PM 1-3 The Mothercrystals  

Submitted by:Auiinwhm/Shiva
Start Area: Hall of Transference
Prerequisites:PM 1-2 Below the Arks
Related Areas:Lufaise Meadows
Related Mobs:Nag'molada
Mission:1 - 3
Min Level:1
Max Level:75
(Average from 44 ratings)
Title Obtained:Ancient Flame Follower
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 1-2 Below the Arks
Next Mission: PM 2-1 An Invitation West
Last Updated: Tue Jun 11 06:52:36 2013

Contents [hide]

Mission Orders

The first mothercrystal has been tainted with Emptiness. Hurry to the remaining crags to find out if any other stones have met the same fate.


This mission will be activated once you have defeated one of the first three Promyvion bosses. It does not matter which one.

About Promyvion

Promyvion is made up of four areas: Promyvion - Dem, Promyvion - Holla, Promyvion - Mea, and Promyvion - Vahzl. You need not concern yourself with Promyvion - Vahzl until PM 5-2 Desires of Emptiness. The first three Promyvion areas have a level cap of 30. As of the September 2008 version update[1], you do not have to wear level appropriate gear in a level capped zone, however it may be recommended for optimum performance. To enter a Promyvion zone, enter the Hall of Transference through a shattered telepoint at one of the three crags. Once inside, check the large apparatus to the left. At this point, you will be able to enter that zone.

Note: If you do not complete that Promyvion by defeating the boss at the end, you will need to check the large apparatus again to erase your memory in order to enter a different Promyvion.

The Promyvion zones are broken up into four "floors," each with increasingly tougher mobs called Emptiness. All emptiness are True Sight, so sneak and Invisible are useless. It is commom practice to avoid fighting them as much as possible, especially on the higher levels where they are typically much tougher than anything a normal level 30 party would be able to safely handle. It is advisable to carry with you a Reraise Earring. It also wouldn't hurt to have someone in your party with Tractor, just in case.

Traversing Promyvion

As previously mentioned, Promyvion zones are broken up into 4 "floors." To travel from one floor to the next, you must find and defeat the correct Memory Receptacle. Memory Receptacles are usually surrounded by special Emptiness called Strays. Strays are very easy to defeat, but can quickly become a problem in large numbers. Additionally, Memory Receptacles spawn Strays in regular intervals, so it is advisable to have a member of the party dedicated to killing them while the rest of the part is fighting the Memory Receptacle. Common practice is for someone with ranged attacks, like a Ranger or Samurai, to take care of this. Once the correct Memory Receptacle is defeated, a portal will appear that will take you to the next floor. Occasionally, you will encounter a "fake" Memory Receptacle, which after defeating will not cause a portal to appear. At the end of the fourth floor is the entrance to a spire, in which is the entrance to the battle field where you will fight the boss.

Promyvion Bosses

It is advisable to do the quest Empty Memories to obtain Psychoanima, Hysteroanima, and Terroanima, which will make the fights with the bosses significantly easier.

Promyvion - Dem Boss

Progenerator, a Gorger type mob, is the boss of Promyvion - Dem. Progenerator has the following moves:

  • Fission - calls out a pet, Offspring
  • Quadratic Continuum - Standard damage attack
  • Spirit Absorption - Drains 200 HP
    • This attack ignores shadows
  • Stygian Flatus - AoE Paralyze attack
  • Promyvion Barrier - Defense boost
  • Vanity Drive - Directional AoE damage attack
When you defeat Progenerator, you will receive the key item Light of Dem and be warped back outside.

Promyvion - Holla Boss

Wreaker, a Thinker type mob, is the boss of Promyvion - Holla. Wreaker has the following moves:

  • Empty Cutter - Single target physical damage attack
  • Negative Whirl - AoE Ice damage attack
  • Shadow Spread - AoE Curse and Sleep attack
  • Stygian Vapor - AoE Plague attack and hate reset
  • Trinary Absorption - HP Drain
  • Trinary Tap - Steals 1-3 status effects or 200 HP from the target if the target has no status effects active
    • Typical strategy against this is to have someone with /whm spam bar- spells
  • Winds of Promyvion - Similar to Erase
When you defeat Wreaker, you will receive the key item Light of Holla and be warped back outside.

