Tahrongi Canyon  

Type: Outdoor
Region: Kolshushu
Min Level: 10
Max Level: 20
Connected Areas:Buburimu Peninsula
East Sarutabaruta
Hall of Transference
Maze of Shakhrami
Meriphataud Mountains
Quests for Tahrongi Canyon
Mobs found in Tahrongi Canyon
Items found in Tahrongi Canyon

Zone TypeOutdoor
Level Range10 to 20
Entry RequirementNone
Escapeno escape
ActivitiesFoV, Digging, Excavation
Fellowship NPCYes
Final Fantasy XI


The twisting canyons of the Tahrongi were carved out of the surrounding mountains thousands of years ago when powerful rivers ran through the region. While this spectacle of nature awes all who pass through, the danger that lurks within its walls should not be underestimated.

Long ago, new adventurers in Vana'diel raced through Tahrongi Canyon on their way to battle in the Maze of Shakhrami. Nowadays, veterans teleport to the Crag of Mea on their way to The Sanctuary of Zi'tah. The Canyon remains the primary path for young Windurstians en route to Jeuno.

The occasional crawler can be found on the craggy, rocky terrain, which stands in unearthly contrast to the lush grasslands of Sarutabaruta.

Points of Interest

  • Inexperienced adventurers are safe in the zone's narrow southern corridors, but more powerful monsters lurk where the corridors spill out into the wide expanse of the canyon.
  • Adventurers heading through the zone for the first time should get a teleport crystal from the Crag of Mea.
  • The Crag of Mea also serves as a gateway to Ru'Aun Gardens and Al'Taieu.
  • Mining is possible on the large piles of bones scattered throughout the zone.
  • Adventurers looking for a quick way home from Tahrongi Canyon can quickly reach the outpost warp NPC in the adjacent Buburimu Peninsula.


The Map of the Windurst area, which includes Tahrongi Canyon, can be obtained from several merchants for about 200 gil.


Chocobo Digging

Screenshots from Tahrongi Canyon:

This page last modified 2009-12-02 23:15:50.

Updated: Wed Aug 26 03:33:15 2009

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Maze of Shakhrami
# Jul 18 2006 at 3:39 AM Rating: Decent
can anyone tell me Loc of the entrance to Maze of Shakhrami please. any area any loc greatly apprechiated.
Maze of Shakhrami
# Apr 20 2007 at 7:54 PM Rating: Decent
??? at crag
# Jul 12 2006 at 9:52 AM Rating: Decent
I checked it earlier, and it said that I heard the voice "deep underground". Apparently the closer you hear the voice, the closer he is to popping. Info on the bugger is here: http://ffxi.allakhazam.com/db/bestiary.html?fmob=1808
tele Holla?
# Jun 08 2006 at 12:46 PM Rating: Decent
RE: tele Holla?
# Jun 08 2006 at 12:47 PM Rating: Decent
well ive seen this ??? and i never figures it out but im willing to try with a lvl 30war/15thf
with great sword
"???" crag of mea
# May 30 2006 at 2:54 PM Rating: Decent
I went by the crag of mea the other day and on the ground there was a "???". When I clicked on it it said "give me everything in your bag. you hear a voice coming from somewhere near the ground" can anyone tell me what this is and what I have to do because I really don't want to give everything away lol.
"???" crag of mea
# Aug 27 2007 at 3:31 PM Rating: Decent
you trade items to it and a nm gob will pop then he will drop a special beastcoin
maze os shakhrami
# Mar 11 2006 at 1:36 PM Rating: Decent
what pos is it at?
RE: maze os shakhrami
# Mar 11 2006 at 1:53 PM Rating: Good
106 posts
if you look at the info above
The Maze zone-in is at K-5
Luck Rune
# Aug 27 2005 at 10:27 AM Rating: Decent
A friend of mine was in the canyon and sumbled upon something called the luck rune. Can anyone tell me what this is or what you do when you find it?
RE: Luck Rune at G-10 in the Canyon...
# Sep 23 2005 at 2:41 PM Rating: Decent
569 posts
Ok one day as BST I was here Luck Rune at H-10 and targeted this, I have no idea what this is for or quest or mission. I tried to trade it a 4-leaf but nope since it was luck related. Does anyone know what this is for?
luck rune
# Aug 04 2005 at 3:10 PM Rating: Decent
found this at about G/H-10, no idea what it does, says "you find nothing out of the ordinary" apparently there is one in pashow too, any info please?
??? at J-10
# Jul 26 2005 at 6:56 PM Rating: Decent
53 posts
Me and a friend were hunting the newer NM's last night, found a bunch from the Mystery Tour website. According to that, you trade a distilled water to it and it spawns Yara Ma Yha Who. Tried trading, but it just said that the plant has enough water already. Dunno if you have to do any prerequisites for it, but the NM drops a Fasting Ring (Lv. 15 All jobs HP-20 MP+10 STR+1) Any word on how to spawn this would be appreciated, as this ring would be great for farming w/ my other character.
RE: ??? at J-10
# Nov 21 2005 at 10:32 AM Rating: Decent
34 posts
The Yara Ma Yha Who can only be spawned every 20 ingame hours.
So if anyone else trade the water before and 20 ingame hours didn't pass by, you can't trade the water.
New ???
# Jul 22 2005 at 9:55 PM Rating: Decent
44 posts
Um... I was recently passing through the path towards the south end of the canyon, and i ran into a ??? that wasn't there before... Around J-10. When I go to examine it, it says there is a withered plant, or something like that. It responds (in a way) when I trade items - it says "nothing happens." This leads me to believe a monster would spawn there when a certain item is traded to the ???... So, anybody know anything?

