With the addition of trusts, the fight is now soloable at low levels no matter what your job is. Just summon as many tank trusts as you can, kite the Lioumere a bit away, and let your trusts stop it every time it runs back to the loose sand. I managed it as a level 55 thief with Valaineral, Curilla, Rughadjeen, and Semih Lafihna.
This battle was pretty easy. This thing has only a few weaponskill/TP moves, and doesn't hit very hard. It does have the very annoying tendency to retreat back to its spawn point and regain its hit points. I didn't really catch what people meant when they were saying that on the forums, so to make it clear, if it gets back to its spawn point, it returns to full hit points. Once I realized that, I pulled it farther away and positioned Garuda and myself between it. After that, it was a little meleeing and one good Predator Claws until victory.
Now climbing up the mountain afterwards to complete the mission...that was a bit more difficult...
This guy was the biggest pushover ive ever fought...when I saw lvl 75 and saw 75 WAR/NIN's solod it...i was a bit worried. But owned it as 72WAR/NIN. Didnt even drop below 1k HP. Waste of a RR scroll
I plan on solong this monster this weekend, tomorrow or monday night. As of now I'm a 60smn/whm. I've heard of a drg/rdm and drg/whm soloing at 56+ so I figured I could give it a try, maybe bring a friend if they are bored as well. I just finished the 2-5 battle tonight, I'm expecting this to be much easier. I'll reply back when I get it done, just thought I'd give you a heads up. /doze
Solo this as 75WHM/37NIN. I just pulled it a few steps away from Loose Sand and targeted it, whenever it used any ability or TP it would begin to run back so I just pushed up against it with target on it until I hit it and just pulled it back a bit, and repeat. Dead in about 2 minutes. Thanks for info guys!
First off i know this thing is NOT Lvl 75 as the HP just falls off this guy.
Anyway on w/ the post... I solo'd as 75 War/nin i called my NPC Buddy "Soothing Healer Type" out just in case... and started hacking away at it.
I tried to Provoke when it would start heading back to its Spawn point to regen it HP but that never worked for me he would just ingore it and return to Spawn point >< .
So anyway he only turns to go back to his Spawn Point after he does the "Sandpit" when you see that /follow him and hope to land a hit that WILL get his attention. so you wanna put enough room between you and his Spawn point by provokeing and backing up while fighting him then when he does Sandpit /follow and hope for the best >.> was super EZ fight btw i should have never been scared to solo as I was Lol.
Hope that clears up a few things and helps someone out.
Soloed this last night as a 63 BST, with no real difficulty. Timed the run from west side of the chasm to the Loose Sand on the east side (6min), then ran back and Familiared a T+++ lizard and brought it back with me. That left 24 minutes to clear the area, buff, pop and kill, but it only took 6 more minutes to do all of that.
Popped Lioumere, and heeled it to the cracks, then started to fight. It tried to run back to the loose sand after its every WS, but my pet chased it down after 2 or 3 steps. Then just heel back to the cracks. Only time it can get back to the sand is if it uses Sandpit, which binds the pet.
This fight is very very BST-friendly. Climbing the mountain afterwards is just annoying (good pictorial guide to that on the Koolaid LS website).
Tore through this beasty as a 75 war/nin the other day. It loses aggro easy when you intially move it away from the loose sands. When it started to move back, provoking worked for me... twice.
I don't know how 75% of you ended up with the ability to type.
Let's clear up a few RUMORS that stupid people come up with.
Firstly, you don't need to enter the maze at all to find the Loose Sand. It's on the OUTSIDE of the maze at K-8. So don't waste 50 minutes of your time following these idiot's directions. On the OUTSIDE of the maze, head east to the L column, then south til you're at 8 and then head west.
Second rumor, voke does NOT stop him from running back and regenerating.
If he turns, you either stun or bind, but Paladin and NIN are two jobs royally screwed here. You can't solo unless you're a 70+ NIN which is overkill since this is a roughly level 60 mission to beat. SE was very stupid when they made this.
The other rumor that seems to be spreading around is that if you /follow something you can do WS and it won't get interrupted.
This idiot *** rumor needs to stop... How long will it be before you idiots stop trying to bring what tactics you use in Ballista into the regular game mechanics?
/follow DOESNT work for using WS. If you try to set follow to mob to use Flat Blade, he will run out of range and you'll lose 100tp.
You can't beat this mission unless you're 70+ or you have someone with you that can slow or bind.
Yet another way that SE leaves some jobs screwed, while the caster jobs in high demand or high levels still remain needed.
I believe the entire point of doing missions is to do them in a group not solo. So a GROUP of lvl 60 jobs will be able to beat this mob. You don't want be part of a group, then by all means, wait until 70+ and solo it.