Promyvion - Mea Boss

Delver, a Craver type mob, is the boss of Promyvion - Mea. Delver has the following moves:

  • Carousel - AoE physical damage attack with knock back effect
    • Shadows will absorb this move.
  • Empty Thrash - Standard damage attack
  • Impalement - Drops target's HP to 5% and clears target's enmity
    • This move can be avoided by running out of range.
  • Material Fend - Evasion boost.
  • Murk - AoE Slow and Gravity effect
  • Promyvion Brume - AoE damage with Poison effect
When you defeat Delver, you will receive the key item Light of Mea and be warped back outside.

Once you have the Light of Dem, the Light of Holla, and the Light of Mea, this mission will be complete.

Mission Series

Final Fantasy XI

This page last modified 2008-10-14 09:58:45.
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Promy fights
# Sep 17 2012 at 10:32 PM Rating: Decent
Well dang I'm coming back and bringing 4 new players with me and was excited about doing the promy fights...back in the day it was a good test of skill..now my kids will not see it that way...oh well still should be fun for us playing together as a team!
promy = easy
# Feb 08 2011 at 10:21 PM Rating: Decent
promys have been changed no level cap anymore which means feel free to destroy these but be warned there are monsters called Idle Wanderers which are deadly to even lvl 90s
# Oct 02 2009 at 9:20 PM Rating: Decent
I have been trying to run my promy's for over a year on the pheonix server and I can never get a group to go. I have tried /sh /t and trying to rally my ls or find another ls that runs them with no luck. I am currently on hiatus from the game due to the complete frustration I am feeling at the great Square's idea to make things like this un-soloable. I am tired of not being able to do anything due to haveing only a 64 job and not being able to find pt for missions and the fun stuff. I am so tired of leveling that I am moving on to different games for awhile. Not sure if I will even be back. >.<
# Jul 05 2010 at 2:37 PM Rating: Decent
29 posts
Thanks to the new update, these are now soloable. I soloed the first 2 Promy's (Holla and Mea) and I'm currently working on the third. Definitely a plus.
# Jun 09 2008 at 9:52 AM Rating: Decent
I did Holla about a year ago and still havent done Mea or Dem... correction, I havent BEATEN Mea or Dem yet... Anyway, I did Holla again last night and we RAPED the nm, setup was 3x war/nin whm/blm blm/whm rng/nin... for those of you that are elitist morons who think that smn is a must have, you are horribly misguided, I'm not saying smn is useless, just not needed. Here was our plan, go in buff up as usual, one person uses psychoanima right off the bat, all 3 warriors 2hr at 75% someone else uses psycho, at 50% another psycho, at 25% another psycho and then at 10% the ranger 2hr and that took the nm down to about 1% at which I hit it like 3 more times and that punk was down. all in all we beat the record, I think our run was 5 minutes flat. Also the only person that got to less than 50% health was me, only because I got a little lazy with my shadows. Being one of he warriors I decided to equip a shade harness, I'm not sure if this helped or not, but I like to think that it did.

everyone knows that gaxe has always been the greatest of all weapons for a warrior. sure, you can quote your parsed numbers about how DW axe has better DoT, or how good a ridill is for TP generation or some other crap. but none of that compares to the visceral feeling of taking a large, heavy, bladed object, and jamming it squarely into the head of something as hard as you possible can. i like to call this bonus the "i-dont-use-@#%^-***-one-handed-weapons" bonus, or more concisely, The Man Bonus.

