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Blue Mage Job Traits  

Blue Mage works unlike any other job in terms of how Job Traits are assigned. Instead of obtaining set Job Traits through the process of leveling up, a Blue Mage must equip certain combinations of spells in order to gain access to many different possible Job Traits. This makes Blue Mage an infinitely customizable job depending on play style and party role.

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Possible Job Traits

Level Job Trait
4 Beast Killer
16 Auto-Regen
20 Lizard Killer
24 Clear Mind
30 Resist Sleep
32 Magic Attack Bonus
34 Undead Killer
38 Attack Bonus
38 Rapid Shot
40 Maximum MP Up
40 Defense Bonus

Level Job Trait
44 Plant Killer
46 Clear Mind II
50 Magic Defense Bonus
58 Auto Refresh
61 Clear Mind III
63 Max HP Boost
63 Accuracy Bonus
65 Conserve MP
66 Clear Mind IV
69 Evasion Bonus
69 Store TP

Job Trait by Type

Accuracy Bonus

The Accuracy Bonus trait can be obtained by combining any two of the following spells:

Level Spell Point Cost
60 Dimensional Death 5
63 Frenetic Rip 3
72 Disseverment 5

Attack Bonus

Equipping any two of the following spells will grant you the Attack Bonus trait:

Level Spell Point Cost
12 Battle Dance 3
38 Uppercut 3
60 Death Scissors 5
63 Spinal Cleave 4
73 Temporal Shift 5

Auto Refresh

Unlike the previous Job Traits where any combination of two listed spells will trigger the trait, Auto Refresh has it's own set of rules. Each spell that can count toward obtaining the Auto Refresh trait has an assigned Auto Refresh Point value. In order to trigger Auto Refresh you must choose a combination of spells whose Auto Refresh Points total eight.

Level Spell Point Cost Auto Refresh Points
44 Stinking Gas 2 1
50 Frightful Roar 3 2
50 Self Destruct 3 2
52 Cold Wave 1 1
58 Light Of Penance 5 2
64 Voracious Trunk 4 3
74 Actinic Burst 4 4
75 Plasma Charge 5 4

Clear Mind

Clear Mind is another unique Job Trait for the Blue Mage in that it's the only trait that one can obtain higher ranks than one. You will gain one rank of Clear Mind for each two of the following spells you equip up until rank IV.

Level Spell Point Cost
22 Poison Breath 1
24 Soporific 4
42 Venom Shell 3
46 Awful Eye 2
52 Filamented Hold 3
61 Maelstrom 5
64 Feather Tickle 3
66 Sandspray 2
68 Warm Up 4
71 Lowing 2
73 Mind Blast 4

Conserve MP

A combination of any of the following two spells will grant the Conserve MP trait:

Level Spell Point Cost
32 Chaotic Eye 3
65 Zephyr Mantle 2
66 Frost Breath 3
68 Firespit 5

Defense Bonus

A combination of any of the following two spells will grant the Defense Bonus trait:

Level Spell Point Cost
30 Grand Slam 2
40 Terror Touch 3
72 Saline Coat 3
75 Vertical Cleave 3

Evasion Bonus

Evasion Bonus can be triggered by equipping any two of the following spells:

Level Spell Point Cost
26 Screwdriver 3
69 Hysteric Barrage 5

Magic Attack Bonus

Choose two of the following spells to obtain the Magic Attack Bonus trait:

Level Spell Point Cost
18 Cursed Sphere 2
32 Sound Blast 1
61 Eyes on Me 4
62 Momento Mori 4
71 Heat Breath 4
74 Reactor Cool 5
74 Magic Hammer 4

Max HP Boost

A combination of any two of the following spells will trigger the Max HP Boost trait:

Level Spell Point Cost
58 Flying Hip Press 3
62 Body Slam 4
63 Frypan 3

Maximum MP Up

To obtain the Maximum MP Up job trait, you must equip two of the following spells:

Level Spell Point Cost
8 Metallic Body 1
40 Mysterious Light 4
54 Hecatomb Wave 5

Rapid Shot

Rapid Shot, which works with the Blue Mage's throwing weapon, can be obtained by equipping any two of the following spells:

Level Spell Point Cost
12 Feather Storm 3
38 Jet Stream 4
63 Hydro Shot 3

Resist Sleep

Equipping any two of the following spells will trigger the Resist Sleep job trait:

Level Spell Point Cost
1 Pollen 1
30 Wild Carrot 3
58 Magic Fruit 3
64 Yawn 3
75 Exuviation 4

Store TP

Combining these two spells will result in the Store TP job trait.

Level Spell Point Cost
48 Sickle Slash 4
69 Tail Slap 4

Killer Job Traits

A Blue Mage can obtain various "Killer" Job Traits by equipping two spells assigned to that trait.

Level Spell Point Cost
4 Wild Oats 3
4 Sprout Smack 2
62 1000 Needles 5

Level Spell Point Cost
1 Foot Kick 2
20 Claw Cyclone 2
73 Charge 4

Level Spell Point Cost
18 Bludgeon 2
34 Smite of Rage 3
Level Spell Point Cost
4 Power Attack 1
44 Mandibular Bite 2

Category: Final Fantasy XI
This page last modified 2009-02-14 11:49:47.