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Latent and Hidden Effects (FFXI)  

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Latent Effects

Latent Effects are triggered effects, dependant on certain conditions being met.
This can be any of a variety of conditions, from TP being under 100% or a specific subjob, to something more complex like a character being a specific race and eating a specific food.

Latent benefits are listed in an item's description box, however the conditions to unlock them, are not.

Items with Latent Effects

Items with Latent Effects
Item Latent Effect Trigger
Amakura Store TP +10 HP <= 50%
Anubis's Knife Critical Hit Rate +7% Poisoned
Aries Mantle Regen + Refresh Asleep
Ashigaru Earring Parrying Skill +5 Subjob = SAM
Ashigaru Mantle Enhances Resist Blind Effect Subjob = SAM
Ashigaru Targe Throwing Skill +5 Subjob = SAM
Avatar Belt Avatar Perpetuation Cost -2 Subjob = SMN
Axe BeltGreat Axe Skill +5 Subjob = WAR
Bat Earring Evasion +15 Blinded
Beater's Aspis Evasion +2 Subjob = RNG
Beater's Earring Ranged Accuracy +3 Subjob = RNG
Beater's Mantle Increases Rapid Shot Subjob = RNG
Bedivere's Hose Increases Accuracy and Attack HP <= 25%
Berserker's Torque Regain Weapon Drawn
Bitter Earring Ranged Accuracy +5 Cursed
Blau Dolch DMG:33 Accuracy +5 Attack +16 < 100% TP
Busker's Cape Enmity -2 Subjob = PUP
Busker's Earring Guarding Skill +5 Subjob = PUP
Caitiff's Socks Flee HP <= 25% and TP < 100% Activates randomly when attacked.
Carapace Gauntlets Attack +8 DEF +16 HP <= 75%
Carapace Gauntlets +1 Attack +9 DEF +17 HP <= 75%
Carapace Helm Attack +10 DEF +23 HP <= 50%
Carapace Helm +1 Attack +11 DEF +24 HP <= 50%
Carapace Breastplate Attack +12 DEF +44 HP <= 25%
Carapace Breastplate +1 Attack +13 DEF +45 HP <= 25%
Carbuncle's Pole Additional Effect: Light Damage Carbuncle summoned
Cestus Belt Hand-to-Hand Skill +5 Subjob = MNK
Chaotic Earring Attack +7 Arcane Circle active
Conjurer's Earring Damage Taken -20% HP <= 25% and TP <= 100%
Conjurer's Ring Avatar Perpetuation Cost -1 HP <= 75% and TP <= 100%
Dagger Belt Dagger Skill +5 Subjob = THF
Desperado Ring Attack +5 MP <= 5%
Dominion Ring MP+30 Subjob = WHM
Drake Earring Double Attack +5% HP <= 25% and TP <= 100%
Drake Ring Enhances Jump Effect HP <= 75% and TP <= 100%
Enhancing Sword Accuracy +8 Attack +16 Active "En-spell"
Esquire's Earring DEF+5 Subjob = PLD
Esquire's MantleEnhances Undead Killer Effect Subjob = PLD
Fencer's Earring Magic Damage Taken -30% HP <= 25% and TP <= 100%
Fencer's Ring Sword Enhancement Spell Damage +5 HP <= 75% and TP <= 100%
Flagellant's Rope Haste +8% Paralyzed
Gaudy Harness Refresh MP < 49
Garuda's Sickle Accuracy +13 Garuda summoned
Genin Aspis Attack +5 Subjob = NIN
Genin Earring AGI +4 Subjob = NIN
Genin Mantle Enhances Resist Bind Effect Subjob = NIN
Guardian Earring Spell Interruption Rate -30% HP <= 25% and TP <= 100%
Guardian's Ring Shield Bash +10 HP <= 75% and TP <= 100%
Gun Belt Marksmanship Skill +5 Subjob = RNG
Hachiman Hakama Ranged Attack +7 => 100% TP
Hachiman Hakama +1 Ranged Attack +8 => 100% TP
Hachiman Jinpachi Double Attack +2% => 100% TP
Hachiman Jinpachi +1 Double Attack +3% => 100% TP
Hachiman Kote Attack +10 => 100% TP
Hachiman Kote +1 Attack +12 => 100% TP
Hercules' Ring Regen + RefreshHP <= 50%
Hardwood Katana Regen + Refresh Asleep
