1

An Explorer's Footsteps  

Realm:Other
Start Area: Selbina
Start NPC:Abelard
Type:Map
Related Areas:Batallia Downs
Buburimu Peninsula
East Ronfaure
East Sarutabaruta
Jugner Forest
Konschtat Highlands
La Theine Plateau
Meriphataud Mountains
North Gustaberg
Pashhow Marshlands
Rolanberry Fields
Sauromugue Champaign
South Gustaberg
Tahrongi Canyon
Valkurm Dunes
West Ronfaure
West Sarutabaruta
Min Level:1
Max Level:75
Reward:Varies
Rating
*****
(Average from 84 ratings)
Items Required:Clay Tablet
Items Granted:Map of Crawlers' Nest
Selbina Clay
Last Updated: Thu Jan 30 18:21:55 2014

Contents [hide]

In-Game Text

Description

The Mayor of Selbina, Abelard, wants you to find stone monuments left by a certain adventurer and copy their writings to clay. He gives you a lump of selbina clay.

How the quest works

When you talk to Abelard, he gives you a piece of clay and you are requested to bring imprints of stone monuments from around Vana'diel. These are found in all the outdoor areas, not in dungeons. Trade the clay to the monument to get an imprint, take the imprint back to Abelard and repeat for the other monuments. There are 17 monuments in total. You will receive money for each of them depending on the difficulty, and once you have done 15, you automatically receive a map for Crawlers Nest. After you get the map, you can receive the clay again for the next monument. But since you are likely to want the Crawlers Nest map before you are a high enough level to get the last two imprints (from Battallia and Sauromugue), I recommend this strategy.

The Monuments

The stone monuments are listed in chronological order:

1- South Gustaberg K10 - 800gil

"I have been traveling on the seas for close to 40 years now... But there is so much that I do not yet know about the world. People seek refuge in the towns and villages, away from the battered environment outside, interested only in what concerns them directly. To know that one is still alive, means you are still safe and living in bliss. As for myself, I have decided to devote the remaining years of my life to exploration, traveling across the continents, filling my insatiable appetite for curiosity. The world of Vana'diel is so large, how can anyone not be driven to understand more about the world that we live in?

This first engraving marks the start of my trail, leaving behind my beloved hometown of Bastok, I can only see the distant hills popping over the horizon. I wonder how many of us will stop and take a look at this engraving for generations to come. But I wish they would go forth and fulfill whatever desires and hopes they have been keeping in their hearts."

C.E. 748 Gwinheim Ironheart

2- North Gustaberg -3000 gil Head northeast of Dangruf Wadi to the stream of the waterfall. The monument lies in the cave behind the falls - 3000gil

"At the top of this mountain stands the pride of the Republic of Bastok - Palborough Mines. It seems there are plans to build a memorial to commemorate the pioneers who opened and worked on the mines there. At the time of my visit, they were still preparing the stonework for the construction. And surrounding the memorial site were tombstones... some unmarked and nameless after years of exposure to the weather. The strange thing is, our history books didn't mention much about these pioneers, and these tombs might be interesting enough to investigate them.

Perhaps it stretches back to a time when Bastok was still a poor backwater village built on a cliff, until the present day when construction of the Metalwork's was completed. But one day, a mysterious explosion accident within the mines claimed many of the Galkan miners' lives while at work. When news spread, the world was divided as to whether the Galkans who perished on the job should be considered as heroes.

But one fact remains, they are the true pioneers who opened the path of prosperity of this wasteland. And the remains buried underneath the tombs are truly the heroes, at least in my heart. As a tribute to these nameless workers, I shall rest here for the night and drink the night away."

C.E. 749 Gwinheim Ironheart

3- Konschtat Highlands G7 - 1000gil

"The strong Odin Wind blows often over the highlands. The traveling Bastokian merchants were clever enough to take notice of the raging winds and built these windmills to harness its power. The purpose was clear: flour milling. Bastok is the biggest cotton producer in the world. But to feed the hungry nation, wheat from San d'Oria is a necessity that cannot be ignored too. San d'Oria has a huge surplus of wheat. Bastok then buys over the wheat from San d'Oria at a low price, processes them in these mills and in turn, sell the flour as a trade commodity. And the link to this trade relation between San d'Oria and Bastok lies in these windmills! Interestingly, even when 2 countries are faced in a war, both sides can be embroiled in a conflict for ages but no matter what, there is surely a time when a battle has to stop for soldiers to sit down and have some freshly baked bread.

Cheers to the merchants!"

C.E. 750 Gwinheim Ironheart

4- East Ronfaure G11 - 800gil

"The Ronfaure forest where I am standing, had been the royal hunting grounds for the Elvaan Royalty for generations, and its beauty has been more or less preserved from ancient times. Those who are brave would flock down to the annual Autumn Hunting Festival in this forest, pitting their skills against each other for the best game. Alas, though the event was grand, I was pretty bored of it. One of the reasons is the game animals available. In the past, people used to hunt pheasants and deer's here, but ever since their extinction, they have been replaced by Wild Sheep and Rams. It's so obvious what one can possibly hunt here, there is no sense of accomplishment anymore. Furthermore, these sheep have a voracious appetite and grazed constantly on the grass and the roots of trees. Ultimately, the fabric of the ecology of the forest will be at stake. If that ever happens, I hope that this engraving of my thoughts of the beauty of the forest can still be read by our descendents."

C.E. 751 Gwinheim Ironheart

5- Jugner Forest H12, 2 tigers guard the cave to the stone - 1000gil

"Trekking through the dark and gloomy foliage in the afternoon, my hungry pet bird, Molten, suddenly started pecking on the soil beneath us and dug up a funguar. Although this funguar Molten found was a common species, it kind of reminded me of the rumored existence of the legendary 'King Truffle'. Using Molten's keen sense of smell, I managed to find more funguars along the way. Looks like tonight's menu is going to be Funguar Stew. Lost in the forest for what seems like an eternity, finding such funguars is such a blessing to us hungry travelers. And they can save you too! Of course, you do have to remember to feed your pet chocobo first...."

