1

An Explorer's Footsteps  

Realm:Other
Start Area: Selbina
Start NPC:Abelard
Type:Map
Related Areas:Batallia Downs
Buburimu Peninsula
East Ronfaure
East Sarutabaruta
Jugner Forest
Konschtat Highlands
La Theine Plateau
Meriphataud Mountains
North Gustaberg
Pashhow Marshlands
Rolanberry Fields
Sauromugue Champaign
South Gustaberg
Tahrongi Canyon
Valkurm Dunes
West Ronfaure
West Sarutabaruta
Min Level:1
Max Level:75
Reward:Varies
Rating
*****
(Average from 84 ratings)
Items Required:Clay Tablet
Items Granted:Map of Crawlers' Nest
Selbina Clay
Last Updated: Thu Jan 30 18:21:55 2014

Contents [hide]

In-Game Text

Description

The Mayor of Selbina, Abelard, wants you to find stone monuments left by a certain adventurer and copy their writings to clay. He gives you a lump of selbina clay.

How the quest works

When you talk to Abelard, he gives you a piece of clay and you are requested to bring imprints of stone monuments from around Vana'diel. These are found in all the outdoor areas, not in dungeons. Trade the clay to the monument to get an imprint, take the imprint back to Abelard and repeat for the other monuments. There are 17 monuments in total. You will receive money for each of them depending on the difficulty, and once you have done 15, you automatically receive a map for Crawlers Nest. After you get the map, you can receive the clay again for the next monument. But since you are likely to want the Crawlers Nest map before you are a high enough level to get the last two imprints (from Battallia and Sauromugue), I recommend this strategy.

The Monuments

The stone monuments are listed in chronological order:

1- South Gustaberg K10 - 800gil

"I have been traveling on the seas for close to 40 years now... But there is so much that I do not yet know about the world. People seek refuge in the towns and villages, away from the battered environment outside, interested only in what concerns them directly. To know that one is still alive, means you are still safe and living in bliss. As for myself, I have decided to devote the remaining years of my life to exploration, traveling across the continents, filling my insatiable appetite for curiosity. The world of Vana'diel is so large, how can anyone not be driven to understand more about the world that we live in?

This first engraving marks the start of my trail, leaving behind my beloved hometown of Bastok, I can only see the distant hills popping over the horizon. I wonder how many of us will stop and take a look at this engraving for generations to come. But I wish they would go forth and fulfill whatever desires and hopes they have been keeping in their hearts."

C.E. 748 Gwinheim Ironheart

2- North Gustaberg -3000 gil Head northeast of Dangruf Wadi to the stream of the waterfall. The monument lies in the cave behind the falls - 3000gil

"At the top of this mountain stands the pride of the Republic of Bastok - Palborough Mines. It seems there are plans to build a memorial to commemorate the pioneers who opened and worked on the mines there. At the time of my visit, they were still preparing the stonework for the construction. And surrounding the memorial site were tombstones... some unmarked and nameless after years of exposure to the weather. The strange thing is, our history books didn't mention much about these pioneers, and these tombs might be interesting enough to investigate them.

Perhaps it stretches back to a time when Bastok was still a poor backwater village built on a cliff, until the present day when construction of the Metalwork's was completed. But one day, a mysterious explosion accident within the mines claimed many of the Galkan miners' lives while at work. When news spread, the world was divided as to whether the Galkans who perished on the job should be considered as heroes.

But one fact remains, they are the true pioneers who opened the path of prosperity of this wasteland. And the remains buried underneath the tombs are truly the heroes, at least in my heart. As a tribute to these nameless workers, I shall rest here for the night and drink the night away."

