridge, so have the group camp on the west part of H-10.

POI 5:
Statues will be summoned in I-9 to J-9, so pull to east side of H-10.

POI 6:
The time-extension statue will summon more monsters, so pull to J-8. A blm gets summoned on the roof, but there's a smn to worry about first.

POI 7:
Pull to north part of J-7. A sacrifice puller can train monsters counter-clockwise.

POI 8:
Pull to west part of G-10. Two manifest icons will be summoned that use sleepga and paralyzega, so use poison potions.

POI 9:
Hug the east part of the map to avoid aggro from this entire house while advancing north. This house makes a huge link that isn't worth fighting.

POI 10:
Nuke the time-extension statue from the bridge. It will summon other monsters, but they shouldn't link the POI 9 house.

POI 11:
Two statues spawn here each time a trigger NM is killed.

POI 12:
Sacrifice puller can train clockwise.
Supposedly can take out Avatar Icon quickly to avoid big link. Use silence on Xoo Kaza the Solemn.

POI 13:
Pull to south part of F-5

POI 14:
Sacrifice pull is highly recommended, due to 6 smn + nm smn popping. Sacrifice puller can train clockwise.

POI 15:
Time-extension statue in front of Toraimarai Canal summons monsters on itself and up above, so expect monsters to come from the south.

POI 16:
Hug the east part of the map to avoid aggro from this entire house while advancing north. This house makes a huge link that isn't worth fighting.

POI 17:
Can fight this without a sacrifice pull. Statues will repop on the bridge again after it dies.

POI 18:
Sacrifice puller must attack the boss's statue to summon it and then aggro any additional summoned monsters. Train south to Windurst Woods and homepoint immediately after dying. Rush to the middle of H-11 to stay clear of repops. The boss is pulled to I-9 to avoid repops after it dies. Clear H-10 repops after the boss dies so the sacrifice puller can still receive the key item.

Monster list:
Avatar Icon - statue
Avatar Idol - statue with NM
Manifest Icon - statue

Haa Pevi the Stentorian - smn - trigger A-3
Loo Hepe the Eyepiercer - rdm - trigger B-4
Maa Febi the Steadfast - pld
Muu Febi the Steadfast - pld
Tzee Xciu Idol - boss
Wuu Qoho the Razorclaw - mnk - trigger A-1
Xoo Kaza the Solemn - blm - trigger A-2

Vanguard Assassin - nin
Vanguard Chanter - brd
Vanguard Exemplar - pld
Vanguard Inciter - drk
Vanguard Liberator - thf
Vanguard Ogresoother - bst
Vanguard Oracle - smn
Vanguard Partisan - drg
Vanguard Persecutor - sam
Vanguard Prelate - blm
Vanguard Priest - whm
Vanguard Salvager - rng
Vanguard Sentinel - monk
Vanguard Skirmisher - war
Vanguard Visionary - rdm
Vanguard's Avatar
Vanguard's Crow - silencega
Vanguard's Wyvern
# Jan 14 2005 at 5:56 PM Rating: Decent
Some screenshots I got of Dynamis-Windurst when I went. I'll have some Bastok ones tonight.

Dynamis Screenshot
# Nov 22 2004 at 4:29 PM Rating: Decent
1,059 posts
# Oct 26 2004 at 3:44 PM Rating: Default
Hello, I was wondering if anyone has BLM AF sets.. I would like to see screen shots of them. Eventually I will have the sets for myself, but at this moment i still have a lot to do before I get AF gear.
# Dec 29 2004 at 8:14 AM Rating: Default
50 posts

(on a Taru)

Edited, Wed Dec 29 08:14:24 2004
# Aug 29 2004 at 11:19 PM Rating: Default
if the gloves od the red mage AF are called Warlock gloves , what are the duelist gloveS?
RE: ???
# Sep 20 2004 at 4:05 AM Rating: Good
50 posts
That would be your relic set or your second set of AF
umm ,can anyone show me the rted mage relic armor?
# Aug 29 2004 at 11:17 PM Rating: Default
As far as a i know , they are 2 kinds of armors , the relic armor and the AF armor , rigth , can anyone show me the red mage relic armor and the AF one?
RE: umm ,can anyone show me the rted mage relic armor?
# Sep 20 2004 at 4:17 AM Rating: Decent
50 posts
Here's the difference:


Edited, Mon Sep 20 05:18:35 2004
RE: umm ,can anyone show me the rted mage relic armor?
# Apr 26 2005 at 3:39 PM Rating: Default
RDM AF1 is so much cooler looking...
Pictures of Dynamis?
# Jul 23 2004 at 10:33 AM Rating: Default
Would any high lvl players mind taking a screenshot of Dynamis and some of the mobs, if possible? I've been wondering what it was like.
# Jun 17 2004 at 3:14 PM Rating: Decent
Could any of you high levels post a picture? I really would like to see Dynamis.
TP reduction
# May 23 2004 at 10:56 AM Rating: Decent
TP reduction enhances your subtle blow latent ability. for the record...subtle blow is officially my new favorite latent. i've had serveral fights where the mobs didn't get off ANY WS of their own
# Apr 21 2004 at 8:13 AM Rating: Decent
to the guy who asked are they going to have anything like that for lower levels my answer to you is... ya the whole game. that would just be stupid to make something like that for 15+ level 15? you havent even scratched the serface of this game and you think they should have something like that for you? you have subjob to get you have chocobo liscense to get, then you have an advance job to get. you have got alot of work to do before you start thinking about high level things
Relic Stats
# Mar 24 2004 at 2:54 AM Rating: Excellent
78 posts
I was searching around for stats on any relic armor a few days ago and I found something on some message boards on IGN. Keep in mind that this may be made up.

These stats are *supposedly* for Monk Relic Armor:

Melee Crown (head)

Lvl 75
DEF 23
HP +4%
STR +5
TP REDUCTION? (Please, help me figure out what that means)

Melee Cyclas (body)

Lvl 74
DEF 44
HP +5%
VIT +5

Melee Gloves (hands)

Lvl 73
DEF 15
HP +3%
ATK +16

Melee Hose (legs)

Lvl 72
DEF 31
HP +6%
AGI +4

Melee Gaiters (feet)

Lvl 71
DEF 15
HP +4%
DEX +4

I thought this was interesting. If anyone can confirm this, that would be great.
RE: Relic Stats
# Apr 20 2004 at 5:53 PM Rating: Excellent
TP REDUCTION means that the enemy gains less TP from attacks. This can be very helpful against high lvl monsters with devastating weapon skills.
# Mar 22 2004 at 10:08 PM Rating: Default
The high levelers already have something to do: avatars.
# May 23 2004 at 12:32 AM Rating: Default
210 posts
And I'm sure that will be entertaining the first, oh..three or four times it's done. Please, the first half of the game (levels 1-60) you're learning how the game works, how your job works, and how people can best work together. You can explore new areas and do quests. You get the two most difficult genkai out of the way and finally obtain your AF, what then?

Operating under the premise that by level 60 you have seen and done a lot of what the game has to offer, Dynamis offers something new to aspire toward. With artifact armor out of the way, now you can try for relic armor. Waiting for the next HNM pop can only be so entertaining.
# Mar 13 2004 at 3:26 PM Rating: Default
75 posts
i think there are many other things you can do with lvl 15 or 30, dynamis is more like something for higher lvl char's that have nothing to do, my thoughts =p
#REDACTED, Posted: Mar 10 2004 at 10:56 PM, Rating: Sub-Default, (Expand Post) well the Dyamis benifits the higher cher. but is there going to be somthing like that for the lower cher. like lvl 15+ in the future? cause they added all this new stuff but the lower lvl cher. want be able to experance it untill they get to lvl 65 or 70 and getting to lvl 30 is hard enuph.
RE: Dyamis
# Jul 31 2004 at 6:37 AM Rating: Decent
If you find getting to level 30 difficult enough, then I'm very sad to say you stand absolutely no chance in Dynamis.
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