I tried trading it distilled water, and it spawned a NM called "Yara Ma Yha Hoo," sapling type, which dropped vegetable seeds and an item called Fasting Ring. The stats are as follows: HP-20 MP+10 STR+1 lv15 all jobs, rare/ex.

Edited, Fri Jul 22 23:36:22 2005
# Mar 10 2005 at 12:00 PM Rating: Good
51 posts
Anyone else notice that there are no more windy days in Tahrongi? Only dusty days
RE: Weather
# Aug 15 2005 at 4:54 PM Rating: Decent
24 posts
Windy days do happen, they have always varied. Just yesterday i wen tin and farmed Eles and it was windy for a good 40 or so min. I got 7 eles before it ended and a total of 15 clusters. So yes windy days still do happen here.
Wind Storms
# Mar 03 2005 at 10:18 PM Rating: Decent
220 posts
Tahrongi has been my main farming area for a long time. Since the latest patch, I have noticed way way more Wind storms than before. Has anyone else noticed this, or am I just crazy?
RE: Wind Storms
# Jun 04 2005 at 6:19 PM Rating: Decent
I think your crazy! ;P just kiddin
# Feb 25 2005 at 10:09 PM Rating: Decent
Dhamels are soloable for thf as early as lvl 16 if you're careful. Only take on dc's and open the fight with sneak attack. On the rare occasion you get a mean dc don't be afraid to use your 2 hour. this is a good source of exp if you're having an off day in valkurm.
help me please im desperate
# Jan 23 2005 at 2:33 PM Rating: Decent
what level should i be before considering entering the Maze of Shakhrami i am now a level 13/14 rdm galka and desperate for exp (arent we all[Blue][/Blue]
help me please im desperate
# Apr 13 2005 at 9:52 PM Rating: Decent
261 posts
Well, if you click on the Maze of Shakrami link in "Connected Areas" you'll see the suggested level range is 15-40.
RE: help me please im desperate
# Apr 21 2005 at 10:48 AM Rating: Good
634 posts
Why be both condescending _and_ wrong?

The levels 15-40 listed on the Maze of Shakrami main page is saying the mob levels that you will find there, not 'suggested' levels to go there.

Most good PTs can take mobs from 6-8 levels higher than they are - or even more if you have veteran players. This is not always true at real low levels (if none of you have subjob yet, etc) but is pretty true all the way to 75.

Many people go into the Maze for worms (Maze Makers) at 11 or 12 I believe - but if you do so, make sure that you have some ranged damage potential to reduce overall damage your PT takes. They cast spells but if most of the PT stays out of their range of direct attack you can do excellent chains.

Watch out for the Gobs wandering around here though - in fact you may want to bring along a higher leveled friend to kill any gobs that wander near your PT.

In response to OP - if you have problems getting a PT in the Maze (lots less people PT in there it seems these days) you may want to duo or trio your RDM (if 1 of you is tank it helps a lot) on Dhalmels in Tahrongi Canyon for a level or two (bring a few Echo Drops if you can afford it so you don't die if silenced by them) - then hit Korroloka Tunnel to do worms till you're ready for Qufim or your favorite spot for the 19-24 range. Most but not all players go to Elshimo (Kazham) for 24-30+.