C.E. 749 Gwinheim Ironheart

3- Konschtat Highlands G7 - 1000gil

"The strong Odin Wind blows often over the highlands. The traveling Bastokian merchants were clever enough to take notice of the raging winds and built these windmills to harness its power. The purpose was clear: flour milling. Bastok is the biggest cotton producer in the world. But to feed the hungry nation, wheat from San d'Oria is a necessity that cannot be ignored too. San d'Oria has a huge surplus of wheat. Bastok then buys over the wheat from San d'Oria at a low price, processes them in these mills and in turn, sell the flour as a trade commodity. And the link to this trade relation between San d'Oria and Bastok lies in these windmills! Interestingly, even when 2 countries are faced in a war, both sides can be embroiled in a conflict for ages but no matter what, there is surely a time when a battle has to stop for soldiers to sit down and have some freshly baked bread.

Cheers to the merchants!"

C.E. 750 Gwinheim Ironheart

4- East Ronfaure G11 - 800gil

"The Ronfaure forest where I am standing, had been the royal hunting grounds for the Elvaan Royalty for generations, and its beauty has been more or less preserved from ancient times. Those who are brave would flock down to the annual Autumn Hunting Festival in this forest, pitting their skills against each other for the best game. Alas, though the event was grand, I was pretty bored of it. One of the reasons is the game animals available. In the past, people used to hunt pheasants and deer's here, but ever since their extinction, they have been replaced by Wild Sheep and Rams. It's so obvious what one can possibly hunt here, there is no sense of accomplishment anymore. Furthermore, these sheep have a voracious appetite and grazed constantly on the grass and the roots of trees. Ultimately, the fabric of the ecology of the forest will be at stake. If that ever happens, I hope that this engraving of my thoughts of the beauty of the forest can still be read by our descendents."

C.E. 751 Gwinheim Ironheart

5- Jugner Forest H12, 2 tigers guard the cave to the stone - 1000gil

"Trekking through the dark and gloomy foliage in the afternoon, my hungry pet bird, Molten, suddenly started pecking on the soil beneath us and dug up a funguar. Although this funguar Molten found was a common species, it kind of reminded me of the rumored existence of the legendary 'King Truffle'. Using Molten's keen sense of smell, I managed to find more funguars along the way. Looks like tonight's menu is going to be Funguar Stew. Lost in the forest for what seems like an eternity, finding such funguars is such a blessing to us hungry travelers. And they can save you too! Of course, you do have to remember to feed your pet chocobo first...."

C.E. 755 Gwinheim Ironheart

6- Rolandberry Fields K11, Beware of Evil Weapons - 3000gil

"The warm and soothing Garuda Wind whistles across the fields. This whole area is occupied by the orchards where the popular Rolandberries are cultivated and grown. The fruit has a crunchy texture like apples, with a tart taste but just a tint of sweetness. It leaves behind a very unique aroma in your mouth and makes a refreshing end to a meal. The exotic fruit also manage to attract even the mainly-carnivorous Arcanas. Recently, to protect the orchards from the nocturnal Goblin bandits and the Yagudos, extra security and patrols have been tightened. Not only is the fruit valuable, but what lies inside is also valuable. Beetle grubs live inside the seeds of the fruit, and the mucus they secrete ferments the fruit, making its taste even more tart than it originally was. Connoisseurs around the world would pay a high price for a taste of a fermented Rolandberry. Harvesting these fruits and exporting them around the world, this was how the once-tiny village of Jeuno grew and prospered to become the Grand Duchy it is today."

C.E. 757 Gwinheim Ironheart

7- Battalia Downs Battalia Island to the south - 10,000gil

"There are many tomb mounds here in Battalia. According to legends, our first ancestors, who were created by the goddess Altana, first set foot on Vana'diel right here, in Battalia. A long time ago, when the Elvaans were nearing their end, they would travel here as a final resting place for them. As a symbol of wanting to get closer to God, countless other races came from distant lands, embarking on long pilgrimages to come here. To have such a strong religious faith is commendable. However, I have a different view. First and foremost, I would enjoy life as much as possible, respecting others' ways of life at the same time. Religion... well, that can be secondary. Life is short, you don't really have that much free time to think too much into things. I know I would be laughed at by my Galkan friends if I told them that...