Haten Earring Store TP +2 Warding Circle active
Healer's Earring Enmity -1 Subjob = WHM
Healer's Mantle Magic Defense Bonus Subjob = WHM
Healer's Shield DEX+2 Subjob = WHM
Horrent Mace Accuracy +10 Attack +10 HP <= 25%
Ifrit's Bow Increases Critical Hit Rate Ifrit [[FFXI) summoned
Immortal's Cape Enhances Resist Sleep Effect Subjob = BLU
Immortal's Earring Blue Magic Skill +5 Subjob = BLU
Kampfer Earring Counter +5 HP <= 25% and TP <= 100%
Kampfer Ring Counter +2 HP <= 75% and TP <= 100%
Katana ObiStore TP +1 Subjob = SAM
Kawahori Kabuto Critical Hit Rate +5%, Weapon Skill Accuracy +5 Blinded
Kerykeion Adds Regen Effect Base HP < 51%
Killer Earring Attack +5 Subjob = DRK
Killer Mantle Dark Magic Skill +5 Subjob = DRK
Killer Targe MP+5 CHR+2 Subjob = DRK
Kinkobo Delay: 329 Accuracy +10 Active food: Pamamas
Lance Belt Polearm Skill +5 Subjob = DRG
Leviathan's Couse Additional Effect: Water Damage Leviathan summoned
Mace Belt Club Skill +5 Subjob = WHM
Magician's Earring MP+30 Subjob = SMN
Magician's Mantle Summoning Magic Skill +5 Subjob = SMN
Magician's Shield HP+10 MP+5 Subjob = SMN
Maneater DMG:49 Accuracy +5 Attack +18 < 100% TP
Medicine Earring Damage Taken -30% HP <= 25% and TP <= 100%
Medicine Ring Cure Potency +10% HP <= 75% and TP <= 100%
Mercenary's Earring VIT+2 Subjob = WAR
Mercenary's Targe HP+5 MP+10 Subjob = WAR
Mercenary Mantle Enmity +1 Subjob = WAR
Minstrel's Earring Physical Damage Taken -30% HP <= 25% and TP <= 100%
Minstrel's Ring Song Spellcasting Time -25% HP <= 75% and TP <= 100%
Muscle Belt Regen, Counter +1 HP <= 50%
Muscle Belt +1 Regen, Counter +2 HP <= 50%
Nightmare Gloves Avatar Perpetuation Cost -1 Asleep
Onimaru DMG:83 Accuracy +5 Attack +18 < 100% TP
Opo-opo Crown HP +50, MP +50, STR -3, AGI -3, INT +1, CHR +14 Active Food: Pamamas
Opo-opo Necklace Raises TP Asleep
Parade Gorget Refresh HP > 85%
Perdu Blade DMG:32 Accuracy +5 Attack +10 < 100% TP
Perdu Bow DMG:42 Ranged Accuracy +5 Ranged Attack +15 < 100% TP
Perdu Crossbow DMG:39 Ranged Accuracy +5 Ranged Attack +15 < 100% TP
Perdu Hanger DMG:44 Accuracy +5 Attack +15 < 100% TP
Perdu Sickle DMG:93 Accuracy +5 Attack +14 < 100% TP
Perdu Staff DMG:66 Accuracy +5 Attack +15 < 100% TP
Perdu Sword DMG:84 Accuracy +5 Attack +10 < 100% TP
Perdu Voulge DMG:96 Accuracy +5 Attack +10 < 100% TP
Perdu Wand DMG:39 Accuracy +5 Attack +15 < 100% TP
Pick Belt Axe Skill +5 Subjob = BST
Pilferer's Aspis Shield Skill +5 Subjob = THF
Pilferer's Earring DEX+2 Subjob = THF
Pilferer's Mantle Evasion +4 Subjob = THF
Pirate's Cape Enhances Resist Paralyze Effect Subjob = COR
Pirate's Earring Ranged Attack +5 Subjob = COR
Priest's Earring DEF: +8 Holy Circle active
Primate Staff Delay: 329 Accuracy +10 Active food: Pamamas
Primate Staff +1 Delay: 319 Accuracy +12 Active food: Pamamas
Rambler's CloakSTR +5 => 100% TP
Ramuh's MaceAdditional Effect: Lightning Damage Ramuh summoned
Rapier BeltSword Skill +5 Subjob = RDM
Rasetsu Hakama Counter +1 Low HP
Rasetsu Jinpachi Counter +1 Low HP
Rasetsu Samue Counter +1 Low HP
Rasetsu Tekko Counter +1 Low HP
Rasetsu Sune-Ate Counter +1 Low HP
Rogue's Earring Evasion +15 HP <= 25% and TP <= 100%
Rogue's Ring Steal +3 HP <= 75% and TP <= 100%
Ronin Earring Magic Damage Taken -20% HP <= 25% and TP <= 100%
Ronin Ring Accuracy +5 HP <= 75% and TP <= 100%
Root SabotsAdds Regen Effect Bound
RyumonAttack Bonus Under Utsusemi effect