Edited, Thu Apr 21 15:32:38 2005
bone chip mining
# Jan 07 2005 at 5:47 PM Rating: Decent
what area ist the giant skeleton found?
bone chip mining
# Jan 07 2005 at 5:47 PM Rating: Default
what area ist the giant skeleton found?
bone chip mining
# Jan 07 2005 at 5:47 PM Rating: Default
what area ist the giant skeleton found?
NM drop
# Nov 10 2004 at 4:03 AM Rating: Excellent
752 posts
What this Nm Serpopard Ishtar drop? Nothing??

Crap neck piece worth 1K if you are luck to get the drop. No useful stats just 2 elements, I cant remember which two.
# Nov 04 2004 at 7:43 AM Rating: Decent
What this Nm Serpopard Ishtar drop? Nothing??
Tahrongi Cactus
# Oct 19 2004 at 12:30 AM Rating: Decent
Okay I went to the spot where the T Cactus is, and clicked on it, it said it looked to have posionous buds...how am I supposed to get this Cactus, any suggestions?
best to fight
# Aug 06 2004 at 4:08 PM Rating: Decent
I'm trying to raise my WHM lvl and currently, I'm a lvl 11 WHM...what does everybody recommend I fight here?
RE: best to fight
# Feb 02 2005 at 1:43 AM Rating: Decent
158 posts
go to vulkarm dunes and join a party
were is this
# Jul 25 2004 at 1:27 PM Rating: Default
were do i get tahrongi canyon
# Jul 22 2004 at 9:47 PM Rating: Decent
646 posts
They hang around bones *shivers*
# Jul 06 2004 at 12:59 PM Rating: Decent
they spawn around h-8 and h-9 a lot of the time, but they are heavily saught after, soyou need to be quik or have wide scan-i use my rng and widescan for elementals and canyon crawlers here-i can get 2-3 stacks of silk thread and 5-6 clusters in about 4-5 hours, depending on the weather
# Jun 14 2004 at 7:58 PM Rating: Decent
it is to be said go to Valkrum Dunes at lvl 10!
RE: Valkrum
# Apr 21 2005 at 2:40 PM Rating: Good
634 posts
If you go to Valkurm Dunes at 10 I recommend coming in from the Konstacht Highlands (sp?) zone, and setting your HP at the NPC just after you zone in. This way if you die you will be really close to where your PT camp is likely to be (most PTs do 10-15 on lizards then goblins). At these levels it's generally easier (and nicer on your PT members) if you just hit the HP after death instead of waiting for a Raise and for Weakness to wear off. You can often more than earn your 10% xp loss back in the time it takes for weakness to wear off.

Once you hit 15 (if you're staying in Dunes and not headed to Korroloka Tunnel *hint*), you may want to set HP in Selbina as most of the 15-20 camps are closer to Selbina than the Highlands zone. The Dunes are easy to get around in despite what many people say - just remember that Gobs aggro by sight - so if you run behind one you should be safe, as long as it doesn't turn at you right as you're passing it.

Edited, Thu Apr 21 15:47:13 2005
Monsters too avoid
# May 19 2004 at 5:33 PM Rating: Decent
742 posts
Heh, I love this place, but I also hate it.

I love it cause I can excavate for bonework, and smack around Dhalmels for fun, but I hate(d) it because of ghosts and Poltergeist.

Lesson learned: Yes, I could kill dhalmels easily as a 23THF.

No, I cannot kill Ghosts as a 23THF.

No, Sneak Attack does NOT work against Poltergeist, because they aggro by sound. x.x

Haven't tried fighting either Ghosts or Poltergeists recently, but I'll see when I hit 33THF.

Edited for my sucky spelling, and forgive to extra 'o' in 'to' up there. ^^;

Edited, Wed May 19 18:33:05 2004
RE: Monsters too avoid
# Sep 02 2004 at 4:13 PM Rating: Decent
869 posts
Just last weekend I took a Poltergeist as a 30 WHM without what you'd call ideal fighting gear.

I was near the crag raising a LS friend who had been run over by one. While he was waiting for sickness to wear off, a Geist came sniffing around, so I smacked it one.

It took a frikkin' long time and most of my MP to kill, but I wasnt in any danger of dying myself. It conned TWTBW, and didnt drop anything... but I think I got a 0.1 or 0.2 of staff skill out of it. :/
RE: Monsters too avoid
# Jul 16 2004 at 1:44 PM Rating: Decent
i landed a sneak at a poltergeist at level 25, then ended up running for my life to bubu. luckily, a high leveled whm/pld casted holy on it....
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