its a little known fact, but gaxe has a hidden stat tied to it as well. something along the lines of chm, this hidden stat (termed Msc, short for Masculinity) increases the gaxe wielder's ability to plunder villages and eat the hearts of his enemies while also allowing said gaxe user to dual wield virgin maidens in his bedroom.
# Jan 06 2009 at 7:41 PM Rating: Decent
17 posts
I hate to bust your bubble on this, but any good party can beat this now, SE has downgraded this so ppl can get by it. two years ago your setup wouldn't have beat it.
Promy Holla
# Sep 14 2007 at 6:12 AM Rating: Decent
HiYa.. Ok.. Just Beat Holla Promy Last night.. it was the last of the 3.. I hate to admit it.. But for some reason this was the toughest fight.. Took us 3 trys.. Setup For final boss.. 3 war/nins 1 smn 1 bst 1 whm.. Was right setup...
First time we entered was on drks day... BAD IDEA.... Wiped in no time flat.. second time got em down to 5 percent.. but we where spent.. wiped.. By the way Holla Boss has regen...
Last try... Went in with like 12 Animas(sorry cant spell)They seemed to make the differance.. we where all packed out.. yag drinks Poison pots!!(Make sure to bring enough for everyone..He spams sleepga..)High either.. The works..
Lost 6th member.. Found an extra from another party.. Talked him into going in with us.. But had to go back in on drks day..(makes little taru whms shiver)
Great team work.. Dispite a few near death exper.. We KICKED his butt!!At 50% Smn poped 2 hour and ruled!! # wars.. layed down some great damage..(Just a note here.. war/nin at this level with this boss beats Nin/war everytime..)Bst bought out juged tiger.. For intire fight.. And used sic... I as whm never used my 2 hour.. We took it down to 10% than layed out the rest of the animas.. Did the trick.. .. Remember.. This boss spams sleepga,.. So everyone esp.. Mages.. need poison opts.. And by the way.. They help the smn.. but not his pet.. Keep this in mind.. Good Hunting.. So glad to have these done!!
Not as hard as they seem - ALT Strategy
# Jun 25 2007 at 10:02 PM Rating: Decent
We went in Mea with 6, Whm Dc'ed and didn't return was not needed though as we defeated the boss with ease. Our Lineup and strategy are as follows:


We thought we were doomed because we had never heard of anyone doing it with 5 so we changed the strategy to emphasize our strengths. We used 5 terroanima's back to back and let the rangers go at it. That took it down to almost 50% with a little barrage asssist. MNk then 2 hr'd. We then used hystero and psycho anima's together and finished it off with ease. Did Holla the same way, Dem was a little harder(everyone had to 2 hr) but the same method worked.
# Jun 21 2007 at 8:38 PM Rating: Decent
# Jun 11 2007 at 11:54 PM Rating: Decent
LOL, I haven't needed one or have seen anyone need a full allaince for these first 3 Promies, LMAO. That would be complete overkill, honestly. It's been awhile since I did my last Promy, but here was my strategy when did these...

Set-up(for my last one I did):

Smn/Whm <me>
Pld/Blu (I know?! Weird right? O.o)

Now, I have come across too many idiots that have claimed to have done these, and they start barking orders and get us all wiped out. The most famous one, that made me take control of my pt's to these events was a guy who obviously got his info off of Alla and most likely bought his account from another player, lol. He told me to use Ramuh, because qoute "The NM is weak to lightning", and he spammed "Put him away" when I brought out Ifit for my 2 hour, and spammed non-stop "Ramuh, use Ramuh!". And here is the kicker and why I know he didn't know what he was doing, period. When I 2 houred with Ramuh(I humored him, cuz I was sick of his non-stop spamming), he spammed "use your 2 Hour, NOW!!!!" non-stop after I had just used it 5 secs earlier. And didn't let up til I told him to "STFU!!!, I can't use it yet!! Dumbass!!" Anyone who has SMN knows you can't just use AF 5 secs after you use it, you have to wait for the timer and for you to get MP back via Juices. Needless to say because of his obvious stupidity he got all of us wiped out fairly quickly.

But here's my strat for these things: Get 2 Blink-tanks Nin/War or War/Nin doesn't matter, a Whm for cures, and either a Smn or a Rng(Both equal on the 2 hour damage in these IMO). The other 2 jobs it doesn't really matter what they are, they're just there for extra damage. Make sure at least 3 ppl have the proper Animas(2 each) for the correct Promy.