Sacrifice TorqueEnhances Avatar Attack Any Avatar summoned
Sadhu CuffsMP +35 Spell Interruption Rate -5% MP Recovered While Healing +1 No food active
Sand MantlePhysical Damage Taken -20% Petrified
Sarashi Enhances Dual Wield Effect Subjob = NIN
Save the Queen Accuracy +20 While Covering an ally
Scogan's Knuckles Accuracy +10 While Automaton is active
Scorpion Breastplate Adds Regen Effect Poisoned
Scorpion Breastplate +1 Adds Regen Effect Poisoned
Scorpion GauntletsMP Recovered While Healing +4/+5 Silenced
Scorpion Gauntlets +1 MP Recovered While Healing +4/+5 Silenced
Scorpion Helm Adds Refresh Effect Paralyzed
Scorpion Helm +1 Adds Refresh Effect Paralyzed
Scythe Belt Scythe Skill +5 Subjob = DRK
Shield Belt Shield Skill +5 Subjob = PLD
Shinobi Earring Haste +20% HP <= 25% and TP <= 100%
Shinobi Ring Haste +4% HP <= 75% and TP <= 100%
Shiva's Shotel Additional Effect: Ice Damage Shiva summoned
Singer's Earring Evasion +5 Subjob = BRD
Singer's Mantle Enhances Resist Silence Effect Subjob = BRD
Singer's Shield Parrying Skill +5 Subjob = BRD
Snakeeye STR: +5 Additional Effect: Poison Poisoned
Snakeeye +1 STR: +6 Additional Effect: Poison Poisoned
Song Belt Singing Skill +5 Subjob = BRD
Staff Belt Staff Skill +5 Subjob = BLM
Stone-splitter DMG:71 Accuracy +5 Attack +24 < 100% TP
Slayer's Earring Physical Damage Taken -20% HP <= 25% and TP <= 100%
Slayer's Ring Weapon Bash +10 HP <= 75% and TP <= 100%
Soldier's Earring DEF+20% HP <= 25% and TP <= 100%
Soldier's Ring Double Attack +2% HP <= 75% and TP <= 100%
Sorcerer's Earring Damage Taken -30% HP <= 25% and TP <= 100%
Sorcerer's Ring Magic Attack Bonus +10 HP <= 75% and TP <= 100%
Tamer's Earring Increases Tame Success Rate HP <= 25% and TP <= 100%
Tamer's Ring Killer Effects +3 HP <= 75% and TP <= 100%
Taster's Cape Adds Refresh Effect Poisoned
Templar Hammer Magic Attack Bonus +2 Subjob = BLM
Titan's Baselard DMG:33 Titan summoned
Tracker's Earring Damage Taken -30% HP <= 25% and TP <= 100%
Tracker's Ring Enmity -2 HP <= 75% and TP <= 100%
Trimmer's Aspis MND+2 Subjob = BST
Trimmer's Earring Accuracy +5 Subjob = BST
Trimmer's Mantle Enhances Resist Slow Effect Subjob = BST
Uggalepih Pendant Magic Attack Bonus +8 MP <= 51%
Unicorn Cap STR+4 HP > 70%
Unicorn Cap +1 STR+5 HP > 70%
Unicorn Harness VIT+6 HP > 71%
Unicorn Harness +1 VIT+7 HP > 71%
Unicorn Leggings Haste +3% HP > 75%
Unicorn Leggings +1 Haste +4% HP > 75%
Unicorn Mittens Attack +7 HP > 75%
Unicorn Mittens +1 Attack +8 HP > 75%
Unicorn Subligar Evasion +3 HP > 75%
Unicorn Subligar +1 Evasion +4 HP > 75%
Varlet's Targe AGI+2 Subjob = PLD
Volitional Mantle VIT +10 While Covering an ally
Wagh Baghnakhs DMG:+18 Accuracy +5 Attack +14 < 100% TP
Warlock's Earring MP Recovered While Healing +1 Subjob = RDM
Warlock's Mantle Enhances Fast Cast Effect Subjob = RDM
Warlock's Shield HP+7 MP+7 Subjob = RDM
Wizard's Earring Elemental Magic Skill +5 Subjob = BLM
Wizard's Mantle MP Recovered While Healing +1 Subjob = BLM
Wizard's Shield STR+2 Subjob = BLM
Wrestler's Aspis INT+2 Subjob = MNK
Wrestler's Earring HP+30 Subjob = MNK
Wrestler's Mantle Enhances Martial Arts Subjob = MNK
Wyvern Earring Haste +5% Subjob = DRG
Wyvern Mantle Attack +6 Subjob = DRG
Wyvern TargeHaste +1% Subjob = DRG
Zareehkl Jambiya DMG: 36 HP <= 75%
Zareehkl Scythe Increases rate of Triple Attack HP <= 25%

