Dynamis - Jeuno  

Type: Battlefield
Region: N/A
Min Level: 65
Max Level: 99
This Area requires Zilart
Quests for Dynamis - Jeuno
Mobs found in Dynamis - Jeuno
Items found in Dynamis - Jeuno

Accessed by trading a Perpetual Hourglass to a Trail Marking. Dynamis - Jeuno is a gloomy, alternate reality of Ru'Lude Gardens. In this alternate reality of Jeuno, Goblins and eerie Goblin Statues dominate. There are a lot of NMs lurking in this dark place. Enemies are all about L75 or higher and attack in brute force, but they drop unique stuff including Relic armor.

Trail Marking Location: Ru'Lude Gardens (K-8)
Title Granted: Dynamis-Jeuno Interloper
Key Item Obtained: Hydra Corps Tactical Map

Contents [hide]


Relic Armor

Relic Armor Job Level Stats
Abyss Flanchard DRK 73 DEF:38 MP+18 MND+5 Dark Magic skill +5 "Magic Def. Bonus"+5
Assassin's Poulaines THF 73 DEF:15 HP+15 CHR+5 "Triple Attack+1" Enmity+2
Bard's Slippers BRD 71 DEF:14 HP+12 Parrying Skill+3 Enmity-2 String Instrument skill+3
Cleric's Pantaloons WHM 72 DEF:31 MP+17 Healing Magic Skill+15 Enmity-2 Elemental resistance spells +20
Duelist's Tights RDM 73 DEF:33 MP+16 DEX+5 Elemental magic skill+10 Enhances effect of "Spikes" spells
Koga Kyahan NIN 72 DEF:15 VIT+7 Ninjutsu skill+10 Nighttime: DEX +7
Melee Gloves MNK 73 DEF:15 HP+3% Attack+16 "Subtle Blow"+4 Enhances "Chakra" effect
Saotome Sune-Ate SAM 71 DEF:18 HP+23 DEX+5 Attack+8 Enmity+1
Scout's Beret RNG 73 DEF:24 HP+15 MND+4 Enmity-3 "Recycle"
Sorcerer's Sabots BLM 71 DEF:14 MP+18 INT+2 Enmity-1 "Conserve MP"+5
Warrior's Mufflers WAR 71 DEF:22 HP+20 VIT+5 Attack+12 Enmity+2
Wyrm Finger Gauntlets DRG 73 DEF:19 HP+16 AGI+3 Accuracy+5 Wyvern: Magic damage taken -5%

Relic Weapons

Weapon Job Level Stats
Relic Bow SAM RNG 75 Damage: 1 Delay: 999
Relic Horn BRD 75 Damage:N/A Delay:N/A
Relic Shield PLD 75 Damage: 1 Delay: 999
Relic Staff BLM SMN 75 Damage: 1 Delay: 999

Other Drops

Misc. Items Ancient Currency
Gold Beastcoin One Byne Bill
Infinity Core One Hundred Byne Bill
Mythril Beastcoin Lungo-Nango Jadeshell
Relic Iron Tukuku Whiteshell
Slime Oil Ordelle Bronzepiece
Sparkling Stone Montiont Silverpiece
Goblin Grease

This page last modified 2009-03-26 23:38:11.

Updated: Mon Oct 24 16:25:54 2011

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# Nov 08 2008 at 2:38 AM Rating: Decent
dynamis sound file?
# Oct 20 2006 at 5:35 AM Rating: Decent

does anyone know which of the .bgw´s is the one for the Dynamis Areas?

thank you in advance
key item
# Feb 09 2006 at 12:38 AM Rating: Excellent
128 posts

Key item obtained after defeating the Goblin Golem and clicking the ???:

Hydra Corps Tactical Map
"A parchment map carried by Hydra Corps officers"
dynamis jueno
# Feb 08 2006 at 11:54 PM Rating: Excellent
128 posts
Just completed this today.

AFter pulling the goblin golem to the AH and defeating it we realized we had 55 minutes to spare so we decided to farm for awhile.