Now the last one I did for these was Mea, and it was cake the way I did it when I took control of the pt. We only had 1 death and that was the Whm cuz she 2 houred, and no one could take the hate away from her, especially since she was kiting the Boss(not on purpose, but because she was trying to survive, lol).

But seeing as how, only 3 of use had the Animas we spread them out and it was very effective. I had the 1 tank who had Animas use his at 80% and at 40%, I used mine at 60% and at 20%, and the other person used his at 90% and at 50%. We all went in used our earrings or scrolls for reraise, took food, buffed I brought out Garuda for Blink-ga and then rested til full on HP and MP. Had the tanks run in first for Voke, waited 5 secs then had everyone else ran in. Me, the Rdm and the Whm proceeded to enfeeble the Boss, and throw out cures when needed. The Pld/Blu I don't know what he was doing cuz I wasn't paying attention to him at all, I just know he didn't die, lol. At this time I used Carby for Poison Nails, and for a cheap cure on the side, let Carby melee while I cured.

Then I had the Tanks 2 hour one after the other at about 80%, as soon as one 2 houred the other one was to use his 30 secs later. I don't know if the Rdm 2 houred but I wasn't paying attention to him at all, lol(I was more concerned with everyones HP Bar, and the Boss's HP Bar too). But when I saw the correct %'s I told each one to use his/her Animas(It's pretty funny to see the Boss, either standing there or running around not attacking half the fight, lol). But as soon as the Boss got down to 60% it started getting a little hairy, as everyone's HP bar kept falling fast. I wasn't going to use my 2 hour til he was at 50%, but I decided to pop it early since it wasn't looking good.

I can't remember who I used in that fight(it's been awhile, sorry), but I know that you should use the Avatar who is strong that day, and none other. Me and a friend compared how this effects the fight, I used Titan and he used Ifrit(Ifrit was strong that day) and Ifrit out-did Titan's 2 hour by about 30-40 each time. I also noticed that when I had to use Ramuh on a day he wasn't strong, he didn't do as much damage as when he was on a day he was strong to. 30-40 might not appear to be much, but every little bit helps.

Butu I 2 houred, for about 500 let the Avatar melee while I built up MP through Yag Drinks, then 2 houred again when I got it back. The 2nd time did a little less damage but it was okay. After the 2nd 2 hour the Boss was down to about 10% life, and to my suprise after I got enough MP back and watching the Whm die from massive hate. I was standing there worrying, thinking "OH NO, this isn't gonna happen". But to my suprise I got enough MP back and 2 houred for my 3rd AF, and laid waste to the Boss.

The moral to this is to be smart about it, use what you can/have, and to not panic when it starts getting hairy. If I had paniced too much, I wouldn't have got that 3rd AF off, seeing as I was the only one with a 2 hour left, and everyone was Whm-less(she forgot she had reraise up, lol ^^), and the Boss had 10% life left to go.

Good luck to all who do these. ^^
# Jan 25 2008 at 11:05 AM Rating: Good
You don't need an alliance anymore because SE nerfed the third and fourth levels of all the Promyvions. It used to be that the mobs on the third floor were IT to a level 30 (greater than level 36 or so), and the fourth floor was level 50s. So often the only way to survive to the spire you needed a full alliance to fight the normal (i.e. non-Notorious) mobs.

Since the nerf, the mobs on the third and fourth floor are only VT (levels 33-34) and can be easily handled by a party of three or more.
# Feb 04 2008 at 3:08 PM Rating: Decent
LoneBadger wrote:
You don't need an alliance anymore because SE nerfed the third and fourth levels of all the Promyvions. It used to be that the mobs on the third floor were IT to a level 30 (greater than level 36 or so), and the fourth floor was level 50s. So often the only way to survive to the spire you needed a full alliance to fight the normal (i.e. non-Notorious) mobs.