Hidden Effects

Hidden Effects are similar to Latent Effects, in that they also have specific condition to be met to activate them. They are different in that their benefits are in no way listed in their descriptions, and have had to be discovered by curious players.

Items with Hidden Effects

Items with Hidden Effects
Item Hidden Effect Trigger (if any)
Bard's Cannions STR -8, DEX -8, VIT -8, AGI -8, INT +8, MND +8, CHR +8 Weapon is sheathed
Bard's Cannions +1 INT +8, MND +8, CHR +8 Weapon is sheathed
Bard's Justaucorps STR -8, DEX -8, VIT -8, AGI -8, INT +8, MND +8, CHR +8 Drawn weapon
Bard's Justaucorps +1 STR +8, DEX +8, VIT +8, AGI +8 Drawn weapon
Bourdonasse Blunt damage
Calamar Allows consumption of raw fish.
Chiroptera Dagger Slashing damage
Company Sword DMG:48-56 Damage rating increases by 2 for every person in your party other than yourself
Crude Sword Blunt damage
Exocets Allows consumption of raw fish.
Honebami Blunt damage
Joyeuse Piercing damage
Nanban Kariginu Evasion +??? Accuracy +??? Active after eating Pamamas
Narval Allows consumption of raw fish.
Matron's Knife Allows consumption of raw fish and raw meat.
Mensur Epee DMG:47-41 Damage rating decreases by 2 for every person in your party other than yourself
Pagures Allows consumption of raw fish.
Sirius Axe DMG:43-51 Damage rating increases by 2 for every person in your party other than yourself
Sylphid Epee Piercing damage
Tredecim Scythe Guaranteed critical hit 13th weapon swing (not counting WS)
Vampiric Claws Slashing damage

"Points" Weapons

The following weapons have latent effects, they keep track of how many Weapon Skills you have done whilst they are equipped.
The Weapon Skills must be performed on Easy Prey or harder enemies to count towards the tally.
Single-handed weapons need to be equipped in the character's main hand in order to advance this counter.

Each weapon skill you perform using these weapons on Easy Prey or tougher enemies grants you a number of points as follows:

  • 1 point for a weapon skill that does not produce a skillchain effect
  • 2 points for a level 1 skillchain
  • 3 points for a level 2 skillchain
  • 5 points for a level 3 skillchain

Trial Weapons

Weapons "of trials" are involved in obtaining quested Weapon Skills.
The character must accrue 300 weapon skill points to "break" the latent and then return it to the quest giver before continuing in the quest.

KSNM weapons

Weapons from the various KSNM 30s require 500 weapon skill points to "break" the latent.
Breaking these latents gives the weapons their high damage rating and critical hit rate.

