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Qufim Island  

Type: Outdoor
Region: Qufim
Min Level: 19
Max Level: 25
Connected Areas:Abyssea-Empyreal Paradox
Behemoth's Dominion
Dynamis - Qufim
Lower Delkfutt's Tower
Port Jeuno
Quests for Qufim Island
Mobs found in Qufim Island
Items found in Qufim Island

Overview
Zone TypeOutdoor
RegionQufim
ExpansionOriginal
Level Range19 to 25
Entry Requirementnone
Escapeno escape
ActivitiesFishing
Weather
Fellowship NPCYes
ChocoboNo
Final Fantasy XI
Wikibase™
Areas

Description

The ice-covered Qufim Island sits directly north of the Grand Duchy of Jeuno. Traditional access to the island begins as a long tunnel that lies beneath the Sea of Shu'Meyo, beginning at Port Jeuno and opening up onto the frozen surface of Qufim, near the cliffs. Due to its being so close to Jeuno, adventurers often use this place to further hone their skills and prepare for dangerous battles by seeking out the Gigas and other monsters that make their homes here. However, the undead come out at night, often sending less experienced adventurers running to find safe haven until the light of day.

Points of Interest

  • "Worm Lake" at (H-7), a popular exp camp for quickly leveling from 19-22, since there are worms and crabs available. The only drawback are the three Bogies that spawn around the icy lake in the center.
  • Hieroglyphics for Dynamis - Qufim are found just inside the northeast tunnel from "Worm Lake", at (H-7)
  • Garrison can be done in this zone.
  • Dosetsu Tree and Trickster Kinetix can be found here.

Map

The Map of Qufim Island can be bought for 3,000 gil from Promurouve in Lower Jeuno or Rusese in Upper Jeuno.

Screenshots from Qufim Island:

This page last modified 2009-12-27 13:09:36.

Updated: Fri Sep 25 18:49:37 2009

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Swirling Vortex
# Jan 09 2005 at 7:41 PM Rating: Decent
27 posts
I reecently got CoP and was wondering what the swirling vortex is for and how to use it. Please Help me Out!
RE: Swirling Vortex
# Jan 22 2005 at 4:47 AM Rating: Good
**
500 posts
The Swirling Vortex is a portal to Misareaux Coast. To use the portal, you have to complete the 3 Promvyion areas.
After Qufim.....
# Dec 28 2004 at 8:13 AM Rating: Decent
22 posts
Where should I go to LVL???? Or should I do the Kazham key quest???
Ughhhh..
# Dec 20 2004 at 7:10 PM Rating: Decent
Man, I'm level 20 and have died several times here, while in a party. :\
RE: Ughhhh..
# Dec 31 2004 at 1:06 PM Rating: Decent
so...that means that eitheir your party sucked and/or you werentdoing your part.
THE KING
# Dec 19 2004 at 5:38 AM Rating: Decent
How do you get to behemoths dominion from quifm. I'm a 35 rdm that really wants to see king behemoth up close and personal.
Thanks
lvling
# Dec 04 2004 at 5:28 PM Rating: Decent
guys who are lvl 20 -25 just join a pt it makes stuff so much easyer and once you hit 25 go to the jungle i lvled from 24 - 30 in a matter of 22 days but its worth it im not in east alpa desert and i am going to start lvling there today (30blm/15whm on Garuda)
RE: lvling
# Dec 04 2004 at 6:11 PM Rating: Decent
I skipped most of kahzam with my mithran whm..we had a good party and just played in the areas around Jeuno for a while then we went to Garlaige (sorry if I misspelled).
lvling
# Dec 04 2004 at 5:28 PM Rating: Decent
guys who are lvl 20 -25 just join a pt it makes stuff so much easyer and once you hit 25 go to the jungle i lvled from 24 - 30 in a matter of 22 days but its worth it im not in east alpa desert and i am going to start lvling there today (30blm/15whm on Garuda)
Alternative lvling 19-23
# Dec 01 2004 at 2:48 AM Rating: Excellent
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3,883 posts
I don't know if it's been pointed out before but...