Ummm, child.......

I did these battles pre-"nerf", don't get it twisted kid. A full allaince wasn't needed pre-"nerf", and SE just made them easier with the "nerf". Get it straight >.>
# May 24 2008 at 10:35 AM Rating: Decent
Elitist much?
CoP correction
# Jun 01 2007 at 6:16 PM Rating: Decent
I think maybe this quest has been changed i completed Mea with 2 pld, 2 blm, Rdm, and me thw whm. we use the memory items using a call system. it was hard but doable.
Done :D
# May 24 2007 at 11:12 AM Rating: Decent
65 posts
I finally had a chance to complete Holla and Mea with some good friends
We went Mea with whm/blm ,war/nin,nin/war,blm/whm blu/nin, and rng/nin<me>
NM fight was going along fine til our whm cure IIIs our nin; She ends up dying , then our WAR falls , damn down to about 10-15 % I use EES for 280 then blm kills it YAY done
So we decide to go try Holla; same set up different BLM. Getting to Spire was more difficult then Mea.
Inside for the NM fight I handed out poison pots and holy water, we go in and start killing it, Fight was pretty easy this time, no deaths . Holy water and poison pots are a must as well as Anima.
I am pleased that we were able to do this before the upcoming nerfs :D
It feels better to me knowing that we beat it the way SE thougth that it could be beaten and not having to make the NM fight easier

Nub alliance #7
# May 23 2007 at 6:19 AM Rating: Decent
Lol who says you cant win promyvion with Random Jeuno Shouted partys i did promyvion holla win a nin,mnk,whm,smn,blm,pld all rndomly gathered in jeuno and we beat the top floor boss with no problem at all we just use poison potions to cure sleep while using animas @90%, 80%, 60%, 40% 30%, 20%, and 10%hp we had no problem with it at all. Oh and all melees used 2hr every 20% hp

Edited, May 23rd 2007 10:23am by touvan
Another "No SMN" success story.
# May 01 2007 at 8:01 PM Rating: Decent
Don't let anyone ever tell you that you can't do Holla or Mea without a SMN. We just beat both on our first tries. Hell, we did it with just one mage (WHM/BLM), and the only death we had was in Holla, where our poison pots wore off right before he hit us with his Sleep AoE. WAR died, we wake up, he reraises, we destroy.

I cannot stress the importance of preparation for these battles. You get the members their animas, and with smart usage and a balanced party these Mega Bosses will go down, and go down hard. It's easy enough to farm them, too.

Happy hunting. I've just got Dem and then Lufaise Meadows is mine.

These are some of the most fun battles I've had in FFXI, yet. ^_^

Edited, May 1st 2007 10:04pm by firefeng
#REDACTED, Posted: Apr 07 2007 at 6:22 PM, Rating: Sub-Default, (Expand Post) aaaaa i hate holla
Surprising Win - Holla
# Mar 31 2007 at 7:07 AM Rating: Decent
Promy-Holla won

NO Animas NO 2 Hours NO Summoners

War/Nin (JP)
Whm/Smn ( Me)

Took two tries at the boss... First time we used two Animas ( Terro and Hystero), all weapon skills (Except Ninja), and had our Black/Summoner use Ifrit.

We died... got him down to 11% at once point.. but he started Draining us and got up to 25% when he knocked the last member out.

Sooooo~ We wait the three minutes until we're forced back to the door. Luckiliy there was a Japanese party that had just arrived and they kindly raised us.

We decide to give it one more shot.

Our Japanese Warrior spent a few minutes talking to them, and apparently they gave him 12 posion potions, which he passed out to us.

Our new strategy: Treat this like a normal monster. Normal party set up. And use Posion potions at 50%HP. I also decide to throw out Paralyze every now and then.

Thats what we do.

Our Warrior dies once and I throw off a raise.

I die, but luckily have Reraise up.

He gets to about 10% and kills our Ranger. Then he goes after the Warrior again, and knocks him out.

I'm still weakened and don't have 150MP to raise anymore, so I concentrate on the other three.