Latent Points Weapons
Item Latent Effect Trigger
Axe of TrialsHP+20 +10 +10 Weapon Skill Points < 300
Bow of Trials HP+20 +10 +10 Weapon Skill Points < 300
Club of Trials HP+10 MP+10 +10 +10 Weapon Skill Points < 300
Coffinmaker DMG:40 Ranged Accuracy +9 Weapon Skill Points > 500
Dagger of Trials HP+20 Resist Vs. Ice+10 +10 Weapon Skill Points < 300
Destroyers DMG:+18 Critical Hit Rate +6% Weapon Skill Points > 500
Dissector DMG:36 Critical Hit Rate +6% Weapon Skill Points = 500
Expunger DMG:39 Ranged Accuracy +9 Weapon Skill Points > 500
Gondo-Shizunori DMG:85 Critical Hit Rate +6% Weapon Skill Points > 500
GravediggerDMG:87 Critical Hit Rate +6% Weapon Skill Points = 500
Gun of Trials HP+20 +10 +10 Weapon Skill Points < 300
Heart Snatcher DMG:30 Critical Hit Rate +6% Weapon Skill Points > 500
Knuckles of Trials HP+20 +10 +10 Weapon Skill Points < 300
Kodachi of Trials HP+20 +10 +10 Weapon Skill Points < 300
Michishiba DMG:78 Critical Hit Rate +6% Weapon Skill Points . 500
Morgenstern DMG:40 Critical Hit Rate +6% Weapon Skill Points > 500
Odorous Knife DMG:24 Weapon Skill Points = ???
Odorous Knife +1DMG:26 Weapon Skill Points = ???
Pick of Trials HP+20 +10 +10 Weapon Skill Points < 300
Pole of Trials HP+10 MP+10 +10 +10 Weapon Skill Points < 300
Rampager DMG:87 Critical Hit Rate +6% Weapon Skill Points > 500
Retributor DMG:46 Critical Hit Rate +6% Weapon Skill Points > 500
Sapara of Trials HP+20 +10 +10 Weapon Skill Points < 300
Scythe of Trials HP+20 +10 +10 Weapon Skill Points < 300
Senjuinrikio DMG:38 Critical Hit Rate +6% Weapon Skill Points > 500
'Spear of Trials HP+20 +10 +10 Weapon Skill Points < 300
Subduer DMG:85 Critical Hit Rate +6% Weapon Skill Points > 500
Sword of Trials HP+20 Resist Vs. Ice+10 +10 Weapon Skill Points < 300
Tachi of Trials HP+20 Resist Vs. Ice+10 +10 Weapon Skill Points < 300
Thyrsusstab DMG:65 Critical Hit Rate +6% Weapon Skill Points > 500

Food Latents

Some Latent Effects are activated with the consumption of food items. Below is a list of food activated effects.

Racial Food

Certain food items have improved effects, if the character is of an appropriate race when consumed.

Royal Omelette provides STR +5 DEX +2 INT -3 MND +4 Attack +22% Ranged Attack +22% If the character is an Elvaan, however they recieve, STR +6 DEX +2 INT -2 MND +5 Attack +22% Ranged Attack +22% HP +20 MP +20 Imperial Omelette acts in the same fashion, with an extra hour of duration due to being a High Quality synth.

Galkan Sausage provides STR +3 INT -4 Attack +9 Ranged Attack +9 If the character is a Galka, STR +3 INT -1 Attack +25% Ranged Attack +25%

Food activated Equipment

'Rice Ball' Equipment are items whose latents are activated when the items are equipped AND the appropriate rice ball is consumed.
If three pieces of equipment (kote, jinpachi, kyahan) are equipped at the same time, the rice balls bonus effects are tripled.

Food Latent Items
ItemEffectRice Ball type
Myochin Kote


Myochin Kote +1


Nobushi Kyahan


Roshi Jinpachi


Roshi Jinpachi +1
Original effects are HP +10 VIT +2 DEX -1 HP recovered while healing +1 Rice Ball
Original effects are HP +12 VIT +3 HP recovered while healing +2 Rogue Rice Ball
Original effects are HP +25 VIT +2 DEX +2 MND -1 HP recovered while healing +1 Active Food: Salmon Rice Ball
Original effects are HP +26 VIT +3 DEX +3 HP recovered while healing +2 Active Food: Naval Rice Ball
Original effects are HP +15 VIT +3 DEX +3 cHR +3 Tonosama Rice Ball
Original effects are HP +20 VIT +4 DEX +4 cHR +4 Shogun Rice Ball

Final Fantasy XI
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Category: Final Fantasy XI
This page last modified 2009-07-16 14:39:09.