C.E. 755 Gwinheim Ironheart

6- Rolandberry Fields K11, Beware of Evil Weapons - 3000gil

"The warm and soothing Garuda Wind whistles across the fields. This whole area is occupied by the orchards where the popular Rolandberries are cultivated and grown. The fruit has a crunchy texture like apples, with a tart taste but just a tint of sweetness. It leaves behind a very unique aroma in your mouth and makes a refreshing end to a meal. The exotic fruit also manage to attract even the mainly-carnivorous Arcanas. Recently, to protect the orchards from the nocturnal Goblin bandits and the Yagudos, extra security and patrols have been tightened. Not only is the fruit valuable, but what lies inside is also valuable. Beetle grubs live inside the seeds of the fruit, and the mucus they secrete ferments the fruit, making its taste even more tart than it originally was. Connoisseurs around the world would pay a high price for a taste of a fermented Rolandberry. Harvesting these fruits and exporting them around the world, this was how the once-tiny village of Jeuno grew and prospered to become the Grand Duchy it is today."

C.E. 757 Gwinheim Ironheart

7- Battalia Downs Battalia Island to the south - 10,000gil

"There are many tomb mounds here in Battalia. According to legends, our first ancestors, who were created by the goddess Altana, first set foot on Vana'diel right here, in Battalia. A long time ago, when the Elvaans were nearing their end, they would travel here as a final resting place for them. As a symbol of wanting to get closer to God, countless other races came from distant lands, embarking on long pilgrimages to come here. To have such a strong religious faith is commendable. However, I have a different view. First and foremost, I would enjoy life as much as possible, respecting others' ways of life at the same time. Religion... well, that can be secondary. Life is short, you don't really have that much free time to think too much into things. I know I would be laughed at by my Galkan friends if I told them that...

However, there will still be people who believe in their faiths for a long time to come. Similarly there will also be people who are feeling lost with their lives seeking for a purpose."

C.E. 759 Qwinheim Ironheart

8- West Ronfaure I10 - 800gil

"It's been 10 years since I last stepped on this land. The Orcs who have been dwelling far up north have started to show some signs of activity, and that worries me a lot. This kingdom's very fabric of livelihood and pride lies in this forest. But the Elvaans are a race that are very proud of their own culture and treat the others as crude lower-class barbarians. They think the power of the Orcs is too insignificant and is no match against their chivalry. But, let this old man prophesize, that one day in the near future, tens of thousands... no... hundreds of thousands of Orc soldiers will invade the forest and take over this lush and beautiful environment. Though it is wishful thinking on my part, I hope someone who is kind enough to take time to read my plea on this engraving, would take heed of my warning."

C.E. 761 Gwinheim Ironheart

9- Valkurm Dunes E9 - 1000gil

"The view may be beautiful, but the broken grass at our feet is testimony to the inhospitality of this place. The shallows repel anchoring ships, with nothing for miles but sand. Indeed, these dunes are ill-fit for any purpose save sunbathing. One day I happened upon a young swimmer struggling for air. I swam out to save her, and as a gesture of thanks she led me to a fascinating place. To a small inlet she guided me, to show me the dolphins, no doubt. None were there, but I noticed the bay was a natural harbor. I was a sailor in youth, so I knew this to be an important discovery! The harbor I named "Selbina." Upon seeing her name inscribed on my map, the girl clapped her hands in joy.

--Gwynham Ironheart, 762 Crystal Era."

10- Pashow Marshlands F6 - 1000gil

"This marsh that I'm standing on, has been the domain of one of the Arcanas known as Quadavs for centuries. Many explorers who have tried coming here never returned. But in order for me to complete mapping out this region, it is a dangerous sacrifice I am willing to take for the better of the future generation. Although the risks are high, as I filled in each square on my empty map, the sense of accomplishment kept me going. In the midst of my exploration though, I was caught by the Quadavs when I absent-mindedly lit up a torch. I was taken to their village and found that their houses were made of various precious metals, as a tribute to their own gods. Initially the Quadavs thought of us as a barbaric race when they saw me lighting a crude reed torch with Tarutaru fire magic. But after I taught them the intricate skills of blacksmithing and metallurgy, they were grateful for this unexpected lesson. Seeing that this skill is invaluable to them, the Quadavs set me free and even escorted me on a tour around the marsh."

C.E. 763 Gwinheim Ironheart

NOTE: The one in Pashow is sometimes guarded by a Malboro.

11- La Theine Plateau J7, Go down the gorge at H7 and follow the cave roads to the monument - 1000gil

"This plateau is a land of many features, but by far the most memorable is the Crag of Holla.

I call it a structure, for I have no other word. It is surely not a rock born of nature, nor does it seem to be a hall built by the gods, as the priestly scholars say.

Yet there are no seams in its bone-white surface, and it is faintly warm to the touch. But through a fortunate accident, I have found proof of its artificial origins.

I shall head north to the land of Valdeaunia to verify my findings. I ear this may be the longest, most perious journey of my life.

I leave my daughter Enid to find her own path.

May the gods watch over her in my stead."

C.E. 764 Gwinheim Ironheart

12- Sauromugue Champaign I9, Accessible by going thru Garlaige - 10,000gil

"We live on 2 main continents: Quon Continent and the uncharted Mindelcia Continent. Linking these 2 continents are the Straits of Jueno, also the narrowest straits in Vana'diel. Beyond the straits lies Sauromugue, the Gateway to Mindelcia. At the peak of the San d'Orian Empire, it once occupied this land with a castle built for the Royal Cavalry. But on one night, 3 Tarutaru mages infiltrated the castle, turning the chocobos wild and defeated the Cavalry royally. And that was how San d'Oria lost its hold on this land. This is the well-known 'Fall of Sauromugue' incident. However, the military schools in San d'Oria never included this in their history books. Since I'm here on these historically notorious grounds, I couldn't help but look around this blood-spilled lands. But what's past has passed...