Those three get him to about 2%. And then our Blackmage runs out of MP.

She then draws her club and knocks him over the head for 7HP damage.

Promyvion Holla cleared in 11 minutes 48 seconds

I get sent of to Lufaise for a CS, and the others go to La Thiene. I then teleport back to raise the two down members and celebrate with everyone.
War/Nin <Hmmm.>
# Mar 13 2007 at 11:06 AM Rating: Decent
742 posts
I disagree on the party setup mentioned in the guide. I have currently completed Mea and Holla, and main tanked the final boss as a PLD both times. Both Promys went smoothly, and there was no War/Nin (or blm for that matter) to be seen.

I think one important job to bring is SMN, as Astral Flow can turn the tide of the battle. And of course, the animas are a must.

Just my 2 cents.
# Mar 04 2007 at 4:16 AM Rating: Decent
185 posts
Have your tank eat some Nashmau stew <?> on the Holla one "before the fight while not in the party" and let the NM use Trinity Tap on the tank. LOL, fun ensues.
2/2 So far....
# Feb 13 2007 at 7:01 PM Rating: Decent
205 posts
Ok we did Promyvion-Mea a few weeks back, cleared it easily because we all had 3 anima each. Was a simple run. Got to top, no issues, everyone listened, no one pulled a Leeroy. Boss basically sat there and watched us kill it, as the anima did their jobs.

Promyvion-Holla was a pick up party and we werent so well prepared. I had my 3 anima and others had a selection, (8 anima total) and we struggled through. The climb was simple enough, no fake MR's and pain free enough to get to spire with no deaths. The boss took us 13 mins because even though we had poison pots, it still got us to sleep a few times. Anyways, 2 hours and anima saved the day.

Thats 2 attempts and 2 successes, on the ones that are considered to be the hardest. Not bad, the moral, prepare before hand, dont rush, communicate and also make sure to bring some anima. They take about 10 mins total to farm up (just go to one promy, kill wanderers to get that anima, then move to next one and kill more wanderers to get another type, then again to the last one to get the final type.

We did take things like Yag Drinks, Hi Pots etc etc, but thats just common sense. You can all get these done with pick up parties, just make sure your all clear on what to do, what will happen and what can go wrong.

Our pick up consisted of this:

WHM/BLM <--- Me
WAR/NIN (using G Axe)

Not a perfect setup but we had the key jobs (WHM, WAR/NIN and RNG).

Good Luck guys, dem tomorrow :D
Promys: <Too Weak>
# Feb 11 2007 at 9:34 PM Rating: Decent
30 posts
Thorf: War/Nin
Bozek: War/Nin
Tgun: SMn/Whm
Yank: Smn/Whm
Krypton: Smn/Whm
Mazinga: Whm/Blm (Galka Wooo)
Just went three for three on promys. Set two records.
If you would like to win, do yourself a favor, and get at least three Hystero Anima for each NM fight. Why? Because the Holla mob didnt even get its AoE off. Thats why.
# Feb 09 2007 at 3:30 AM Rating: Decent
20 posts
Last night did this. Party setup 2 war/nin, war/thf, mnk/war, blm/whm, and whm/blm. Battle was crazy hate went all over the place. Only person to die was mnk/war at last second from AoE before last Sturmwind went off. Definately helps to have tanks DD. We only had total of 8 animas. Used Psyco/hystero around 50% and then 2hr's went off around 30-40% other used anima around 20%. Was rough but last second had the win.
# Feb 23 2007 at 5:14 AM Rating: Decent
20 posts
After having tried holla about 4 times before Finally got it done. Had a static promy party for these two. Dem went worse than holla surprisingly. Our mages died at the end there from hate from the spawn. Holla went quick. Being main tank for holla I nearly died I think I was at 3 hp at one point. Popped about 5 Hi-potions +2 and 1 X-potion though. Sencond tank couldn't get hate off me. My friend in the pt found a stategy where we go in and two tanks 2hr shortly after starting combat. I kept hate for abut half the battle. By the time I thought about animas he was around 40% and after that he was toast. Did 0 damage after that, never his AOE. Suggestion for next time if anyone wants to hear it, use psyco anima right away and start using hystero's around 50% or so. We only got like 3 or 4 animas total off... but no one died. ^^
# Feb 03 2007 at 3:27 AM Rating: Decent
16 posts
Owned Promy-Mea last night with no deaths. Also beat the Leviathan record in 9:12. Set up was WAR/NIN, WAR/NIN, NIN/WAR, WHM/BLM, SMN/WHM, MNK/NIN.
went as RDM/DRK
# Jan 25 2007 at 6:28 PM Rating: Decent
73 posts
Did holla several days ago. It wasn't a difficult fight since we prepared.
The party brought total 12+ animas, and almost everyone has poison potions, hi-potions, holy waters and other meds.