Unfortunatly after the Goblin Golem died, a junk load of mobs respawned right above the AH stairs and camped there.

Being our only option, we decided to pull from the lower AH stairs.

Things were going fine - even killed Trailblix Goatmug. Then we pulled one statue from below, defeated it - and about 5 goblin replicas spawned around the AH ><.

Well, needless to say we wiped. Was hell of a lot of fun though.

Some of the NM goblin dice rolls I saw were:
- AOE tp reset to 0
- AOE Disease
- AOE damage around 400-450 to everyone
- PC job ability timers reset to 0

Some picks of the run:





Just a side note: When the Goblin Golem was killed, we recieved a 30 minute time extentsion

Edited, Fri Feb 10 00:31:59 2006
Consulate Repop NMs
# Jan 28 2006 at 10:23 PM Rating: Excellent
1,433 posts
The following NMs aren't on the big list from DCA. They're part of the repop in the consulate area after the 3 statues by the Mog Houses are killed.

Jabkix Pigeonpecs - mnk
Smeltix Thickhide - war
Wasabix Callusdigit - sam
dynamis ls
# Jan 17 2006 at 1:56 PM Rating: Default
Absolution a Caitsith Dynamis LS always recruiting. ffxi.absolutionls.com
# Jan 12 2006 at 6:08 PM Rating: Default
I have not yet had a chance to get into any Dynamis yet. but i see alot of pics that theres 1 or 4 person/s going head to head. My question is this. Is there a Dynamis monster/s that do not need a alliance to defeat?
Please, i need a Dynamis Ls
# Dec 05 2005 at 1:44 AM Rating: Default
Please, someone that comes up in here and has a nice Dynamis Ls, if you can tell your ls leader about having an extra mnk in their ls. I need a dynamis ls, Im today a 65 mnk in Fairy Server
(expensive as HELL!!) ; ; please help me out. If your u or your ls is interested in me, please send me a /tell or post a message here. thank y0u :)

RE: Please, i need a Dynamis Ls
# Jan 07 2006 at 2:21 PM Rating: Excellent
1,006 posts
Generally melee are expected to be 70+ for dynamis runs, with mages 65+. Mobs have high evasion and aoe dmg so you'd be in for a rough ride.
RE: Please, i need a Dynamis Ls
# Mar 01 2006 at 10:00 AM Rating: Excellent
I agree with scorpio if you do go at 65 expect to die alot. My dynamis ls won't even let anyone under 70 join. I joined as 71 pld and i was dying like 8 times a run, i know i'm a tank and i'm bound to die more but i've heard of 65 pld's going and they must just get slaughter.
Good luck if you do go ast 65, but i'd recommend waiting till lv70.

Garuda Server
Valor 1/5
Dynamis LS
# Dec 01 2005 at 2:50 PM Rating: Default
[b][/b][Blue][/Blue]Ok, y character name is Bluetalen, from server Lakshmi. I am WAR70, also working on NIN51. I am currently looking for a long time, exclusive Dynamis Linkshell. If any one has room in thei'r shell for a 70WAR, please send me a in-game tell or post reply. Thank you.
Dynamis LS
# Nov 18 2005 at 8:36 AM Rating: Default
I just want it known that I am a PLD56, and I am going to start seeking a Dynamis LS for when I reach 65. I am on the unicorn server /tell if you need a new PLD. I will reach 65 by Christmas.
Dynamis glitch
# Aug 21 2005 at 1:00 AM Rating: Default
97 posts
Did this today, and I have to say we did really well. We killed a lot of the mobs and had lots of time to spare. BUT SE really needs to fix this glitch. After the Boss we wanted to farm, but after it died what happened was some of us couldn't see each other, and a bunch of gobs were stuck "dancing" by the MogHouse. I have heard of this glitch happening a lot in Jeuno, over the year, and they won't fix it. All in all it was a good run til the end. I hope that glitch gets fixed soon, it's not fun having an hour left on the timer and no ability to farm.
RE: Dynamis glitch
# Nov 11 2005 at 7:09 PM Rating: Excellent
586 posts
This was my first dynamis, and i experienced the same thing. I ended up getting R3 because i was one of the 3 peole WHM could see.