However, there will still be people who believe in their faiths for a long time to come. Similarly there will also be people who are feeling lost with their lives seeking for a purpose."

C.E. 759 Qwinheim Ironheart

8- West Ronfaure I10 - 800gil

"It's been 10 years since I last stepped on this land. The Orcs who have been dwelling far up north have started to show some signs of activity, and that worries me a lot. This kingdom's very fabric of livelihood and pride lies in this forest. But the Elvaans are a race that are very proud of their own culture and treat the others as crude lower-class barbarians. They think the power of the Orcs is too insignificant and is no match against their chivalry. But, let this old man prophesize, that one day in the near future, tens of thousands... no... hundreds of thousands of Orc soldiers will invade the forest and take over this lush and beautiful environment. Though it is wishful thinking on my part, I hope someone who is kind enough to take time to read my plea on this engraving, would take heed of my warning."

C.E. 761 Gwinheim Ironheart

9- Valkurm Dunes E9 - 1000gil

"The view may be beautiful, but the broken grass at our feet is testimony to the inhospitality of this place. The shallows repel anchoring ships, with nothing for miles but sand. Indeed, these dunes are ill-fit for any purpose save sunbathing. One day I happened upon a young swimmer struggling for air. I swam out to save her, and as a gesture of thanks she led me to a fascinating place. To a small inlet she guided me, to show me the dolphins, no doubt. None were there, but I noticed the bay was a natural harbor. I was a sailor in youth, so I knew this to be an important discovery! The harbor I named "Selbina." Upon seeing her name inscribed on my map, the girl clapped her hands in joy.

--Gwynham Ironheart, 762 Crystal Era."

10- Pashow Marshlands F6 - 1000gil

"This marsh that I'm standing on, has been the domain of one of the Arcanas known as Quadavs for centuries. Many explorers who have tried coming here never returned. But in order for me to complete mapping out this region, it is a dangerous sacrifice I am willing to take for the better of the future generation. Although the risks are high, as I filled in each square on my empty map, the sense of accomplishment kept me going. In the midst of my exploration though, I was caught by the Quadavs when I absent-mindedly lit up a torch. I was taken to their village and found that their houses were made of various precious metals, as a tribute to their own gods. Initially the Quadavs thought of us as a barbaric race when they saw me lighting a crude reed torch with Tarutaru fire magic. But after I taught them the intricate skills of blacksmithing and metallurgy, they were grateful for this unexpected lesson. Seeing that this skill is invaluable to them, the Quadavs set me free and even escorted me on a tour around the marsh."

C.E. 763 Gwinheim Ironheart

NOTE: The one in Pashow is sometimes guarded by a Malboro.

11- La Theine Plateau J7, Go down the gorge at H7 and follow the cave roads to the monument - 1000gil

"This plateau is a land of many features, but by far the most memorable is the Crag of Holla.

I call it a structure, for I have no other word. It is surely not a rock born of nature, nor does it seem to be a hall built by the gods, as the priestly scholars say.

Yet there are no seams in its bone-white surface, and it is faintly warm to the touch. But through a fortunate accident, I have found proof of its artificial origins.

I shall head north to the land of Valdeaunia to verify my findings. I ear this may be the longest, most perious journey of my life.

I leave my daughter Enid to find her own path.

May the gods watch over her in my stead."

C.E. 764 Gwinheim Ironheart

12- Sauromugue Champaign I9, Accessible by going thru Garlaige - 10,000gil

"We live on 2 main continents: Quon Continent and the uncharted Mindelcia Continent. Linking these 2 continents are the Straits of Jueno, also the narrowest straits in Vana'diel. Beyond the straits lies Sauromugue, the Gateway to Mindelcia. At the peak of the San d'Orian Empire, it once occupied this land with a castle built for the Royal Cavalry. But on one night, 3 Tarutaru mages infiltrated the castle, turning the chocobos wild and defeated the Cavalry royally. And that was how San d'Oria lost its hold on this land. This is the well-known 'Fall of Sauromugue' incident. However, the military schools in San d'Oria never included this in their history books. Since I'm here on these historically notorious grounds, I couldn't help but look around this blood-spilled lands. But what's past has passed...