PT set up was Rng/nin or nin/rngX2 War/? Whm/blm, blm/whm and rdm/drk(me)

I equiped full set of Centrino armor and sword. with /drk and en-spell, at this lvl, my meleeing dmg was very close to war, but cannot compare to rng. I also backup heal with cure II/III, regen and drain. I used one yagoda drink near the end. I forgot to try last resource tho.

We used 6 or 7 animas totally, plus with enough DDs and healers, it was very smooth. No one ever got into red.

Edited, Jan 25th 2007 6:31pm by Monkeybitme
All Beast Promys
# Jan 01 2007 at 2:18 AM Rating: Excellent
1,439 posts
My LS recently did this with 5 BST (3 BST/NIN and 2 BST/WHM) and another WAR/NIN. We all had anima's and potions etc but didnt really need them. We all set our jug pets {tigers} onto the NM (DEM) and took it down in 6 minutes w/o any of us getting into the yellow. We only used about 5 animas in the end and it was very easy! HArdest part was getting there!
Esuna Forums

# Dec 27 2006 at 1:19 PM Rating: Decent
35 posts
I helped a friend of mine complete this the other day and it was pretty obvious that we were going to wipe.

WHM (friend), PLD (me), BLU, BLM, DRG, SMN

Now, even if we didn't have the SMN after we got in we probably would have won.

I managed to easily (very easily) straight tank it until about 50% until a mis-Cure found me dead.

Around that time the SMN started Astral Flow and managed to pull out 3 Blood Pacts to ultimately kill it over the course of the next 3 minutes or so.

The WHM and I used Hysteroanima one after the other at 90% just to save HP, but when the SMN started using Astral Flow we had a turn-based Terroanima chain going to keep it retarded.

We actually did fairly well. I was the only casualty and it could have been helped, but no biggie.

Just goes to show you that all you really need for Promy-Dem is a mediocre tank, a SMN, something that can heal and whatever kind of DD you want.

Edit: Just wanted to comment a little on the post below mine. No one in my party had Wide Scan, and to be honest we made it to the spire faster than I have ever made it to any of them before. Without Wide Scan you just keep running running running until you find it and kill it. You don't wait around for someone to tell you where to go, it's mildly self-explanatory.

Anima is pretty great when dealing with babies. We managed to not let it spit a single baby out using Terro. Hystero will keep it from using TP moves (including babies) so that works, too. I'm not sure if the other one will do it.

The 'Empty Killer' gear is by no means necessary. Maybe for the ENMs, but not the bosses.

Save Blood Pacts for the end of the battle. The babies being spit out makes for a very large, annoying problem. Might as well do something so that it can't do anything and use BP while it's running around like a ******.

3x WAR/NIN is also completely unneccessary. You can easily manage with one WAR/NIN or what we did a single PLD/WAR. Any tank at all, really. Even a BLU could probably do this fight no problem...

Obviously there are optimum party set-ups (WAR/NIN x2/3, SMN x2/3, WHM, etc.) but Dem really is the easiest one. Mild anima farming and a decent party will make this boss cake.