After weakness wore, i got bored and wanted to train, since i hadn't gotten to do it that run and it was actually one of the things i was looking forward to in dynamis (yeah, crazy huh?) so i hit flee and perfect dodge.

I ran up the stairs and only made it around the first corner when i got hit with sleepga 2 and died shortly after. However, i managed to drop the hourglass before i died, so it kicked me out dead at ru'lude mog house.

As soon as the gobs all got around the corner following me i saw "omg! i can see everyone now!" so i think this glitch is caused by the large number of mobs near the mog house area taking visual priority over other party members.

I ended up getting R3 again in jeuno and everybody else dead inside got R3, so i felt pretty good^^
Some pix :-)
# Aug 17 2005 at 10:20 AM Rating: Excellent
74 posts
We wiped by AH- mob pops, this is mass summoner pop, so it was ugly a bit, got our raises and pulled out the win. Only 10mins on the timer and half of the group was face down- but we kicked Mega around like a {bio} tch when we were on our feet :-)


GS in Dynamis
# Aug 02 2005 at 3:10 PM Rating: Default
So we got a person who is bring Gilsellers into Dynamis on Cait sith named Ryudo. They are trying to sell currency for 50k per single unit and 5mil per 100 unit. Well I guess Relic weapons will become harder to get if you plan on buying currency from these FOOLS.

by the way...


Considering if your going to sell them for that much why buy it when EVERY ONE ELSE sells for 15k??????????????????? Really its pretty stupid

Jump on the band wagon if your on cait sith!


chances are they are being sold by gilseller mules and/or Ryudo's henchmen.
Dynamis-Jeuno Sample
# Jul 19 2005 at 12:55 AM Rating: Good
Here is a clip I made of Dynamis-Jeuno with the Darkestknights (our Childrenoftheknight Dynamis ls).


Requires Divx codec.

Edited, Mon Aug 1 02:25:22 2005
Relic Shield
# May 01 2005 at 9:41 PM Rating: Excellent
3,215 posts
The new Relic Shield drops from Dynamis Jeuno.
Seems like a easy drop. We got two on our run, in the first 50mins.
2Shield, 1Staff, 1RDM AF2, 1RNG AF2, 1WAR AF2 Dropped. (Ugh, 978 lot on RDM AF2, the other RDM must have used all his luck in that roll -_-)(But i got 980 on my AF2 Boots, so i win :D)

A Guide
# Feb 23 2005 at 11:36 PM Rating: Excellent
237 posts
Map 1: http://dca.eleventeenth.com/assets/images/0/20040629204127700_49_13.jpg

Medicine needed:
12 poison potions
12 echo drops

Statue TP attack:
area damage and stun
sleep (targets unknown)

Turn west from start point to kill time extend statue. Ignore H-9 and go to the top level by taking the east stairs. Clear the way to the boss by fighting clockwise. Should be able to completely clear the top level. There's a time extend in front of the auction house, but the entire auction house doesn't need to be cleared. Clean out the lower level of the north palace. There is a statue roaming up and down the steps that needs to be cleared, but the rest of the upstairs can be ignored. You can pull two of the four statues at a time near Maat's spot. Stop before killing the Goblin Statue!

The group should camp at I-8. One blm can solo the Goblin Statue in the palace, since it doesn't move. The palace will have repops after the trigger NM is killed. The blm will have to warp to homepoint and reenter Dynamis with weakness. Clear out the palace again.

The Goblin Golem boss will be sacrifice pulled to the north palace. The sacrifice puller should train monsters to the start point, while pullers wait at I-8 and I-10 to get the boss.

Beastmasters summon slime pets, which use paralyzega. Silence and sleep them.