There's not much use harping on about the past, nothing will be accomplished. I personally hope to build good ties with the Tarutarus and Yagudos. Who knows, one day a bridge may be built to link the continents together in the future."

C.E. 770 Enid Ironheart

13- Meriphataud Mountains J10 - 1000gil

"Doragora's Spine: Tarutaru for "Spine of the Heavenly Dragon." It is made of that same white material as the holy crags. However, this is the first I have seen so exposed. A good portion of it is suspended in open space, no less. In San d'Oria the papsque claims that they were monuments built by Altana in honor of the Elvaan. All believed him but I feel that this cannot be true. This is merely conjecture, but I feel they resemble some sort of road or pipeline... But carrying what? If only I could show my father. The white crags, spines, points and lines... What did my father discover at the end of his journey? I wish I knew."

C.E. 773 Enid Ironheart

14- Tahrongi Canyon E5 - 1000gil

"If you take a look at Tahrongi itself, it is an inhospitable place to be in: undulating terrain, harsh weather, and not forgetting the monsters that dwell here! But what pains me more than all of the above, is to be struck down with heatstroke. Before I embarked on my journey on this continent of Mindelcia, I thought I had enough traveling experience to handle most difficulties. And yet, I have no idea how to deal with a heatstroke. Not even White Magic helps...

As the high temperature sapped my energy away little by little, I struggled to look for a safe and shady spot to rest, but there were none to be found. At that very moment, I looked up and saw a white object in the distance... it was the fossil remains of an ancient dragon! And nearby, I found a cave by the side of the canyon wall. I learnt that I can replenish some fluids by picking the cacti that grow around the cave, and rested inside this cave until I was well again.

I am grateful that I'd chanced upon some kind men who taught me survival skills in this arid desert and so I engraved their names below in honor of them. For the three brothers who perished later under a heat wave: Gilbo, Maji and Naville - I salute you."

C.E. 774 Enid Ironheart

15- West Sarutabaruta G9 - 800gil

"Now, five years after I first crossed the Jeuno Straits and began my slow southland survey of Mindartia, I have arrived at the southernmost land: the plains of Sarutabaruta. The Tarutaru who live here are a kind and friendly people; it is hard to believe their ancestors plotted the conquest of the world during the age of great magic. They too worship the Goddess Altana, yet they believe that she has a form here on Vana'diel called the Star Sibyl, who lives in a giant tree. I met the Star Sibyl, and she took my hand and spoke to me of everything from the current state of our world to the unseeable future. It was a wonderful experience. The Tarutaru have agreed to give me a magical ship to speed the rest of my Survey. I thank the Star Sibyl and her kind people."

C.E. 777 Enid Ironheart

16- East Sarutabaruta K6 - 800gil

"In the land of Sarutabaruta, comparing the cute little Tarutarus and the innocent romantic Mithras to others, no other civilizations in other parts of the world have as long a technological history as them. Take for example, the Horutoto Ruin towers that can be found nearby. Although the towers seemed to be found only within Sarutabaruta itself, deep below, the hidden parts can spread out far beyond the domain. I remember the last letter that I received from my father, Gwinheim, he drew a sketch of a tower with a caption under it that says 'Tower that looks like a Palm'. But the catch is, he found that tower in Baldonia, the northern lands of Quon Continent! From a distance, these Horutoto Towers bear a striking resemblance though.

This shows that the widespread ring of influence of an advanced culture existed in Vana'diel long ago, and I think that influence is still lingering on until this very day. Or am I just thinking too much?"