There's not much use harping on about the past, nothing will be accomplished. I personally hope to build good ties with the Tarutarus and Yagudos. Who knows, one day a bridge may be built to link the continents together in the future."

C.E. 770 Enid Ironheart

13- Meriphataud Mountains J10 - 1000gil

"Doragora's Spine: Tarutaru for "Spine of the Heavenly Dragon." It is made of that same white material as the holy crags. However, this is the first I have seen so exposed. A good portion of it is suspended in open space, no less. In San d'Oria the papsque claims that they were monuments built by Altana in honor of the Elvaan. All believed him but I feel that this cannot be true. This is merely conjecture, but I feel they resemble some sort of road or pipeline... But carrying what? If only I could show my father. The white crags, spines, points and lines... What did my father discover at the end of his journey? I wish I knew."

C.E. 773 Enid Ironheart

14- Tahrongi Canyon E5 - 1000gil

"If you take a look at Tahrongi itself, it is an inhospitable place to be in: undulating terrain, harsh weather, and not forgetting the monsters that dwell here! But what pains me more than all of the above, is to be struck down with heatstroke. Before I embarked on my journey on this continent of Mindelcia, I thought I had enough traveling experience to handle most difficulties. And yet, I have no idea how to deal with a heatstroke. Not even White Magic helps...

As the high temperature sapped my energy away little by little, I struggled to look for a safe and shady spot to rest, but there were none to be found. At that very moment, I looked up and saw a white object in the distance... it was the fossil remains of an ancient dragon! And nearby, I found a cave by the side of the canyon wall. I learnt that I can replenish some fluids by picking the cacti that grow around the cave, and rested inside this cave until I was well again.

I am grateful that I'd chanced upon some kind men who taught me survival skills in this arid desert and so I engraved their names below in honor of them. For the three brothers who perished later under a heat wave: Gilbo, Maji and Naville - I salute you."

C.E. 774 Enid Ironheart

15- West Sarutabaruta G9 - 800gil

"Now, five years after I first crossed the Jeuno Straits and began my slow southland survey of Mindartia, I have arrived at the southernmost land: the plains of Sarutabaruta. The Tarutaru who live here are a kind and friendly people; it is hard to believe their ancestors plotted the conquest of the world during the age of great magic. They too worship the Goddess Altana, yet they believe that she has a form here on Vana'diel called the Star Sibyl, who lives in a giant tree. I met the Star Sibyl, and she took my hand and spoke to me of everything from the current state of our world to the unseeable future. It was a wonderful experience. The Tarutaru have agreed to give me a magical ship to speed the rest of my Survey. I thank the Star Sibyl and her kind people."

C.E. 777 Enid Ironheart

16- East Sarutabaruta K6 - 800gil

"In the land of Sarutabaruta, comparing the cute little Tarutarus and the innocent romantic Mithras to others, no other civilizations in other parts of the world have as long a technological history as them. Take for example, the Horutoto Ruin towers that can be found nearby. Although the towers seemed to be found only within Sarutabaruta itself, deep below, the hidden parts can spread out far beyond the domain. I remember the last letter that I received from my father, Gwinheim, he drew a sketch of a tower with a caption under it that says 'Tower that looks like a Palm'. But the catch is, he found that tower in Baldonia, the northern lands of Quon Continent! From a distance, these Horutoto Towers bear a striking resemblance though.

This shows that the widespread ring of influence of an advanced culture existed in Vana'diel long ago, and I think that influence is still lingering on until this very day. Or am I just thinking too much?"

C.E. 778 Enid Ironheart

17- Buburimu Peninsula J5 - 1000gil

"I am now at a place called Buburimu Peninsula. There is a lighthouse situated south of the Peninsula which the Tarutarus call 'Kibubu Lighthouse'. Names aside, the lighthouse has been very useful in guiding merchant ships and fishing boats that pass the peninsula. Made of natural magical rocks found only in this area, the lighthouse is made simply by stacking these rocks into a form of a tower. At night, the stones emit an eerie glow piercing through the darkness. I wonder what kind of rock it could be?

I do have my own theory. Long ago, this area was said to be filled with ores and minerals. And among them is the mythical Orihalcon ore. Centuries passed and the minerals eroded the surrounding rocks and got combined together as the minerals seeped into the rocks. So all that's left to do is for a Tarutaru to cast magic on them and a lighthouse stone is created! But there are more questions that surfaced - why are these ores only present in this region?"

C.E. 778 Enid Ironheart

NOTE: If you choose to continue, you get two more pieces of clay for on of the last two monuments, and you recieve a Map of Crawler's Nest.

Spoilers

This page last modified 2008-10-27 20:34:17.
Send a correction
1 2 3 4 5 6 7 8 Next »
Post Comment
Rolandberry Fields
# Dec 15 2003 at 3:42 AM Rating: Default
Make sure you go to the end of the wall on the left side, or otherwise on the map, the closest to the North part of the map, to go up the hillside to go over the wall.
RE: Rolandberry Fields
# Mar 26 2004 at 1:45 PM Rating: Decent
***
1,854 posts
I did this just recently and to get to the map location you have to come south from Jeuno along the east side of Rolandberry Fields. It s possible to do this as soon as you get your choco licence. Just chocobo to the area, use the hint in the above post, go over the north end of the bones. The monument is sitting out in the open so it is easy to find. Once you are there, trade the clay and use a scroll of Instant Warp to get back to your home point. This allows you to avoid having to fight Evil Weapons and means that you can get this 3000 gil monument early.