All goblins NMs can randomly put the area to sleep, so poison potions are needed when a NM is pulled. They can also silence the area, so echo drops are needed for paladins, ninja main/sub, and mages.

There are dummy trigger nm Goblin Statues at the auction house and one repops near the start point. The auction house and G-8 will have repops when the dummy trigger is killed. The dummy trigger near the start point will cause major repops in the lower area near the consulates. If you want to fight these monsters for drops, a black mage will have to solo the auction house dummy trigger and dezone. The group should be at G-9 or H-8 to avoid aggro from repops. To safely kill the dummy trigger NM near the consulates, attack it from the east near the start point.

Monster list:
Goblin Replica statue

Anvlix Sootwrists - war
Bandrix Rockjaw - thf
Blazox Boneybod - bst
Bootrix Jaggedelbow - mnk
Buffrix Eargone - pld
Cloktix Longnail - drk
Distilix Stickytoes - rdm? whm?
Elixmix Hooknose
Eremix Snottynostril - rdm or blm
Gabblox Magpietongue - rdm
Goblin Golem - boss
Goblin Statue - whm - trigger
Hermitrix Toothrot - blm
Humnox Drumbelly - brd
Karashix Swollenskiull - sam
Kikklix Longlegs
Lurklox Dhalmelneck - rng
Mobpix Mucousmouth
Morgmox Moldnoggin - smn
Mortilox Wartpaws - smn
Rutrix Hamgams - bst
Scruffix Shaggychest
Snypestix Eaglebeak - nin
Sparkspox Sweatbrow - war?
Ticktox Beadyeyes - drk
Trailblix Goatmug
Tufflix Loglimbs - pld
Wyrmwix Snakespecs - drg

Vanguard Alchemist - whm
Vanguard Ambusher - rng
Vanguard Armorer - pld
Vanguard Dragontamer - drg
Vanguard Enchanter - rdm
Vanguard Hitman - nin
Vanguard Maestro - brd
Vanguard Necromancer - smn
Vanguard Pathfinder - bst
Vanguard Pitfighter - mnk
Vanguard Ronin - sam
Vanguard Shaman - blm
Vanguard Smithy - war
Vanguard Tinkerer - drk
Vanguard Welldigger - thf
Vanguard's Avatar
Vanguard's Slime
Vanguard's Wyvern
A Guide
# Apr 20 2007 at 5:13 PM Rating: Decent
Very nice guide. Helped me on my frist run, knowing where to go and what's what so I can be prepared.

Rate up.^^
# Nov 08 2004 at 7:47 PM Rating: Good
411 posts
The mobs up until and including the Goblin Golem (boss) are {Easy Prey}

the re-pops on the other hand are {Incredibly Tough}

Training the boss cluster around the upper-circle, and pulling the boss to the AH was a good move. Afterward we had 2 hours to farm AF2 and currency. Didn't go so smoothly. Killing a Goblin Statue off the ledge below the AH was the worst thing ever. Insane amounts of monsters spawned all over the AH, we had to home-point out and re-enter. Beyond that we could only pull the stuff around the fountain at the beginning. Every pull beyond that was a definite link, 3 replicas walking side-by-side near the entrance on the top ledge spawned worse stuff than the Death House in windurst.
#REDACTED, Posted: Aug 20 2004 at 6:18 PM, Rating: Sub-Default, (Expand Post) I think the Trail Markings is in Ru'Lude Gardens near the mog house entrance.
wheres the marking?
# Aug 03 2004 at 11:40 AM Rating: Default
could someone tell me where the trail marking is for Dynamis-Jueno
RE: wheres the marking?
# Dec 23 2004 at 11:53 PM Rating: Default
It should be the fountian where the three nation embassys are. As you go down the steps just hit the ESC button till you come across a blank that should be the trail marking.
#REDACTED, Posted: Jul 22 2004 at 7:13 PM, Rating: Sub-Default, (Expand Post) Would someone mind removing this guy's posts? Jebus.
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