C.E. 778 Enid Ironheart

17- Buburimu Peninsula J5 - 1000gil

"I am now at a place called Buburimu Peninsula. There is a lighthouse situated south of the Peninsula which the Tarutarus call 'Kibubu Lighthouse'. Names aside, the lighthouse has been very useful in guiding merchant ships and fishing boats that pass the peninsula. Made of natural magical rocks found only in this area, the lighthouse is made simply by stacking these rocks into a form of a tower. At night, the stones emit an eerie glow piercing through the darkness. I wonder what kind of rock it could be?

I do have my own theory. Long ago, this area was said to be filled with ores and minerals. And among them is the mythical Orihalcon ore. Centuries passed and the minerals eroded the surrounding rocks and got combined together as the minerals seeped into the rocks. So all that's left to do is for a Tarutaru to cast magic on them and a lighthouse stone is created! But there are more questions that surfaced - why are these ores only present in this region?"

C.E. 778 Enid Ironheart

NOTE: If you choose to continue, you get two more pieces of clay for on of the last two monuments, and you recieve a Map of Crawler's Nest.

Spoilers

This page last modified 2008-10-27 20:34:17.
Send a correction
« Previous 1 2 3 4 5 6 7 8
Post Comment
An explorer's footsteps
# Dec 24 2010 at 8:12 PM Rating: Decent

Why have two monuments (Selbina and La Theine Plateu)refused to take my Clay Tablet?

Thank you for any help!

Peachyriver
DRG 75, etc.
for your info
# Mar 18 2010 at 9:41 PM Rating: Decent
FYI for the Batallia downs monument its a bit tough but worth it. go through main entrance of Eldieme Necropolis. have 2 people. one operate switches. get to south room. other operate switches. The tricky part is dropping down the right sandbox. after trial and error it was the one in the mid center. drop. exit to downs. find monument. go back down hall and drop back to front of Necropolis. There is also an NM tree there you can kill for a quest item that gives 10k reward/fame. 20k easy not bad...

Shocky-alexander

Edited, Mar 18th 2010 11:41pm by Shockley
A little help please
# Feb 19 2010 at 1:03 PM Rating: Decent
Okay this is rather annoying, the old man keeps talking about meditating. How do I get him to actually fork of the clay?
North Gustaberg monument
# May 04 2009 at 7:23 PM Rating: Decent
Go Into Dangruf wadi and head North to J-3 Then you will be at the path leading under the waterfall.

Would have been so much easier if some one had just said this lol
Doesnt give me quest
# Apr 16 2009 at 9:12 PM Rating: Default
@13 without sub, he doesnt give me the quest. My Sandy rep is 2.

What the deuce!
the Rule of 15
# Nov 24 2008 at 10:38 PM Rating: Decent
Ok I have Just Completed This Quest /W 2 Char.s/Accts) But I did one Char I
started /w the Hard ones ... The Other easy ones(Both in no particular order)

the Last ones Are Extra (I.E. a Part 2 of sorts)

the 15 to be completed are the 1st 15 to get the map
Sauromugue Champaign update
# Sep 25 2008 at 11:18 AM Rating: Good
Sage
**
756 posts
After years of having that dusty old piece of clay in my inventory, I finally took care of this one. I received 10k gil, not 6k as stated above. The text on the monument wasn't the same, either.

Spoiler, maybe...


You see a message engraved on the stone:

The Jeuno Straits separate our continent of Quon from the unknown lands of Mindartia. I was surprised to find it far narrower than I had thought.
Crossing the straits, I arrived in the Sauromugue Champaign, the gateway to Mindartia. The Royal Knights of San d’Oria built a castle here in the heyday of that kingdom’s power.
The castle fell to a nightmare raid of three Tarutaru mages. The mighty knights routed, and their chocobos scattered. One by one they were driven into the straits. It became known as the Flight from Sauromugue.
I began my survey here, in this blood-soaked land that has won a place in the studies of every San d’Orian officer. But history is history. You cannot walk forward if you only look back.
I will befriend the Tarutaru and the Yagudo, so that peace may span across the continents.
--Enid Ironheart, 770 Crystal Era.
____________________________
I think you've been smoking the Moko...
http://na.finalfantasyxiv.com/lodestone/character/350413/
http://na.finalfantasyxiv.com/lodestone/character/1628942/
http://www.nerdist.com/
Angus of Cerberus (retired)
Explorer's footsteps
# Aug 05 2008 at 3:04 PM Rating: Decent
Why cant I start this quest?
Explorer's footsteps
# Aug 11 2008 at 12:52 AM Rating: Decent
I'm having the same problem....He just tells me about how he mediates
West Ronfaure
# Jun 26 2008 at 4:08 PM Rating: Decent
I can't find the one in west ronfaure... help?
West Ronfaure
# Jun 26 2008 at 4:11 PM Rating: Decent
nevermind, i found it! it's against a wall in i-10 (its where i-10 meats h-10)
so only one per real life day?
# Oct 15 2007 at 11:22 AM Rating: Decent
why would i want to commit my three weeks of playing to get this retarted map, well mostly, cause i need it i guess....not everyone has all the time in the world to play.....


this is the most retarded thing i ever seen.................................
i mean wtf...
so only one per real life day?
# Feb 04 2008 at 11:52 AM Rating: Decent
it's not one per real day i did most of them in one real day
so only one per real life day?
# Jan 15 2008 at 6:37 AM Rating: Good
It's easy to get the Sauromugue Champaign monument now if you have the Wing's of the Goddess expansion pack. Just travel to Sauromugue Champaign [S] and go through Garlaige Citadel [S].

Since you don't need to pass through the Banishing Gates anymore, you can easily go to the Maw at the rear entrance and go back to the present time to get to the monument easy.
so only one per real life day?
# May 12 2008 at 4:31 PM Rating: Decent
I did the whole quest in pretty much one day. And for Sauramaunge Campaign (horrible spelling) you dont even need to go back to the present with the WotG expansion. I was looking for the maw in the back enterance, and I found the same monument in the past at I-9. I traded clay, got tablet, and he accepted it. Finished quest completely. It was actually kinda fun...minus the length of time it took to complete.
lost my place
# Sep 10 2007 at 10:49 AM Rating: Decent
I stared this quest a long time ago but didn't finsh. I there a way to find out which monuments are left to do
Monument Locations.
# Mar 29 2007 at 5:59 AM Rating: Decent
You dont have to do the 2 10,000 gil monuments to get the map of the crawlers nest. but if you do all 17 you get
38,000gil and a bunch of fame
(that number is just the individual monuments added togeather)
South gustaburg- 800gil

near the lighthouse just SW of it on a little ledge

North gustaburg - 3000gil
underneeth the waterfall. to get there you have to go through dangruf wadi to the NE corner of the map there is a guiser there that will trake u to a path that leads to the waterfall. when u get to that canyon take the first bridge across and follow the path all the way to the cave uner the waterfall. if your smard you will also get the quest from black mud in bastok mines he gives you a canteen that you need to fill up at the base of that waterfall. that quest is worth 3k i beleave.

Konschtat Highlands - 1000gil

in between the N gustaburg zone and the dunes zone there is a single mountan in the middle of the highlands there is a cave on the east side of that mountan thats where the monument is

east ronfaure - 800gil
near king ranaptures tomb entrence

Jugner Forest - 1000gil
if your headin to davoi (middle south end of the zone) it kinda splits into 2 patths take the east path following the river and theres another cave there near the end of the river look out for tigers that like to camp on top of the monument

Rolandberry Fields - 3000gil
SE corner of map in a little alcove u have to cross one of those big bone things with wepons campin it to get through

Battalia Downs - 10,000
see earler thread for instructions on how to get this one

West Ronfaure - 800gil
umm i forgot... i think its at the SE corner of the map near the river