I got my map of the Crawler's Nest after returning this tablet, still have two more to go (3000 and 6000 gil).
these i did already
# Dec 14 2003 at 6:54 AM Rating: Good
East Saruta.K6 on map .. the northen most river strm on the n-e corner of the map in the left side of the river mouth.goblins lev 10-12 present

West Saruta.G9 on map.. u have to try to go up...
circle on the wall to norths till u have a ramp .go till south end on the ramp... there is the monument.few yagudo and goblins on the way, lev 10-12

Buburimu Peninsula. J5
is in the n-e corner of the map by the sea side.
mind there are high lev Bogy goblins and Bones that agro (to a 17 lev thief) but i sneak past them apparently easy,got my print and sneaked out again.(10 min flat from Mhaura and back, no party) 1000 easy gil (if u by mhaura check the quest Rycharde The chief.another 1500 easy, and the next one .. since you'll have to travel for the rest of the monuments to tahrongy and sarutabaruta)

West Ronfaure I10 had a little work to do searching for this one.check very well around ruins. is there somewhere. mind golins if u are below lev 10.

get back on the others as soon as i complete them

RE: these i did already
# Jan 04 2004 at 10:15 AM Rating: Default
West Ronafaure is indeed at I-10, but it is disguised by the ruins. If you look at your map and see a tree on the border of H-10 and I-10, you should see the ruins and the monument in between them.


Monami - Ifrit
threw clay away
# Dec 12 2003 at 1:42 AM Rating: Decent
hey, accidentally threw Selbina Clay away cause was out of inv and safe room, and i had forgotten what the clay was for.. if i go back to him will he give me a new one? how do i go about doing this quest now?
RE: threw clay away
# Dec 26 2003 at 2:02 PM Rating: Default
Did that too, got a new one when I talked to the mayor again.
RE: threw clay away
# Dec 15 2003 at 3:40 AM Rating: Default
Go back and ask... see what happens
RE: threw clay away
# Dec 12 2003 at 2:38 AM Rating: Decent
This is a greewat quest to start at lvl 1. I was rich when i was done...
Locations
# Dec 12 2003 at 12:17 AM Rating: Good
*
96 posts

East Ronfaure G-11 North Gustaberg F-7 East Sarutabaruta K-6 West Ronfaure I-10 South Gustaberg K-10 West Sarutabaruta G-9
La Theine Plateau J-7 Konschtat Highlands G-7 Tahrongi Canyon E-5 Jugner Forest H-12 Pashow Marsh F-6 Buburimu Peninsula J-5
Valkurm Dunes E-9 Rolanberry Fields K-11 Meriphataud Mountains J-10 Battalia Downs J-11 Sauromugue Champaign I-9


Edited, Fri Dec 12 00:17:52 2003
La Theine Plateau Directions
# Dec 11 2003 at 2:35 PM Rating: Excellent
**
374 posts
Go down the ramp into the chasm at H-7. Walk to the other side of the rift to a tunnel at I-6. You'll be under the plateau but still in the same zone. You'll come out at J-6 in another chasm. Head to the other end of it for another tunnel at K-5. Follow that to the last chasm at L-6. And that back down to J-7. Get your clay imprinted and viola. Head backwards.

You will run into Poison and Plague Bats in the tunnels and the usual out in the sun down in the chasms.

"...La Theine Plateau
J7, Go down the gorge at H7 and follow the cave roads to the monument - 1000gil

"The very first thing that caught my eye here as I looked across the horizon, is what the locals refer to as the 'Crag of Holla'. As I approached it, I realized how huge this structure really is.

There is no other building in the cities that is as tall and gigantic as this. It is not born out of a miracle of nature, nor is it what those theologists hypothesize as 'a work of God'. But one thing is for sure, the white bone-like wall stretches on for what seems like eternity and has a slight warmth to it when you touch it, truly an amazing masonry material.

But I have proof that these structures are purely man-made. It's something that I have stumbled upon quite accidentally after returning from my journeys in Baldonia to the far north to seek the truth.

After all these years of peril and adventure, it is time for me to retire and seek peace in my life. But the journey doesn't end here, as my dear daughter Enid, decided to follow my footsteps as an explorer."

C.E. 764
Gwinheim Ironheart ..."
RE: La Theine Plateau Directions
# Jan 24 2004 at 3:59 PM Rating: Default
The message I read on the stone Monument in La Theine Plateau now states:

This plateau is a land of many features, but by far the most memorable is the Crag of Holla.
I call it a struture, for I have no other word. It is surely not a rock born of nature, nor does it seem to be a hall built by the gods, as the priestly scholars say.
Yet there are no seams in its bone-white surface, and it is faintly warm to the touch. But through a fortunate accident, I have found proof of its artificial origins.
I shall head north to the land of Valdeaunia to verify my findings. I fear this may be the longest, most perious journey of my life.
I leave my daughter Enid to find her own path.
May the gods watch over her in my stead.
--Gwynham Ironheart, 764 Crystal Era.

Meow, Diabolos server
Jan 24, 2004
RE: La Theine Plateau Directions
# Jan 26 2004 at 5:24 AM Rating: Default
I can verify this on the Kujata Server
Batallia Downs?
# Dec 05 2003 at 6:09 PM Rating: Default
I can see the south island in Batallia Downs from the coast but how do I get there? I noticed there is a cave on the side, but that doesn't help much.
RE: Batallia Downs?
# Dec 09 2003 at 2:16 AM Rating: Default
Someone answer this pls!
RE: Batallia Downs?
# Dec 11 2003 at 8:17 AM Rating: Decent
34 posts
think you might have to go through necropolis to get here.... entrance is a tomb close to the island on the mainland...
RE: Batallia Downs?
# Dec 24 2003 at 6:49 PM Rating: Decent
29 posts
Indeed. You have to go through the south entrance of The Eldiemme Necropolis. You have to do something with the gates to reach the island south of Batallia Downs. I think at least 4 players are needed to shift the gates into the proper positions.
W. Saruta. Monument
# Dec 01 2003 at 7:16 PM Rating: Decent
For the W. Saruta. Monument you need to go to the outpost, then head west (as if you are going to Gideus) not far from the outpost there is a ramp to to the South that takes you to a little Yugdo fire-camp, keep going south on top of this ledge until you see an opening to the west head there ( there is a harvisting point here as well) make sure you don't drop down from the are. the monument should be easy to find it will be at the N side wall of this field right near the ending of the ledge.