Edited, Dec 27th 2006 4:26pm by Daramane
# Nov 30 2006 at 3:53 PM Rating: Decent
300 posts
Some helpful strategies for mea,dem,holla

Bring fear and pain for each member for each promie. That means 6 x 2 = 12 anima.
Dem: Use anima to stop it from spawning its little helpers. Easiest of the 3.
Mea: Bring enough damage to out damage it before it outdamages you. Hard, but not too hard if you have rng + 2 smn + war/nin + leech.
Holla: Convince 5 noobs that they need to hold out on their weapon skills AND their animas until the last 30% of the mob's health. Only let the war/nin (1 or 2) use their two hour at the start, the other 4 (or 5) need to save their anima till the end. Because of trying to convince noobs, this is definitely the hardest promie. Also, you only have to use poison potions after the first sleep, if you pop them earlier you will only be wasting hp. Notice that the first aoe sleep is about 30% health, so thats the best time to start packing your punches. If you bring all 12 anima, and you save your poison potions, 2hrs, and the chunk of your anima, this will be a very easy fight.
# Mar 31 2007 at 7:56 AM Rating: Decent
300 posts
sorry leech is the wrong word. "+any other job" is what i meant.
# Mar 19 2007 at 10:51 AM Rating: Decent
what do u mean by "leech"?
# Nov 15 2006 at 4:44 PM Rating: Decent
I wanted to make some comments on the Promyvion-DEM battle because it took me a few tries to clear. First, I suggest you plan to win quickly because the NM spawns and respawns little ones starting when it get to about 50% of its life - use animas to delay or prevent the spawn.

Our winning party
1 x SMN (me)
1 x WHM

Keys to success:
- Good tanks
- Lots of damage (like SMN and RNG)
- SMN needs to Astral Flow and 3 x BP (I suggest you use the avatar strong on that day)
- In advance, farm a bunch of Animas (terro, pycho, and hytero). Two ppl in our party had 3 (one of each) to use
- the right medicines (food helps, too)
- Gear that helps versus Empties (versus Dark, too)

- get there without dying, seems obvious, but don't die on the way up. Don't get aggro on the 3rd level and make sure that you have a WHM to raise that has reraise on.
- Enter the correct battle, Ancient Flames (also seems obvious). Buff after you enter.
- Bring a RNG so you easily find the teleports on the way up, from level to level. Rangers do a lot of damage, too.
- I went SMN and I recommend that, since SMN does the most damage. Maximum damage requires that the SMN be prepared to Astral Flow and get off 3 Blood Pacts (BP). My character did 427, 447, and 237 damage in the three BPs. I used Ifrit on Firesday. To do this, I brought a Rolanberry Pie, Yagudo Drink (and a spare), a Pro-Ether (you can only use a single, strong medication like this at a time), and 3 (or more) High-Ethers. Enter, engage, Astral Flow, and then focus ONLY on getting off the 3 x BP (don't heal or use your magic for anything else). Stand near the mob as you BP, and immediately get your MP back with an eye on when you can do the next BP. Make certain that you do the BP as soon as available, so that you get in all three. As you use those last few High-Ethers for that last BP, use them quickly. Lastly, over time I upgraded my SMN level 30 gear to be +28 versus Dark (and with a Buburimu Necklace I could have been +38).
- You need tanks and for this battle WAR/NIN seems best. Having three tanks helped spread the damage, so we were never in trouble.
- Meds: I suggest you plan for your character to be self-sufficient, so help your mages by having food and medicines to mae your chances best. I know this costs, but do the best you can. Better to spend once than do the battle again. Get "au lait," hi-potions, ethers, Yag drinks, or whatever to get you through.
- Pick your party carefully. If they want to take ppl that don't have appropriate jobs, maybe you should just pass - go spend the 2 hours getting XP.
- I've read that RDM helps for Bind and Gravity, makes sense, but we didn't have one.
- It seemed so easy when we finally won with little damage taken by the party, (after losing a few close ones, that it almost made me angry. Cleared in under 5 minutes (4:49 I think).
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