Valkurm Dunes - 1000gil
Whitebone sands tunnel

Pashow Marshlands - 1000gil
west wall about the middle of the map

La Theine Plateau - 1000gil
take the path leading down into the ravines the same on u take to do the 2nd part of the paly quest and follow the stupid caves untill you have made a hudge circle around la thine and the monument will be waiting for you at the end

Sauromugue Champaign - 10,000gil
see earler thread for instructions on how to get this one

Meriphataud Mountains - 1000gil
SE corner of map near a break in the ground

Tahrongi Canyon - 1000gil
just SW of the Meriphataud Mountains zone in a cave as usual

West Sarutabaruta - 800gil
middle West side of the zone on top of a ledge. to get on top of that ledge u need to go north just west of the outpost

East Sarutabaruta - 800gil
near the Tahrongi Canyon zone by the river on the NE corner of the map

Buburimu Peninsula - 1000gil
Right next to the ocean on the NE corner of the map



Monument Locations.
# Aug 28 2007 at 10:41 AM Rating: Decent
Note that you can complete these in any order. Mayor basically shrugs, says something to the effect of, "not the one I asked for, but oh well.." and hands you a new clay for the next monument. I got money for completion when doing an area he hadn't asked for, but didn't check if it was the same amount as listed.

Edited, Aug 30th 2007 2:30am by VvAnarchangelvV
How was this exploitable?
# Jan 25 2007 at 8:13 AM Rating: Decent
I realize it's a moot point now, but how was this quest eploitable for "illegal" gil before the change?

So they've changed the quest to where you have to wait a full day before getting another clay, making sure that the quest will take you at least two weeks to complete. Well, before that, I didn't have to wait. How was that illegal? When I started this quest a few months ago, to get the Crawlers nest map, I was doing several in one session.

Fortunately for me, right before this change, I got the 16th monument done - the one having to go through Garliage Citadel. All that's left for me is the Necropolis, and I have the clay ready to go.
How was this exploitable?
# Jan 25 2007 at 9:27 AM Rating: Good
**
636 posts
People were using position hacks to jump across zones, thereby completing the quest in far less time than it should.

Where to go
# Sep 29 2006 at 3:32 AM Rating: Decent
My god this is a long quest. ive been runing round doing the easy ones but i cant do battila donws on my own... how do you get throught the eldeme nec, anyway?
any help please^^

Aurri
Quetzalcoatl

Where to go
# Nov 05 2006 at 10:14 AM Rating: Good
*
148 posts
Wow... people should read before they post. I've seen the same questions and answers posted too many times.
Much Easier With Chocobo Whistle
# Sep 25 2006 at 7:16 AM Rating: Decent
*
166 posts
Just finished this quest tonight with my in-game wife Meowphttphtt

I went as rdm/blm lvl 48 and she went whm/blm lvl 48, making sure we had your newly acquired chocobo whistles. I used rdm so I could refresh us in between warps and teleports :)

This quest is a joke. 1/2 the areas we got to using her teleports. 1/2 of them were gotten via outpost warps. Just set your HP in Selbina, and use warp after each monument. Our Nation is Sandi, and we have all the outpost warps. So here is how we did it:

East Ronfaure - Outpost warp from Dunes to Sandi
West Ronfaure - Outpost warp Dunes to Sandi
La Theine Plateau - Teleport Holla
Jugner Forest - Outpost warp Dunes to Sandi to Jugner
Valkurm Dunes - Walk (lol)
South Gustaberg - Teleport Dem used choco whistle
North Gustaberg - Teleport Dem Choco whistle to Dangruf Wadi
Konschtat Highlands - Teleport Dem
Pashow Marshlands - Outpost warp Dunes to Sandi to Pashow
Rolandberry Fields - Outpost warp Dunes to Sandi to Rolandberry
East Sarutabaruta - Teleport Mea used choco whistle (Mea crag chocos a ripoff)
West Sarutabaruta - Teleport Mea used choco whistle
Tahrongi Canyon - Teleport Mea
Meriphataud Mountains - Outpost warp Dunes to Sandi to Mountains
Buburimu Peninsula - Outpost warp Dunes to Sandi to Buburimu
Battalia Downs - Outpost warp Dunes to Sandi to Jugner Forest, choco whistle to The Eldieme Necropolis (used sneak inside)
Sauromugue Champaign - Teleport Mea used rented chocobo to Garlaige Citadel (our poor chocobos didn't have enough stamina yet) Met 2 linkshell friends there for Gate Breeches **Thanks Fireman and Evander** (Also helped Evander get his paladin AF headgear coffer while there wOOt!)