I hope this helps a little ~^_^~
West Sarutabaruta?
# Dec 01 2003 at 1:46 PM Rating: Default
Anyone find the monument in West Sarutabaruta yet? The guide says "G-9" but there is nothing there; however I do see a small cave in the zone wall that I can't get into. I assume the monument is up there, any ideas how to actually get there?
RE: West Sarutabaruta?
# Dec 28 2003 at 7:04 PM Rating: Excellent
*
147 posts
Wow this was a pain. The exact location of the monument in G-9 is on the very westernmost edge of the border of the region, at the point where the line stops going southwest and starts going due south.

It is up on the upper level, so you have to go north to the outpost and then cut almost directly across and get up to the upper level.
Order of things...
# Nov 30 2003 at 3:46 PM Rating: Decent
24 posts
Is there a particular order to do these in, perhaps for different rewards?

I talked to the Selbina Mayor, and he gave me the monument in W.Ronfaure first. I just wanted to know if we do them in chronological order or if we do them in the order the Mayor gives them to us does it change the reward?
RE: Order of things...
# Dec 15 2003 at 2:29 PM Rating: Default
You can do them in any order you want. When I first activated the quest, he told me that there was one near by (the dunes). I returned to him with the one from under the Drachenfall in NGustaberg. He says, "that wasn't the one I was thinking of, but beggars can't be choosers", or something to that effect. Then, he tells you that the rest are up to you to discover.

This is some *easy* cash if you don't mind doing a bit of running.
return each?
# Nov 27 2003 at 5:43 AM Rating: Default
Can I get more than one then hand it to the quest guy? or i have to return each item I get?
RE: return each?
# Jan 17 2004 at 11:21 PM Rating: Default
The clay is one of those items that are non-tradable, and you can only have one of at the same time. And he doesn't give you any more, even if it wasn't. So NO. This quest would be too easy if you could just grab 15 pieces of clay and start at one end of the world and run to the other.
Not Repeatable
# Nov 26 2003 at 9:06 AM Rating: Default
If you try to give him one you have already turned in he says He has it and gives you a fresh piece of clay.
Repeatable
# Nov 24 2003 at 3:46 PM Rating: Default

Has anyone tried to do the same monument more than once and if so what was the outcome? Also, to get the crawlers map ive read you only need 15 of the 17 monuments, but are you able to turn in the final 2 if you get map before getting them?
Valkrum Dunes
# Nov 22 2003 at 2:07 PM Rating: Decent
THe one in Valkrum dunes is in E9 in the cave not F9 @[email protected] ^_^
RE: Valkrum Dunes
# Dec 06 2003 at 6:55 PM Rating: Default
I was curious why I couldnt find the damn thing. Ill check again in E9. Thanks
North Gustaberg
# Nov 22 2003 at 11:09 AM Rating: Excellent
To get to the North Gustaberg monument, exit Dangruf Wadi from J3 into North Gust. If you're going solo you should probably be at least 22 because you will have to go through lots of muggers and leechers.
Correction
# Nov 20 2003 at 10:08 AM Rating: Default
Noticed an error on Valkurm location. It's not F9, it's E9...located in a small cave off of the west beach. Hope that helps anyone having problems finding it.
Ngustwaterfall
# Nov 19 2003 at 3:52 AM Rating: Decent
How do you get Behind the Waterfall I cant get down below the cliff anywere and the npc next to it doesnt talk to you..
North Gustaberg
# Nov 18 2003 at 1:15 PM Rating: Decent
Scholar
36 posts
I'm having a horrible time finding the cave in North Gustaberg; haven't seen anything near the waterfall. Anyone know where it is (map grid) or how to get to it?
RE: North Gustaberg
# Jan 06 2004 at 6:57 PM Rating: Decent
Scholar
**
342 posts
If you havnt gotten to north gust one yet like above poster said

goto South gustaberg and enter into Dangruf Wadi which is on far left of map. In Dangruf Wadi you will have to use the air lifting gieser thingys to get past some areas. Then exit Dangruf Wadi from J3 into North Gust. If you're going solo you should probably be at least 22 because you will have to go through lots of muggers and leechers.
RE: North Gustaberg
# Feb 09 2004 at 4:38 PM Rating: Decent
Dont go alone unless your level 35+, maybe higher if you have a job thats hard to solo. The pugils do not link and should not be too much trouble as long as you scoot past them when they come near. The goblins held me off for a long time as a level 30war/15mnk, keeping me between 30% and 50% HP.

There was eventually a lucky pause where I suppose all the goblins spawned on the other side of the river. Once I got the tablet I just ran back to Dangruf and let the goblins link behind me. Please do not make a tran through Dangruf, as there are always several low levels training there.

I also filled my brass canteine with drenchfall water at the same time. You should do that quest at the same time as you get this tablet since you pass the Drenchfall Base, the place you fill up the canteine, on the way to the Monument.
RE: North Gustaberg
# Feb 19 2004 at 3:37 PM Rating: Decent
**
787 posts
I went as a WHM29; the goblins all seem to be L21-23 by the river, so they weren't too difficult to solo. But first I ran through with Invisible on so I wouldn't have to repeat the trick if I died...

While I was there, I noticed a ??? on the south bank by the waterfall. When I clicked on it, it just said something like "there is nothing of interest here". Anyone know what that's about?
RE: North Gustaberg
# Jan 07 2004 at 9:42 PM Rating: Default
its the same place as drachenfall, but i wouldnt solo at 22. There is a lot of mobs and all are aggro and link. Not cool by yourself. Besides Leechers and Gamblers arent fun unless you have someone to silence them. Group of 2 lvl 24, 25 died after leecher, gambler and 2 pugils mobbed us. At least we got the water and pressing.
full guide
# Nov 17 2003 at 12:31 PM Rating: Excellent
Taken from Shadow Dragons Guild site. Has been copied numerous times on many different forums and sites.