There is an alternative place to lvl from 19-23 or so. There is a canyon on the western wall of Sauromogue (clearly visible on map) full of beetles that give great xp with no AoE's to worry about. Also, you don't have to hide in a corner from 20:00 to 4:00, all you have to do is make sure you don't link because beetles are all that are in there.

The hardest part of this is actually convincing a party to go there. I was skeptical at first but the 270xp from a fight that wasn't terribly difficult changed my mind. Think outside the island ~_^
??
# Nov 19 2004 at 9:08 PM Rating: Decent
where i can get Qufim 's map. do i need to do any misstion or something?
RE: ??
# Nov 19 2004 at 11:49 PM Rating: Decent
Now, not many ppl have the map but if u really want one, u can get one along with other maps at the Chamber Of Comerse in Lower Jeuno right across from the AH for 3K.


Thorr PLD54/WAR27

Quetzalcoatl

Profile...

Edited, Fri Nov 19 23:50:06 2004
Tunnel to Behemoths Dominion
# Nov 10 2004 at 12:52 AM Rating: Decent
Ok I was running around in the tunnel on the way to Behemoth's Dominion and saw a "Swirling Vortex" it was green and targetable. I was afraid to hit enter on it or walk into it since God only knows what it does. Has anyone seen this thing or have any idea what it's for?

Edited, Wed Nov 10 00:53:10 2004
RE: Tunnel to Behemoths Dominion
# Nov 11 2004 at 5:25 PM Rating: Decent
This Green Vortex is one of the way to get in tavnazia region, go see in valkurn dune in the tunnel near "Siren Beach" you will see a other. He only have those 2 vortex and if you want to know how to get in, i only have one word to say, "Promyvion". That's all, i hope that will help you out.
name
# Nov 09 2004 at 7:41 PM Rating: Decent
46 posts
i just type in Qufim... lol
Party
# Nov 08 2004 at 5:05 PM Rating: Decent
I have never waited for longer than 5 mins for a party in Qufim. Maybe the fact my main was BLM at the time and now Im back in Quifm with sub job of a WHM. If u want to party this weekend I'll be there with my lvl 20 whm! send tell date will be 11/12/04 after 4pm until about 2am. Then sat and sun!
RE: Party
# May 01 2005 at 11:24 PM Rating: Decent
can a lvl 18whm/9smn go pt here
#REDACTED, Posted: Nov 07 2004 at 7:58 AM, Rating: Sub-Default, (Expand Post) i tried to solo land worms with my 23 blm and i killed a vt with like 25 mp left i only had to cure my self once with a cure 2 so if its higher than avt don't try and i'm a taru and i have like 285 in mp and that might be y i have a chance with the worm[Green] tried to solo land worms with my 23 blm and i killed a vt with like 25 mp left i only had to cure my self once with a cure 2 so if its higher than avt don't try and i'm a taru and i have like 285 in mp and that might be y i have a chance with the worm[/Red]
RE: soloing land worms
# Nov 08 2004 at 12:45 AM Rating: Default
36 posts
On my former character, I went to Qufim Island as a level 19 Black Mage and soloed them. I remember being cheap, and having a gimped sub, so I definitely didn't have as much MP as you but I would solo ITs and do ok. The key is to poison/dia them/nuke them, and run back out of range of a counter attack, rest if need be mid-fight. It took a good long while, but it is doable if you're patient and persevere.
Pronunciation
# Nov 05 2004 at 6:01 PM Rating: Default
Kwoo-Fum
RE: Pronunciation
# Nov 08 2004 at 3:58 PM Rating: Decent
Actually, having seen the katakana for Qufim in the Japanese version (and having taken 3 semesters of Japanese at university ;) I can verify that the pronunciation is more like KOO-feem.
Its outdoors
# Nov 03 2004 at 3:40 PM Rating: Decent
*
138 posts
-Escape does not work in Qufim thus it is not a dungeon.

-Chocobo Mazurka DOES work in Qufim Island thus it is not a dungeon.

-there are plenty of outdoor areas that are not dungeons that you just cant get chocobos too.