All told, spent maybe 4 hours, and we can now show off in parties with our maps :)

Edit: Remember, Battalia Downs and Sauromugue Champaign are optional, as you only need the first 15 for the map. But getting that 16k Gil back pays for the outpost warps and chocobo rentals (and some extra) =) Plus, what fun is the quest if you don't COMPLETELY finish it?







Edited, Sep 25th 2006 at 11:20am EDT by Tyreewere

Edited, Sep 25th 2006 at 11:24am EDT by Tyreewere

Edited, Sep 25th 2006 at 11:32am EDT by Tyreewere
Clay
# Sep 08 2006 at 5:18 PM Rating: Decent
This might seem like a crazy question, but is there any way for me to take the clay and smoosh it in my taru friend's face to make an imprint of him. I would like to take an imprint back to the mayor to show him what I found. Thanks!!
WTF
# Aug 08 2006 at 4:15 AM Rating: Decent
this is messed up i went to all the areas that it said and i did 15/17 areas but the mayor didnt give me the map. Idk what i could have done wrong?
WTF
# Aug 08 2006 at 4:21 AM Rating: Decent
i left out the north gustaberg one and did the battali downs island one with my 70blm friend do i have to do norht gustaberg to get the map??
Quest
# Jun 27 2006 at 10:31 PM Rating: Decent
*
96 posts
If you did the supplies quest to Dunes, you could just OP right from your home nation to the Dunes and you're right there a few feet away from the Selbina gates! That's how I did it!
Chocobo
# Jun 04 2006 at 9:43 PM Rating: Decent
this is where you wish that they had chocobo stables in selbina. its so annoying going from there to say San D'Oria without having to pay the relativly high price at the crags. dont even get me started on Nomad Moogles there...
Why did it have to be Rare/EX? :P
# May 31 2006 at 10:03 AM Rating: Decent
I'm going to be starting this soon. I just wish the clay wasn't Rare/EX, so that I could do more than one at a time... /sigh.
Map
# May 06 2006 at 9:20 AM Rating: Decent
My Dad is trying to get to the one in North Gustaberg and cant figure out the Dangruf Wadi Part.. anybody have some ideas?.... Nvm... Got it xD

Edited, Sat May 6 09:30:28 2006
cheer up, just ask for help!
# Apr 24 2006 at 7:51 PM Rating: Decent
For the North Gustaberg one, you have to start in south gustaberg. head to the very south west where u can enter dangruf wadi.

head to the north east of dangruf wadi and u can use one of the water sprays there to throw you onto a higher ledge. following the path you are taken to you are zoned into north gustaberg. continue to head along the path towards the waterfall and cross the bridge. then, continue up to the waterfall and the cave behind it. thats where the monument is

hope that clears it up for you :p
WTF
# Apr 22 2006 at 11:43 AM Rating: Default
**** this ******* site, all the explanations are so ******* sucky... Like north gustaberg, WTF to do?!
That explanation gives not a ****
....
# Apr 03 2006 at 8:33 AM Rating: Decent
**
660 posts
Did 15/17 of the monuments and got the map. took like 6 hours with no teles. All I had was warp.
« Previous 1 2 3 4 5 6 7 8
Post Comment

Free account required to post

You must log in or create an account to post messages.