---------
---------

To obtain

Talk to the Mayor of Selbina, Abelard.


How the quest works

When you talk to Abelard, he gives you a piece of clay and you are requested to bring imprints of stone monuments from around Vana'diel. These are found in all the outdoor areas, not in dungeons. Trade the clay to the monument to get an imprint, take the imprint back to Abelard and repeat for the other monuments. There are 17 monuments in total. You will receive money for each of them depending on the difficulty, and once you have done 15, you can receive a map for Crawlers Nest, if you choose the "Finish" option after trading in the 15th imprint. After you get the map, you can receive the clay again for the next monument. But since you are likely to want the Crawlers Nest map before you are a high enough level to get the last two imprints (from Battallia and Sauromugue), I recommend this strategy.


The monuments

The stone monuments are listed in chronological order:


South Gustaberg
K10 - 800gil

"I have been traveling on the seas for close to 40 years now... But there is so much that I do not yet know about the world. People seek refuge in the towns and villages, away from the battered environment outside, interested only in what concerns them directly. To know that one is still alive, means you are still safe and living in bliss. As for myself, I have decided to devote the remaining years of my life to exploration, traveling across the continents, filling my insatiable appetite for curiosity. The world of Vana'diel is so large, how can anyone not be driven to understand more about the world that we live in?

This first engraving marks the start of my trail, leaving behind my beloved hometown of Bastok, I can only see the distant hills popping over the horizon. I wonder how many of us will stop and take a look at this engraving for generations to come. But I wish they would go forth and fulfill whatever desires and hopes they have been keeping in their hearts."

C.E. 748
Gwinheim Ironheart


North Gustaberg
Head northeast of Dangruf Wadi to the stream of the waterfall. The monument lies in the cave behind the falls - 3000gil

"At the top of this mountain stands the pride of the Republic of Bastok - Palborough Mines. It seems there are plans to build a memorial to commemorate the pioneers who opened and worked on the mines there. At the time of my visit, they were still preparing the stonework for the construction. And surrounding the memorial site were tombstones... some unmarked and nameless after years of exposure to the weather. The strange thing is, our history books didn't mention much about these pioneers, and these tombs might be interesting enough to investigate them.

Perhaps it stretches back to a time when Bastok was still a poor backwater village built on a cliff, until the present day when construction of the Metalwork's was completed. But one day, a mysterious explosion accident within the mines claimed many of the Galkan miners' lives while at work. When news spread, the world was divided as to whether the Galkans who perished on the job should be considered as heroes.

But one fact remains, they are the true pioneers who opened the path of prosperity of this wasteland. And the remains buried underneath the tombs are truly the heroes, at least in my heart. As a tribute to these nameless workers, I shall rest here for the night and drink the night away."

C.E. 749
Gwinheim Ironheart


Konschtat Highlands
G7 - 1000gil

"The strong Odin Wind blows often over the highlands. The traveling Bastokian merchants were clever enough to take notice of the raging winds and built these windmills to harness its power. The purpose was clear: flour milling. Bastok is the biggest cotton producer in the world. But to feed the hungry nation, wheat from San d'Oria is a necessity that cannot be ignored too. San d'Oria has a huge surplus of wheat. Bastok then buys over the wheat from San d'Oria at a low price, processes them in these mills and in turn, sell the flour as a trade commodity. And the link to this trade relation between San d'Oria and Bastok lies in these windmills! Interestingly, even when 2 countries are faced in a war, both sides can be embroiled in a conflict for ages but no matter what, there is surely a time when a battle has to stop for soldiers to sit down and have some freshly baked bread.

Cheers to the merchants!"

C.E. 750
Gwinheim Ironheart


East Ronfaure
G11 - 800gil

"The Ronfaure forest where I am standing, had been the royal hunting grounds for the Elvaan Royalty for generations, and its beauty has been more or less preserved from ancient times. Those who are brave would flock down to the annual Autumn Hunting Festival in this forest, pitting their skills against each other for the best game. Alas, though the event was grand, I was pretty bored of it. One of the reasons is the game animals available. In the past, people used to hunt pheasants and deer's here, but ever since their extinction, they have been replaced by Wild Sheep and Rams. It's so obvious what one can possibly hunt here, there is no sense of accomplishment anymore. Furthermore, these sheep have a voracious appetite and grazed constantly on the grass and the roots of trees. Ultimately, the fabric of the ecology of the forest will be at stake. If that ever happens, I hope that this engraving of my thoughts of the beauty of the forest can still be read by our descendents."

C.E. 751
Gwinheim Ironheart


Jugner Forest
H12, 2 tigers guard the cave to the stone - 1000gil

"Trekking through the dark and gloomy foliage in the afternoon, my hungry pet bird, Molten, suddenly started pecking on the soil beneath us and dug up a funguar. Although this funguar Molten found was a common species, it kind of reminded me of the rumored existence of the legendary 'King Truffle'. Using Molten's keen sense of smell, I managed to find more funguars along the way. Looks like tonight's menu is going to be Funguar Stew. Lost in the forest for what seems like an eternity, finding such funguars is such a blessing to us hungry travelers. And they can save you too! Of course, you do have to remember to feed your pet chocobo first...."

C.E. 755
Gwinheim Ironheart


Rolandberry Fields
K11, Beware of Evil Weapons - 3000gil

"The warm and soothing Garuda Wind whistles across the fields. This whole area is occupied by the orchards where the popular Rolandberries are cultivated and grown. The fruit has a crunchy texture like apples, with a tart taste but just a tint of sweetness. It leaves behind a very unique aroma in your mouth and makes a refreshing end to a meal. The exotic fruit also manage to attract even the mainly-carnivorous Arcanas. Recently, to protect the orchards from the nocturnal Goblin bandits and the Yagudos, extra security and patrols have been tightened. Not only is the fruit valuable, but what lies inside is also valuable. Beetle grubs live inside the seeds of the fruit, and the mucus they secrete ferments the fruit, making its taste even more tart than it originally was. Connoisseurs around the world would pay a high price for a taste of a fermented Rolandberry. Harvesting these fruits and exporting them around the world, this was how the once-tiny village of Jeuno grew and prospered to become the Grand Duchy it is today."