-and yes carby ruby activates here.

-also, there is a signet guy out there. Signet guys are never in dungoens.
RE: Its outdoors
# Nov 09 2004 at 11:43 AM Rating: Decent
Carbuncle's Ruby DOES NOT work in Qufim.
RE: Its outdoors
# Nov 08 2004 at 6:43 PM Rating: Decent
Tehhuevos
Scholar: "-Chocobo Mazurka DOES work in Qufim Island thus it is not a dungeon."

Mazurka works in dungeons, doesn't it? i think so...
RE: Its outdoors
# Nov 05 2004 at 6:27 PM Rating: Decent
*
57 posts
never mind O_o

scroll down is a beautiful thing

Edited, Fri Nov 5 18:48:21 2004
Outdoor/Indoor crap
# Sep 15 2004 at 9:40 PM Rating: Decent
**
661 posts
Qufim Island > Jungle at 25-27, with leeches. No competition at all ^.^
RE: Outdoor/Indoor crap
# Oct 18 2004 at 8:34 PM Rating: Decent
how bout instead of indoor you say what it really is, dungeon. dungeons have keys and chests. outdoors dont.

whats the only difference between dangruf wadi and south gustaberg?
RE: Outdoor/Indoor crap
# Sep 16 2004 at 7:29 AM Rating: Decent
*
199 posts
I believe it has an Outpost too, which proves it's outdoors.
#REDACTED, Posted: Sep 15 2004 at 3:03 AM, Rating: Sub-Default, (Expand Post) This area is incorrectly classified as outdoors. In order to be outdoors, an area has to satisfy two conditions.
RE: Not Outdoors
# Oct 08 2004 at 10:02 AM Rating: Good
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57 posts
/slap Kagenin

If there was any way you could get TO this area with a chocobo, you could ride one here. Are you saying baucedine, xarcabard and so on are dungeons too because you can't ride chocobos there?

Weather effects DO stimulate the ruby if you zone in from another area than Port Jeuno or log on here. You can't get the weather effect for the ruby if you zone in from a town (same happens with rabao->altep).

What proves this IS an outdoor area is that Escape does not work and Chocobo mazurka does.
RE: Not Outdoors
# Nov 08 2004 at 2:56 PM Rating: Decent
*
68 posts
While I agree that Qufim is outdoors and not a dungeon, it is not true that the Ruby fails to activate if you zone from a town.

I would think that many people receive the "clear" weather effect upon zoning out from Windurst after receiving the quest. I know that I did on both my characters.

Edited, Mon Nov 8 14:58:10 2004
RE: Not Outdoors
# Nov 02 2004 at 10:27 PM Rating: Default
35 posts
Well, I tried to get thunder from here and I zoned in from Delkfutt's Lower during thunder weather, and I got no cutscene.
RE: Not Outdoors
# Nov 02 2004 at 9:12 PM Rating: Decent
I have got my fire for my ruby zoning from robao to western altepa.
RE: Not Outdoors
# Oct 25 2004 at 9:57 AM Rating: Decent
**
634 posts
Occasionally you can get a Carbuncle weather element by zoning from city to outdoors...

I got my fire element when I left Selbina going to Valkurm Dunes.
RE: Not Outdoors
# Sep 17 2004 at 1:51 PM Rating: Decent
I've seen Chocobo Mazuka work here which only works in outdoor areas.
RE: Not Outdoors
# Nov 02 2004 at 8:55 PM Rating: Decent
Quote:
I've seen Chocobo Mazuka work here which only works in outdoor areas

it works in cities.
RE: Not Outdoors
# Sep 16 2004 at 2:02 PM Rating: Decent
*
135 posts
My bet for the Carbuncle Ruby is that it won't get the weather effect if you zone in from Jeuno Port, as the tunnel leading to the outdoors portion of the area is an underground area. I know, I tried and it didn't work coming into Qufim from there, even after the third consecutive try.
RE: Not Outdoors
# Sep 16 2004 at 12:55 PM Rating: Decent
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139 posts
Well, I got my thunder element from Qufim. Maybe your ruby was just defective =P.