SE didn't ***** jobs over. They developed this game to encourage teamwork, not someone going out and beating the crap outta all the mobs by themselves.
just fought this thing as my DRG60/RDM30, took 30mins because I kept messing up and letting it go back to it's spawn when I almost had it dead... but, I beat it solo and that's saying something since all my friends say I suck lol
No way this thing is lv 75.. Completely demolished it as lv 69 BST. All I did was go to the west side of the map where the big baddies roam and grabbed an ant pet from there that conned T to me. Drug it over, popped Lioumere, and chucked the ant at it, and watched this poor NM be beaten to a pulp before it could even scream for it's mommy.
Kill this monster twice tonight (once for myself and then for the leader of our CoP static). The key for a SMN is to initially get the spider as far away as you can from its healing point. I accomplished by:
0) Buff up. Earthen Ward (summoning magic skill @ 269) and Blink from Garuda, as well as P2, S1 (or higher, if you can get it). 1) Popping it and running away. 2) It went to rest at its HP. 3) At the maximum distance for magic I did a Dia II. 4) Running a bit I turned and did Banish II. 5) At his point it was upon me and hitting for 0 points. 6) I called Leviathan and did an assult. 7) I put on slow (resisted) and paralyze (stuck). If /RDM, bind and gravity would also be good at this point. 8) Once the monster seemed to be interested in going back, I did a Spinning Dive. This kept its attention on Leviathan and stopped it from moving back. 9) All this time, I'm also using my staff so I can use Spirit Taker (when ready). I got to use it once each fight for around 138 dmg/MP. 10) The monster started to move back to its healing point but hits from Leviathan stopped it. 11) Second Spinning Dive was all it took and the monster spider died.
I did the first fight with Yag drinks, but none the second time.
If you don't have Spinning Dive yet, Astral Flow should also work.
I didn't get any XP, so it must be below EP for a 73. The level (75) listed in the description is not correct. I suspect it is below level 53.
I fought this thing as a 56 DRG/RDM and was doing totally fine. I couldn't get it to quit going back to the sand though. One time I let it go back and I rested up. It disappeared. Now when I click on the sand pile it just tells me there is nothing interesting. How do I fight this nm again?
Edit: I just logged out and logged back in to fight it again. I fought it 3 times and could have easily beat it if it didn't heal itself. a lvl 75 SAM ended up helping me and we pawned it.
#REDACTED,
Posted:Jan 12 2006 at 7:17 AM, Rating: Sub-Default, (Expand Post) solo'd this as Smn 68, i did have a rdm with me but didnt have any MP to start the fight .....then i ,must have agro'd it cause fenrir start fighting it.
Solo'd this as a 75PLD/37RDM took no damage throughout the entire fight.
I ran back as far as the rocky area right in front of the Loose Sand.
The information kegsay posted is incorrect. It runs back regarless of WS or not.
The trick is to drag it a somewhat far distance from the Loose Sand. Turn it around so that your back is facing the loose Sand and take of auto-lock by pressing the * button. Pay close attention to the mob, and as it starts to run back to the Loose Sand run back with it as well. If done correctly you will be in front of the mob the entire time which will enable you to Hit the mob. Therefore it will stop running towards the Loose Sand. Return it back to a comfortable distance and repeat.
having /drk subed will help incredibly well as you can stun the mob and it will never even get close to the Loose Sands again.
If your like me, I didnt have DRK leveled, so I settled for my Weapon, Stun Weaponskill. Which was Flat Blade. Save your TP for your STUN weaponskill if your weapon has one. use it when it begins to run back and it will stop.
I agree I did what you said and im a 75MNK/37THF and he was easy even though he only tried to run 2 times and was dead after that but thats far beyond the point thanks for the awesome strategy. Rated Up
Easily soloed as a 75 SMN. Pred Claw with Garuda knocked off over half it's HP. It managed to get back to the loose sand, but a second Pred Claw finished it off before it could recover. Easy easy fight, but that mountain is a pain ><
Knocked this out as 60rdm/nin. Was cake .. Main thing is to slowly pull him far away from Loose Sand and stay in front of him. Bind was the main thing I had to stay focused on. He doenst hit too hard. Skills are weak. But that darn HP Renewal sux if he gets back to Spawn point.
now that mountain.. Ugh ,., Another story.. Thankx for the walkthroughs on here for mountain ..Very helpful..
- Gained TP on both me, 200% for a fungaur familiar.
- Pit Rush gave me 100 damageish. Initiated on him with a good 500 damage, Heeled Lioumere to the cracks.
- With Fungaur on the outerside and me closest to the loose sand. If he tries to head for base, fungaur or you will intercept it. Heel him back to the cracks quickly.
- I use 1 Zeta when fungaur was about 4/5 down.
All in all, he would have taken my funguar to about 50% health. It was a 2 houred funguar.