C.E. 757
Gwinheim Ironheart


Battalia Downs
Battalia Island to the south - 3000gil

"There are many tomb mounds here in Battalia. According to legends, our first ancestors, who were created by the goddess Altana, first set foot on Vana'diel right here, in Battalia. A long time ago, when the Elvaans were nearing their end, they would travel here as a final resting place for them. As a symbol of wanting to get closer to God, countless other races came from distant lands, embarking on long pilgrimages to come here. To have such a strong religious faith is commendable. However, I have a different view. First and foremost, I would enjoy life as much as possible, respecting others' ways of life at the same time. Religion... well, that can be secondary. Life is short, you don't really have that much free time to think too much into things. I know I would be laughed at by my Galkan friends if I told them that...

However, there will still be people who believe in their faiths for a long time to come. Similarly there will also be people who are feeling lost with their lives seeking for a purpose."

C.E. 759
Qwinheim Ironheart


West Ronfaure
I10 - 800gil

"It's been 10 years since I last stepped on this land. The Orcs who have been dwelling far up north have started to show some signs of activity, and that worries me a lot. This kingdom's very fabric of livelihood and pride lies in this forest. But the Elvaans are a race that are very proud of their own culture and treat the others as crude lower-class barbarians. They think the power of the Orcs is too insignificant and is no match against their chivalry. But, let this old man prophesize, that one day in the near future, tens of thousands... no... hundreds of thousands of Orc soldiers will invade the forest and take over this lush and beautiful environment. Though it is wishful thinking on my part, I hope someone who is kind enough to take time to read my plea on this engraving, would take heed of my warning."

C.E. 761
Gwinheim Ironheart


Valkurm Dunes
F9 - 1000gil

"The grasses here tell many stories of their struggles to survive on this arid land. My boat couldn't get near the shore, what I can see ahead is just sand, sand, and MORE sand. Frankly, other than taking a short dip at the beach, I saw no worth in what this wasteland has to offer.

But when I was wading in the waters up to the shore, I stumbled upon a pretty little girl out of nowhere, playing by herself in the sea. I was really surprised, for I never expected to find anyone living in such a place. She offered to bring me to a spot where I can catch a glimpse of the dolphins, and led me to this fine stream that leads nicely inland. A perfect place, deep enough for a port I thought...

In the end, we never found any dolphins, but for a sailor like me, the discovery of this stream more than makes up for that. I thus named this stream 'Selbina'.

Seeing her own name marked on my tattered map, the little girl was very happy, clapping her hands gleefully and innocently like any other little girl would..."

C.E. 762
Gwinheim Ironheart


Pashow Marshlands
F6 - 1000gil

"This marsh that I'm standing on, has been the domain of one of the Arcanas known as Quadavs for centuries. Many explorers who have tried coming here never returned. But in order for me to complete mapping out this region, it is a dangerous sacrifice I am willing to take for the better of the future generation. Although the risks are high, as I filled in each square on my empty map, the sense of accomplishment kept me going. In the midst of my exploration though, I was caught by the Quadavs when I absent-mindedly lit up a torch. I was taken to their village and found that their houses were made of various precious metals, as a tribute to their own gods. Initially the Quadavs thought of us as a barbaric race when they saw me lighting a crude reed torch with Tarutaru fire magic. But after I taught them the intricate skills of blacksmithing and metallurgy, they were grateful for this unexpected lesson. Seeing that this skill is invaluable to them, the Quadavs set me free and even escorted me on a tour around the marsh."

C.E. 763
Gwinheim Ironheart


La Theine Plateau
J7, Go down the gorge at H7 and follow the cave roads to the monument - 1000gil

"The very first thing that caught my eye here as I looked across the horizon, is what the locals refer to as the 'Crag of Holla'. As I approached it, I realized how huge this structure really is.

There is no other building in the cities that is as tall and gigantic as this. It is not born out of a miracle of nature, nor is it what those theologists hypothesize as 'a work of God'. But one thing is for sure, the white bone-like wall stretches on for what seems like eternity and has a slight warmth to it when you touch it, truly an amazing masonry material.

But I have proof that these structures are purely man-made. It's something that I have stumbled upon quite accidentally after returning from my journeys in Baldonia to the far north to seek the truth.

After all these years of peril and adventure, it is time for me to retire and seek peace in my life. But the journey doesn't end here, as my dear daughter Enid, decided to follow my footsteps as an explorer."

C.E. 764
Gwinheim Ironheart


Sauromugue Champaign
I9, Accessible by going thru Garlaige - 6000gil

"We live on 2 main continents: Quon Continent and the uncharted Mindelcia Continent. Linking these 2 continents are the Straits of Jueno, also the narrowest straits in Vana'diel. Beyond the straits lies Sauromugue, the Gateway to Mindelcia. At the peak of the San d'Orian Empire, it once occupied this land with a castle built for the Royal Cavalry. But on one night, 3 Tarutaru mages infiltrated the castle, turning the chocobos wild and defeated the Cavalry royally. And that was how San d'Oria lost its hold on this land. This is the well-known 'Fall of Sauromugue' incident. However, the military schools in San d'Oria never included this in their history books. Since I'm here on these historically notorious grounds, I couldn't help but look around this blood-spilled lands. But what's past has passed...

There's not much use harping on about the past, nothing will be accomplished. I personally hope to build good ties with the Tarutarus and Yagudos. Who knows, one day a bridge may be built to link the continents together in the future."