Qufim is totally outdoors.
RE: Not Outdoors
# Sep 17 2004 at 5:19 AM Rating: Default
You can't get your thunder element in Qufim Island, that's all.
RE: Not Outdoors
# Oct 25 2004 at 10:52 AM Rating: Decent
**
634 posts
Yes you can. It just doesn't work when you zone from Lower Jeuno into Qufim. That's probably due to the fact that you're in a tunnel when you zone to Qufim, and the sky needs to be visible for the element to be collected.

If you logout and then log back in when you're out in the open areas, I've heard that you can get the weather element. Same thing if you Warp to the Home Point just outside of Delkfutt's Tower.

Not sure if it works entering Qufim from Delkfutt's Tower or Behemoth's Dominion though.

Edited, Mon Oct 25 11:54:23 2004
RE: Not Outdoors
# Dec 01 2004 at 9:20 AM Rating: Decent
***
3,883 posts
No, it doesn't work from Delkfutt because of that pesky little hallway it also has. I was in a rush at the time so I didn't realize I didn't get the weather until I got it while chocoing through Sauromongue.
RE: Not Outdoors
# Sep 15 2004 at 2:35 PM Rating: Decent
But i've always been able to cast escape in a "Deungeon" type zone...and I can't here ^^;
RE: Not Outdoors
# Sep 16 2004 at 1:40 AM Rating: Excellent
***
2,047 posts
Perhaps, FFXI doesn't follow the classifications that this site follows.

They are all probably individual area flags.

Can_Escape off
Elementals_Spawn on
Carbuncle_ruby_quest off
Chocobo off
Weather_Overhead on

FFXI doesn't have to limit themselves to 2 or 3 classifications of areas. They could make a dungeon where escape didn't work. Only allakhazam has to make the distinction based on how they sort, and what they choose to sort by and default to is entirely up to their discresion.
RE: Not Outdoors
# Nov 07 2004 at 12:12 AM Rating: Decent
also, Elementals have nothing to do with Dungeon/Outdoor.




the only real way to tell is the battle theme. Qufim is the outdoor theme, as was said below.

RE: Not Outdoors
# Sep 17 2004 at 12:42 PM Rating: Decent
Quote:
Chocobo off


Not true...the only reason you can't ride a choco into Qufim is because there're no connecting zones where you're able to ride a choco. like Beaucideane (sp), you can get weather there, but you can't get there on a choco.
RE: Not Outdoors
# Sep 16 2004 at 5:06 AM Rating: Default
18 posts
Well you forgot one flag.

Donjon_battle_theme off

if I remember correcly, in Qufirm its the outdoor battle theme, not the Donjon battle theme.
Hmm?
# Sep 14 2004 at 7:17 AM Rating: Decent
*
197 posts
it's for those in their 20's, not 30's
Hmm?
# Sep 14 2004 at 7:17 AM Rating: Decent
*
197 posts
Stay here until lvl 25-27
# Sep 11 2004 at 4:27 PM Rating: Default
***
1,100 posts
Stay here until lvl 25-27 if you wanna skip Yuhtunga Jungle
at lvl 25, try Acrophies until lvl 27 IN A PARTY of course. I did this until lvl 27 with every one of my jobs
...
# Aug 31 2004 at 5:18 PM Rating: Decent
**
661 posts
...and for some reason that link has some weird HTML mark-up code on the end of it, so go here:

http://img.photobucket.com/albums/v89/D-Man95747/Des040830193747b.jpg


*/em slaps her own face.*
Double Light
# Aug 31 2004 at 5:15 PM Rating: Decent
**
661 posts
I saw the double light ele. in Qufim yesterday, and the Light Elementals are just so damn cool ^^;



http://img.photobucket.com/albums/v89/D-Man95747/Des040830193747b.jpg

Edited, Tue Aug 31 18:16:19 2004
#REDACTED, Posted: Aug 15 2004 at 2:28 AM, Rating: Sub-Default, (Expand Post) I was in a good party in Qufim i didnt have any linkpearls cause i havent played on that character for a long time and it went very well at the end i got 2 linkpearls and 3 new friends (2 d/c when i had 2 go) do we might start a static and we are all about the same levels i might have to go to Kazham soon im lvl 25/12 so well that is what i have to say
Double-Element Weather
# Aug 12 2004 at 11:33 AM Rating: Decent
I saw on here that somebody else has witnessed the double-light weather in Qufim. I've only seen that once... it was very pretty, and the Light Elementals are almost hypnotizing (I want one for a pet)... but I've got a question about double-element weather:

What's the purpose of double-element weather? I knew that the element of the day itself could intensify spells (Lightsday, for example, tends to boost Curing magic a bit, etc) but I did not know that weather could play a role. So rainy weather would, say, boost the damage dealt by a Water spell? And double-rainy weather would intensify Water spells even more? And double-rainy weather on a Watersday would boost Water spells by a great deal?

Or does double-element weather just indicate that there's gonna be a ton of Elementals out? Or even that the Elementals will be stronger than usual because their spells are enhanced? (I dunno much about Elementals... I'm not quiiite strong enough yet to just go around hunting them down for their clusters.)
RE: Double-Element Weather
# Sep 16 2004 at 5:19 PM Rating: Decent
*
54 posts
You should be able to farm the earth and air eles in the canyon.
RE: Double-Element Weather
# Aug 12 2004 at 2:24 PM Rating: Default
yes, Weather effect does effect your magic spells
not sure about the day of element.

let said.. Light weather Effect is "ON" right now.
when you cast Cure, you will find out the extra healing points, manybe 10-40% extra more!!

and when it's Dark weather effect is "ON" your Cure spell will go down alot too!!
example: Cure III, normally it will give u somewhat heal 190 HP, but when the dark weather effect is on, u only got heal somewhat 100 HP or less....

RE: Double-Element Weather
# Nov 12 2004 at 9:21 PM Rating: Default
From what a friend tells me, day elements do affect spells, ie: cure works well on lightsday while it works poorly on darksday
Hmmm.
# Aug 05 2004 at 10:41 PM Rating: Decent
Hmmm... good for groups in 30's? id say more like 19-25
Rare Weather?
# Jul 30 2004 at 10:47 PM Rating: Decent
Did anyone else happen to witness the double Light element present today in Qufim? Not a big deal I suppose, EXCEPT that it happened at 23:55 Vana'diel time.

Anything special known to happen when there's a solar event at midnight? Or was this just some freak programming accident?
RE: Rare Weather?
# Aug 05 2004 at 6:38 PM Rating: Decent
i think its related to the "northern lights"(i forget the real name, auroa borialis or something along those lines) that occasionally appears in qufim.
iv yet to see then, but my 48 pld buddy solos giants for gil and saw them about a week ago, didnt ask him what weather it was though.
RE: Rare Weather?
# Aug 05 2004 at 7:21 PM Rating: Decent
it's a Light weather effect
which means... light elemental is pop-ing somewhere in that area!!

\($.$)/ (here comes the money,...........)

http://ffxi.allakhazam.com/db/bestiary.html?fmob=474

I think light cluster sells for 9000 gils - 10,000 gils



Edited, Thu Aug 12 15:16:37 2004
RE: Rare Weather?
# Aug 09 2004 at 4:20 PM Rating: Default
Don't kill them...they're too pretty *_*

seriously, i saw one last night....awesome. I can send ya a pic, but i'd need your e-mail and I ain't givin' ya mine =P
RE: Rare Weather?
# Aug 06 2004 at 3:05 PM Rating: Default
Ya its the northern lights like as in rl that happens up north. Double light is rare in qufim. Light happens a bit, but its pretty cool even when it happens in game.
RE: Rare Weather?
# Aug 06 2004 at 9:23 PM Rating: Decent
Silent But Deadly
*****
19,999 posts
Double-light weather is also nice because, as with single-light weather, it improves the healing power of Cure.

Cure I with double-light weather on Lightday will heal for up to 42 rather than 30.

It's a great time to go after the undead. :-)
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