C.E. 770
Enid Ironheart


Meriphataud Mountains
J10 - 1000gil

"Doragora's Spine -

It means the spine of the Heavenly Dragon in Tarutaru language. Its material is remarkably similar to the boney structures used to build the Crags on the Quon continent. But I have never seen such a huge, long-stretching structure of this scale. Perhaps it is part of a pillar that supports the home of the gods? Back in my hometown of San d'Oria, the pastors at the church would tell us "This wall was built by the Goddess Altana to protect the Elvaans". Everyone seemed to believe in that story but I think there is no basis for that claim. I may be individualistic but to me, it looks more like a road or even a water channel. If my father was still alive to witness this, he would be ecstatic with the discovery. The Crags that are scattered throughout Vana'diel, this spine that runs across the whole of Meriphataud, like a link that connects all of them together...

Dear Father, just what on earth is the connection between them?"

C.E. 773
Enid Ironheart


Tahrongi Canyon
E5 - 1000gil

"If you take a look at Tahrongi itself, it is an inhospitable place to be in: undulating terrain, harsh weather, and not forgetting the monsters that dwell here! But what pains me more than all of the above, is to be struck down with heatstroke. Before I embarked on my journey on this continent of Mindelcia, I thought I had enough traveling experience to handle most difficulties. And yet, I have no idea how to deal with a heatstroke. Not even White Magic helps...

As the high temperature sapped my energy away little by little, I struggled to look for a safe and shady spot to rest, but there were none to be found. At that very moment, I looked up and saw a white object in the distance... it was the fossil remains of an ancient dragon! And nearby, I found a cave by the side of the canyon wall. I learnt that I can replenish some fluids by picking the cacti that grow around the cave, and rested inside this cave until I was well again.

I am grateful that I'd chanced upon some kind men who taught me survival skills in this arid desert and so I engraved their names below in honor of them. For the three brothers who perished later under a heat wave: Gilbo, Maji and Naville - I salute you."

C.E. 774
Enid Ironheart


West Sarutabaruta
G9 - 800gil

"It has been 5 years since I started my trek in Mindelcia from the Jeuno Straits. Blindly forging ahead down southwards from Jeuno, I finally arrived at the southernmost tip of the continent in the fields of Sarutabaruta. The Tarutaru tribes who live here, were once the superpower of the world as the focal point of a great magical empire, but on the contrary they are extremely friendly people. They too, like us, believe in the faith of the Goddess Altana. But their interpretation of the Genesis is a little different from us, where they believe that they were created by the Goddess Altana as Children of God and began living in giant trees. The children of God took my hand, they were not only able to tell someone of the present situation around the world, but also what may happen in the future. Although I really wished I could write it down on this engraving, I can't. Nevertheless it was a most enchanting experience.

What I can say though, is that in the future, they will be able to make some kind of a Magical Ship that can one day make traveling a much easier task. If that day were to come, I would be very thankful to the Gods."

C.E. 777
Enid Ironheart


East Sarutabaruta
K6 - 800gil

"In the land of Sarutabaruta, comparing the cute little Tarutarus and the innocent romantic Mithras to others, no other civilizations in other parts of the world have as long a technological history as them. Take for example, the Horutoto Ruin towers that can be found nearby. Although the towers seemed to be found only within Sarutabaruta itself, deep below, the hidden parts can spread out far beyond the domain. I remember the last letter that I received from my father, Gwinheim, he drew a sketch of a tower with a caption under it that says 'Tower that looks like a Palm'. But the catch is, he found that tower in Baldonia, the northern lands of Quon Continent! From a distance, these Horutoto Towers bear a striking resemblance though.

This shows that the widespread ring of influence of an advanced culture existed in Vana'diel long ago, and I think that influence is still lingering on until this very day. Or am I just thinking too much?"

C.E. 778
Enid Ironheart


Buburimu Peninsula
J5 - 1000gil

"I am now at a place called Buburimu Peninsula. There is a lighthouse situated south of the Peninsula which the Tarutarus call 'Kibubu Lighthouse'. Names aside, the lighthouse has been very useful in guiding merchant ships and fishing boats that pass the peninsula. Made of natural magical rocks found only in this area, the lighthouse is made simply by stacking these rocks into a form of a tower. At night, the stones emit an eerie glow piercing through the darkness. I wonder what kind of rock it could be?

I do have my own theory. Long ago, this area was said to be filled with ores and minerals. And among them is the mythical Orihalcon ore. Centuries passed and the minerals eroded the surrounding rocks and got combined together as the minerals seeped into the rocks. So all that's left to do is for a Tarutaru to cast magic on them and a lighthouse stone is created! But there are more questions that surfaced - why are these ores only present in this region?"

C.E. 778
Enid Ironheart
RE: full guide
# Nov 17 2003 at 4:27 PM Rating: Decent
**
360 posts
The list is nice and all, but there's a small problem with it. You see, it gives you the exact grid box for most of the markers, but it doesn't actually tell you how to reach them. So, for example, you know that the one in Bastilla is on an island, but it doesn't tell you how to reach the island. Or it'll give you the grid coordinate to one in another area, but neglect to mention how to get past the fence that seperates that grid box from the rest of the area.

So its useful, but it does have its limits.

Monuments
# Nov 17 2003 at 12:26 PM Rating: Decent
So far, I've done this quest several times from different monuments. Sorry if the information can't be exact, but basically each monuments I've found has result from 1000 - 3000 gil.

Monument from Vulkurm Dunes (sp) - 1000 gil
Monument in North Gusturberg (behind the waterfall, you actually have to be at least lvl 20 with a full group if you want to survive unless you want to spend a lot of time waiting for mobs to move out of the way). I made it there, but die on the way back since I did not feel like to wait anymore. - 3000 gil.
Monument from Marshland (we rented chocobo and made it there, did the trade and eat the xp death since the tough mob there at lvl 21 was hitting for 80ish (21war/8thf and 21whm/9blm) - 1000 gil
Monument from highland - 1000gil.
These are the ones I've done so far, I know other couple of monument places, but have not have a chance to make the clay tablet from them yet. I'll post any more info, if I have them complete.
1 2 3 4 5 6 7 8 Next »
Post Comment

Free account required to post

You must log in or create an account to post messages.